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Parameters.proto
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syntax = "proto2";
package package;
// ============================================== Data Structures ================================================
message FloatRange {
required float min = 1;
required float max = 2;
}
message ToggledFloatRange {
required bool enabled = 1;
required float min = 2;
required float max = 3;
}
message ToggledFloat {
required bool enabled = 1;
required float val = 2;
}
message ToggledInt {
required bool enabled = 1;
required int32 val = 2;
}
message IntPair {
required int32 x = 1;
required int32 y = 2;
}
message FloatPair {
required float x = 1;
required float y = 2;
}
message Image {
enum ImageFormat {
JPEG = 0;
BINARY = 1;
}
required ImageFormat format = 1;
optional bytes data = 2;
}
/* ============================================== Parameter Set ==============================================
The following message definition is processed by GeneratePhaseUI.py to generate PhaseController for SolaisTerminal.
Each field becomes one UI components, grouped into QGroupBoxes.
Group label: "// GROUP: <name>". Group name should be capitalized and must not contain spaces or special characters.
Supported types:
int32/int64 -> QDoubleSpinBox with 0 decimal
float/double -> QDoubleSpinBox with 2 decimal
ToggledInt -> QCheckBox + QDoubleSpinBox with 0 decimal
ToggledFloat -> QCheckBox + QDoubleSpinBox with 2 decimal
FloatRange -> 2 QDoubleSpinBox with 2 decimal
ToggledFloatRange -> QCheckBox + 2 QDoubleSpinBox with 2 decimal
IntPair -> 2 QDoubleSpinBox with 0 decimal
FloatPair -> 2 QDoubleSpinBox with 2 decimal
enumeration -> QComboBox
Every field must be followed by a comment, which is used as its label in UI.
Enum must start with index 0 and increment by 1.
All fields must be required.
*/
message ParamSet {
// GROUP: General
required int32 image_width = 1; // Input width
required int32 image_height = 2; // Image height
required int32 roi_width = 38; // ROI width
required int32 roi_height = 39; // ROI height
enum EnemyColor {
RED = 0;
BLUE = 1;
};
required EnemyColor enemy_color = 3; // Enemy color
required float video_speed = 4; // Video real speed
required float video_playback_speed = 5; // Video run speed
// GROUP: Input
enum CameraBackend {
OPENCV = 0;
MV_CAMERA = 1;
}
required CameraBackend camera_backend = 6; // Camera backend
required int32 camera_id = 7; // Camera ID
required int32 fps = 8; // FPS
required ToggledFloat gamma = 9; // Gamma
required ToggledInt manual_exposure = 10; // Manual exposure
// GROUP: Brightness_Color
required float brightness_threshold = 11; // Brightness threshold
enum ColorThresholdMode {
HSV = 0;
RB_CHANNELS = 1;
};
required ColorThresholdMode color_threshold_mode = 12; // Color threshold mode
required FloatRange hsv_red_hue = 13; // Red hue range (for HSV)
required FloatRange hsv_blue_hue = 14; // Blue hue range (for HSV)
required float rb_channel_threshold = 15; // RB threshold (for RB_CHANNELS)
// GROUP: Contours
required ToggledInt contour_erode = 16; // Erode (SLOW)
required ToggledInt contour_dilate = 17; // Dilate (SLOW)
required ToggledInt contour_open = 18; // Open (to reduce noise) (SLOW)
required ToggledInt contour_close = 19; // Close (to fill holes) (SLOW)
enum ContourFitFunction {
MIN_AREA_RECT = 0;
ELLIPSE = 1;
ELLIPSE_AMS = 2;
ELLIPSE_DIRECT = 3;
};
required ContourFitFunction contour_fit_function = 20; // Fit function
required ToggledFloat contour_pixel_count = 21; // Min contour pixel count
required ToggledFloat contour_min_area = 22; // Min contour area
required ToggledInt long_edge_min_length = 23; // Min length of the long edge
required ToggledFloatRange light_aspect_ratio = 24; // Aspect ratio range
required ToggledFloat light_max_rotation = 25; // min(angle, 180 - angle) <
// GROUP: Armors
required ToggledFloat light_length_max_ratio = 26; // Long light / short light <
required ToggledFloatRange light_x_dist_over_l = 27; // abs(X1 - X2) / avgL
required ToggledFloatRange light_y_dist_over_l = 28; // abs(Y1 - Y2) / avgL
required ToggledFloat light_angle_max_diff = 29; // abs(Angle1 - Angle2) [deg] <
required FloatRange small_armor_aspect_ratio = 30; // Small armor width/height range
required FloatRange large_armor_aspect_ratio = 31; // Large armor width/height range
required IntPair small_armor_size = 32; // Small armor region size [mm]
required IntPair large_armor_size = 33; // Large armor region size [mm]
required ToggledInt manual_pnp_rect_max_height = 44; // Use manual PnP rect when height <
required int32 dist_manual_offset = 45; // Manual distance offset
// GROUP: TopKiller
required float pulse_min_x_offset = 34; // Pulse min X offset [mm]
required float pulse_max_y_offset = 35; // Pulse max Y offset [mm]
required int32 pulse_min_interval = 43; // Min interval between pulses [ms]
required IntPair tk_threshold = 36; // Trigger TopKiller for X pulses in Y ms
required int32 tk_compute_period_using_pulses = 41; // TopKiller predicts using last X pulses
required float tk_target_dist_offset = 42; // TopKiller target distance offset [mm]
// GROUP: Aiming
required int32 tracking_life_time = 40; // Consider discard tracking after frames
required FloatPair manual_delta_offset = 37; // Manual angle offsets
}
// ============================================== Result Structures ==============================================
message ResultPoint2f {
required float x = 1;
required float y = 2;
}
message ResultPoint3f {
required float x = 1;
required float y = 2;
required float z = 3;
}
message ResultRotatedRect {
required ResultPoint2f center = 1;
required ResultPoint2f size = 2;
required float angle = 3;
}
message TopKillerPulse {
required ResultPoint3f mid_ypd = 1;
required int32 avg_time = 2;
required int32 frame_count = 3;
}
message ArmorInfo {
repeated ResultPoint2f image_points = 1;
required ResultPoint2f image_center = 2;
required ResultPoint3f offset = 3;
required bool large_armor = 5;
required int32 number = 6;
required bool selected = 7;
required ResultPoint3f ypd = 8;
}
/* ============================================== Result Package ==============================================
Special comments in the following message definition are processed by GeneratePhaseUI.py to generate PhaseController
for SolaisTerminal. Fields are not processed.
Group label: "// GROUP: <name>". Group name should be capitalized and must not contain spaces or special characters.
Supported option (at most one for each):
"// INFO: <name>" -> QLabel called "<name>Label"
"// IMAGE: <name>" -> QLabel called "<name>Label" + QImage* called "<name>"
Fields shall be optional or repeated.
*/
message Result {
// GROUP: Input
// INFO: cameraInfo
// IMAGE: cameraImage
optional string camera_info = 1; // Camera info
optional Image camera_image = 2; // Camera image
// GROUP: Brightness_Color
// IMAGE: brightnessImage
// IMAGE: colorImage
optional Image brightness_image = 3; // Brightness threshold image
optional Image color_image = 4; // Color threshold image
// GROUP: Contours
// INFO: contourInfo
// IMAGE: contourImage
optional Image contour_image = 5; // Contour image
repeated ResultRotatedRect lights = 6;
// GROUP: Armors
// INFO: armorInfo
// IMAGE: armorImage
repeated ArmorInfo armors = 7;
// GROUP: TopKiller
// INFO: topKillerInfo
// IMAGE: topKillerImage
optional bool tk_triggered = 8;
repeated TopKillerPulse tk_pulses = 9;
optional int32 tk_period = 12;
// GROUP: Aiming
// INFO: aimingInfo
optional ResultPoint2f aiming_target = 10;
optional int32 remaining_time_to_target = 11;
}