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Create and grow CUtlVector in memory #8
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There are two instances where we use plugin storage in favor of CUtlVectors.
CObjectTeleporter::m_teleportWhereName- There were issues with growing the CUtlVector on the entity, which lead to nasty crashes. Currently we use an Entity methodmap to store the data in the plugin.CMissionPopulator::UpdateMissionDestroySentries- There were issues with creating a new CUtlVector in memory to pass to theIPopulationSpawner::Spawnfunction. Currently we use the m_justSpawnedVector populated byCTFBotSpawner::Spawn.
Ideally, we find a way to create, access, and modify these CUtlVectors directly.
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enhancementNew feature or requestNew feature or request