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10 | 10 | using VRC.SDK3.Avatars.ScriptableObjects;
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11 | 11 |
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12 | 12 | public class MintyToggleGenerator : EditorWindow {
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13 |
| - private const string Version = "1.0.0"; |
| 13 | + private const string Version = "1.0.1"; |
14 | 14 | private const string LogPrefix = "[<color=#9fffe3>MintyToggle Generator</color>] ";
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15 | 15 | private static readonly string ProjectUserAgent = $"MintyToggleGenerator/{Version} Internal UnityWebRequest";
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16 | 16 | private static bool _updateAvailable;
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@@ -48,7 +48,7 @@ private static void CheckForUpdate() {
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48 | 48 | Debug.Log(LogPrefix + "Checking for updates...");
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49 | 49 | var wc = new WebClient();
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50 | 50 | wc.Headers.Add("User-Agent", ProjectUserAgent);
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51 |
| - _newVersionString = wc.DownloadString("https://raw.githubusercontent.com/Minty-Labs/Unity-Tools/main/Animation-Toggle-Generator/Remote/version.txt"); |
| 51 | + _newVersionString = wc.DownloadString("https://raw.githubusercontent.com/Minty-Labs/Unity-Tools/refs/heads/main/Unity-Animation-Toggle-Generator/Remote/version.txt"); |
52 | 52 | _updateAvailable = _newVersionString != Version;
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53 | 53 | Debug.Log(LogPrefix + (_updateAvailable ? "Update Available" : "No Update Available"));
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54 | 54 | wc.Dispose();
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@@ -546,7 +546,7 @@ private void CreateAnimatorLayer(AnimationClip enabledClip, AnimationClip disabl
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546 | 546 | // Allows you get the current folder that is opened in the project window
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547 | 547 | private static string GetSelectedPathOrFallback() {
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548 | 548 | var path = "Assets";
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549 |
| - |
| 549 | + |
550 | 550 | foreach (var obj in Selection.GetFiltered(typeof(Object), SelectionMode.Assets)) {
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551 | 551 | path = AssetDatabase.GetAssetPath(obj);
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552 | 552 | if (string.IsNullOrEmpty(path) || !File.Exists(path)) continue;
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