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This sounds a bit insane maybe :D, but I would like to be able, to put a custom shader on a shape.
Any shader language works for me.
Input could be depth, original calculated color, normal, etc. of the shape.
Output my defined/modified color.
Why?
Useful for planet simulations- For pixel precision heightmap from far away.
Displaying misc distant things, like moon in background, without faking it with a small voxel, then you have to displace, to not run into it.
Textures, when needed.
Own water shader.
Flame shader, etc.
The text was updated successfully, but these errors were encountered:
This sounds a bit insane maybe :D, but I would like to be able, to put a custom shader on a shape.
Any shader language works for me.
Input could be depth, original calculated color, normal, etc. of the shape.
Output my defined/modified color.
Why?
Useful for planet simulations- For pixel precision heightmap from far away.
Displaying misc distant things, like moon in background, without faking it with a small voxel, then you have to displace, to not run into it.
Textures, when needed.
Own water shader.
Flame shader, etc.
The text was updated successfully, but these errors were encountered: