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Called out a bug.
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README.md

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@@ -92,8 +92,8 @@ I also went to lengths to try to ensure I did not infringe upon Nintendo's intel
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#### Trunks of treevolutions
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Evolutions display correctly for both fully linear evolutions *and* branches of treevolutions.
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Treevolutions display a random path that can be randomly changed with a button.
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Evolutions display correctly for both fully linear evolutions *and* 2-long branches of treevolutions.
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Treevolutions display a random path that can be randomly changed with a button. 3-long branches are static, meaning that they are always wrong for Pokémon like, for example, Dustox.
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I might eventually implement a proper tree view. If I were to do this, I would probably do it in a modal, and replace the normal line view with a button to open that modal.
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#### Automated unit testing

frontend/app/src/widgets/evolutions/evolution-line.tsx

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@@ -78,6 +78,7 @@ const chainToLine = (
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break;
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}
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}
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//BUG: If the match is one level deeper, this won't find it, and we'll end-up going with the `0` index...
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}
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}
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