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Screen turns red and freezes when loading Sodium mod (sound plays but no display) #418

@DslsDZC

Description

@DslsDZC

Describe the bug
When loading Minecraft with Sodium mod, the screen turns red and stays red for a long time without showing the progress bar. Then the main menu sound can be heard, but the screen remains red and the game does not display the menu.

To Reproduce

  1. Launch Minecraft with Sodium mod installed.
  2. Observe the loading screen turns red and freezes.

Expected behavior
The game should load normally and display the main menu.

Config

· Device: Redmi Note 14 Pro
· OS: Android 16 (HyperOS 3.0.3.0.WOOCNXM)
· SoC: MT6878
· GPU: Mali-G615 MC2
· Launcher: Zalith Launcher 2.2.0
· MobileGlues Version: 1.3.4
· Minecraft Version: 1.20.1
· Mod Loader: Fabric 0.18.4
· Mods list: sodium 0.5.13+mc1.20.1

Logs
Initializing MobileGlues ...
The Open Source License of MobileGlues:
GNU LGPL-2.1 License
MG_DIR_PATH = /sdcard/MG
[MobileGlues] Setting: enableAngle = false
[MobileGlues] Setting: ignoreError = 0
[MobileGlues] Setting: enableExtComputeShader = false
[MobileGlues] Setting: enableExtTimerQuery = true
[MobileGlues] Setting: enableExtDirectStateAccess = false
[MobileGlues] Setting: maxGlslCacheSize = 128
[MobileGlues] Setting: angleDepthClearFixMode = 0
[MobileGlues] Setting: bufferCoherentAsFlush = 1
[MobileGlues] Setting: customGLVersion = 4.0.0
[MobileGlues] Setting: fsr1Setting = 0
[MobileGlues] Setting: hideMGEnvLevel = 0
EGL initialized successfully
OpenGL ES Version: OpenGL ES 3.2 (320)
Not Detected GL_EXT_multi_draw_indirect!
[MobileGlues] Setting: multidrawMode = Auto
multidrawMode = Auto
-> Indirect (Auto detected)

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