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45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + - 45 + _text: 'First of all, we would like to thank you for playing ToyoWorld! Tihs is + our first demo release and we are excited to see how the community will enjoy + ToyoWorld! + + + We wanted to talk here about our ongoing + funded campaign, if you''d like to be an early supporter of ToyoWorld, you + can! + + + You can mint an early VIP pass on funded and support ToyoWorld. + We will be regularly airdropping goodies to holders as well as releasing special + content for them! If you want to get involved with this, visit our + twitter! @ToyoWorldGame.' + drawText: "First of all, we would like to thank you for playing ToyoWorld! Tihs + is our first demo release and we are excited to see how the community will enjoy + ToyoWorld!\n\nWe wanted to talk here about our ongoing funded campaign, if you'd + like to be an early supporter of ToyoWorld, you can!\n\nYou can mint an early + VIP pass on funded and support ToyoWorld. We will be regularly airdropping goodies + to holders as well as releasing special content for them! If you want to get + involved with this, visit our twitter! @ToyoWorldGame.\u200B" + hyphenedText: "First of all, we would like to thank you for\nplaying ToyoWorld! + Tihs is our first demo\nrelease and we are excited to see how\nthe community + will enjoy ToyoWorld!\n\nWe wanted to talk here about our\nongoing funded campaign, + if you'd like\nto be an early supporter of ToyoWorld,\nyou can!\n\nYou can mint + an early VIP pass on\nfunded and support ToyoWorld. We will\nbe regularly airdropping + goodies to\nholders as well as releasing special\ncontent for them! 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UnityEngine; using UnityEngine.SceneManagement; +using static Unity.VisualScripting.Member; public enum BattleState { @@ -82,13 +83,26 @@ public IEnumerator SetupBattle() yield return StartCoroutine(bDialogue.TypeDialog($"A wild {enemyUnit.Toyo.Base.ToyoName} appeared!")); - PlayerAction(); + ChooseFirstTurn(); } + void ChooseFirstTurn() + { + if(playerUnit.Toyo.Speed > enemyUnit.Toyo.Speed) + { + PlayerAction(); + } + else + { + StartCoroutine(EnemyMove()); + } + } + void BattleOver(bool won) { state = BattleState.BATTLEOVER; + playerParty.ToyoPartyList.ForEach(p => p.OnBattleOver()); StartCoroutine(OnBattleOver(won)); GameController.instance.EndBattle(); } @@ -182,55 +196,29 @@ IEnumerator RunMove(BattleUnit sourceUnit, BattleUnit targetUnit, Move move) move.PP--; yield return bDialogue.TypeDialog($"{sourceUnit.Toyo.Base.ToyoName} used {move.Base.MoveName}."); - if(move.Base.Category == MoveCategory.Status) + if (move.Base._MoveDestinaiton == MoveEffectDestination.Self) { - var effects = move.Base.Effects.Boosts; - if (effects != null) - { - if(move.Base.MoveTarget == MoveTarget.Self) - { - sourceUnit.Toyo.ApplyBoost(effects); - } - else - { - targetUnit.Toyo.ApplyBoost(effects); - } - } + effects.CastEffect(move, effects.playerPoint); } else { - var damageDetails = targetUnit.Toyo.TakeDamage(move, sourceUnit.Toyo); - targetUnit.unitAnim.SetTrigger("isHurt"); - sourceUnit.unitAnim.SetTrigger("Attacked"); - yield return targetUnit.Hud.UpdateHP(); - yield return ShowDamageDetails(damageDetails); + effects.CastEffect(move, effects.enemyPoint); } - if(sourceUnit.IsPlayerUnit) + if (move.Base.Category == MoveCategory.Status) { - if(move.Base._MoveDestinaiton == MoveDestination.Self) - { - effects.CastEffect(move, effects.playerPoint); - } - else - { - effects.CastEffect(move, effects.enemyPoint); - } + sourceUnit.unitAnim.SetTrigger("Casted"); + yield return RunMoveEffects(move, sourceUnit.Toyo, targetUnit.Toyo); } else { - if (move.Base._MoveDestinaiton == MoveDestination.Self) - { - effects.CastEffect(move, effects.enemyPoint); - } - else - { - effects.CastEffect(move, effects.playerPoint); - } + var damageDetails = targetUnit.Toyo.TakeDamage(move, sourceUnit.Toyo); + targetUnit.unitAnim.SetTrigger("isHurt"); + sourceUnit.unitAnim.SetTrigger("Attacked"); + yield return targetUnit.Hud.UpdateHP(); + yield return ShowDamageDetails(damageDetails); } - - if (targetUnit.Toyo.HP <= 0) { targetUnit.unitAnim.SetTrigger("Fainted"); @@ -243,6 +231,24 @@ IEnumerator RunMove(BattleUnit sourceUnit, BattleUnit targetUnit, Move move) } } + IEnumerator RunMoveEffects(Move move, Toyo source, Toyo target) + { + var effects = move.Base.Effects; + if (effects != null) + { + if (move.Base.MoveTarget == MoveTarget.Self) + { + source.ApplyBoost(effects.Boosts); + } + else + { + target.ApplyBoost(effects.Boosts); + } + yield return ShowStatusChanges(source); + yield return ShowStatusChanges(target); + } + } + IEnumerator OnBattleOver(bool didWin) { if (didWin) @@ -257,6 +263,15 @@ IEnumerator OnBattleOver(bool didWin) yield return new WaitForSeconds(3f); } + IEnumerator ShowStatusChanges(Toyo toyo) + { + while(toyo.StatusChanges.Count > 0) + { + var message = toyo.StatusChanges.Dequeue(); + yield return bDialogue.TypeDialog(message); + } + } + public void SendToyo(Toyo selectedToyo) { if(selectedToyo.HP <= 0) @@ -281,8 +296,10 @@ public void SendToyo(Toyo selectedToyo) public IEnumerator SwitchToyo(Toyo toyo) { - if(playerUnit.Toyo.HP < 0) + bool currentToyoFainted = true; + if(playerUnit.Toyo.HP > 0) { + currentToyoFainted = false; yield return bDialogue.TypeDialog($"Come back, {playerUnit.Toyo.Base.ToyoName}!"); //play animation here yield return new WaitForSeconds(2f); @@ -296,8 +313,14 @@ public IEnumerator SwitchToyo(Toyo toyo) yield return bDialogue.TypeDialog($"Go! {toyo.Base.ToyoName}!"); - StartCoroutine(EnemyMove()); - + if (currentToyoFainted) + { + ChooseFirstTurn(); + } + else + { + StartCoroutine(EnemyMove()); + } } public void OpenPartyScreen(bool canLeave) diff --git a/ToyoWorld/Assets/Scripts/Toyos/MoveBase.cs b/ToyoWorld/Assets/Scripts/Toyos/MoveBase.cs index 89a5fdab..ec928831 100644 --- a/ToyoWorld/Assets/Scripts/Toyos/MoveBase.cs +++ b/ToyoWorld/Assets/Scripts/Toyos/MoveBase.cs @@ -18,7 +18,7 @@ public class MoveBase : ScriptableObject [SerializeField] MoveEffects effects; [SerializeField] GameObject effectPrefab; - [SerializeField] MoveDestination _moveDestination; + [SerializeField] MoveEffectDestination _moveDestination; [SerializeField] MoveTarget _moveTarget; public string MoveName @@ -60,7 +60,7 @@ public MoveEffects Effects get { return effects; } } - public MoveDestination _MoveDestinaiton + public MoveEffectDestination _MoveDestinaiton { get { return _moveDestination; } } @@ -95,7 +95,7 @@ public class StatBoost } //Determines where the VFX effect is spawned -public enum MoveDestination +public enum MoveEffectDestination { Self, Enemy, diff --git a/ToyoWorld/Assets/Scripts/Toyos/Toyo.cs b/ToyoWorld/Assets/Scripts/Toyos/Toyo.cs index c5b68b7d..152475ae 100644 --- a/ToyoWorld/Assets/Scripts/Toyos/Toyo.cs +++ b/ToyoWorld/Assets/Scripts/Toyos/Toyo.cs @@ -14,6 +14,7 @@ public class Toyo public List Moves { get; set; } public Dictionary Stats { get; private set; } public Dictionary StatBoosts { get; private set; } + public Queue StatusChanges { get; private set; } = new Queue(); public ToyoBase Base { @@ -43,16 +44,7 @@ public void Init() } CalculateStats(); HP = MaxHP; - - StatBoosts = new Dictionary() - { - {Stat.Attack, 0}, - {Stat.Defence, 0}, - {Stat.SpAttack, 0}, - {Stat.SpDef, 0}, - {Stat.Speed, 0}, - - }; + ResetStatBoosts(); } void CalculateStats() @@ -67,6 +59,19 @@ void CalculateStats() MaxHP = Mathf.FloorToInt((Base.MaxHP * Level) / 100f) + 10; } + void ResetStatBoosts() + { + StatBoosts = new Dictionary() + { + {Stat.Attack, 0}, + {Stat.Defence, 0}, + {Stat.SpAttack, 0}, + {Stat.SpDef, 0}, + {Stat.Speed, 0}, + + }; + } + public void ReInitMoves() { Moves = new 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