Hi,
I’m reporting a rendering issue I’m facing on mobile with MobileGLUES in Minecraft 1.21.11. I’ve tested this quite a lot and it seems to be a renderer-level problem rather than a mod or config issue.
My setup
Minecraft: 1.21.11
Launcher: Zalith Launcher 2 (Android)
Renderer: MobileGLUES
Mod loader: Fabric
Main mods: Fabric API, Sodium
Also tested with: Punchy / Hold My Items (first-person hand animation mods)
Occurs in: Singleplayer and Multiplayer
What’s happening
There seems to be a trade-off between ANGLE and native OpenGL ES:
- ANGLE enabled
World rendering looks correct
No depth or block edge artifacts
❌ First-person hands glitch or disappear during punch/swing animations
This happens consistently with hand animation mods like Punchy and Hold My Items
- ANGLE disabled (native GLES)
First-person hands work correctly
❌ Very strong line / Z-fighting artifacts appear when looking at blocks
Happens in both singleplayer and multiplayer
The artifacts are severe enough to make gameplay uncomfortable or unplayable
Because of this, it’s currently impossible to have:
Correct depth rendering
and
Correct first-person hand rendering
at the same time.
Steps to reproduce
Launch Minecraft 1.21.11 on mobile using MobileGLUES
Enable Fabric + Sodium
Enable ANGLE
Join any world
Punch / swing hand
Hands disappear or glitch
Disable ANGLE
Join any world
Look closely at blocks
Strong depth line artifacts appear
Expected behavior
First-person hands should render correctly during animations
No severe depth or line artifacts when looking at blocks
ANGLE ON or OFF should not break core rendering
Additional information
The same setup works perfectly in Minecraft 1.21.10
This looks like a regression introduced in 1.21.11
Changing mods, settings, or performance options does not fix it
This feels like either:
a depth buffer precision issue in native GLES
or a missed / skipped first-person render pass when using ANGLE
Thanks for your work on MobileGLUES.
I hope this report helps narrow down the issue. If you need logs, screenshots, or testing on specific settings, I’m happy to help.
Hi,
I’m reporting a rendering issue I’m facing on mobile with MobileGLUES in Minecraft 1.21.11. I’ve tested this quite a lot and it seems to be a renderer-level problem rather than a mod or config issue.
My setup
Minecraft: 1.21.11
Launcher: Zalith Launcher 2 (Android)
Renderer: MobileGLUES
Mod loader: Fabric
Main mods: Fabric API, Sodium
Also tested with: Punchy / Hold My Items (first-person hand animation mods)
Occurs in: Singleplayer and Multiplayer
What’s happening
There seems to be a trade-off between ANGLE and native OpenGL ES:
World rendering looks correct
No depth or block edge artifacts
❌ First-person hands glitch or disappear during punch/swing animations
This happens consistently with hand animation mods like Punchy and Hold My Items
First-person hands work correctly
❌ Very strong line / Z-fighting artifacts appear when looking at blocks
Happens in both singleplayer and multiplayer
The artifacts are severe enough to make gameplay uncomfortable or unplayable
Because of this, it’s currently impossible to have:
Correct depth rendering
and
Correct first-person hand rendering
at the same time.
Steps to reproduce
Launch Minecraft 1.21.11 on mobile using MobileGLUES
Enable Fabric + Sodium
Enable ANGLE
Join any world
Punch / swing hand
Hands disappear or glitch
Disable ANGLE
Join any world
Look closely at blocks
Strong depth line artifacts appear
Expected behavior
First-person hands should render correctly during animations
No severe depth or line artifacts when looking at blocks
ANGLE ON or OFF should not break core rendering
Additional information
The same setup works perfectly in Minecraft 1.21.10
This looks like a regression introduced in 1.21.11
Changing mods, settings, or performance options does not fix it
This feels like either:
a depth buffer precision issue in native GLES
or a missed / skipped first-person render pass when using ANGLE
Thanks for your work on MobileGLUES.
I hope this report helps narrow down the issue. If you need logs, screenshots, or testing on specific settings, I’m happy to help.