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Instead of allocating small chunk of GPU memory for separate resources (buffers and textures), sub-allocate memory ranges for resources from a bigger memory heap managed by MTLHeap.
The text was updated successfully, but these errors were encountered:
Instead of allocating small chunk of GPU memory for separate resources (buffers and textures), sub-allocate memory ranges for resources from a bigger memory heap managed by MTLHeap.
The text was updated successfully, but these errors were encountered: