From aae4dee6cb6aa04ddd72b663f89901253b5e4015 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E2=8D=9A=7ENex?= <87421482+NexIsDumb@users.noreply.github.com> Date: Wed, 30 Oct 2024 19:46:45 +0100 Subject: [PATCH 1/2] removing useless examples as theyre on the website check the website!! placed the github docs link as it redirects to the actual website link just in case we'll ever change the website's link or anything else happens idk --- README.md | 4 ++-- assets/data/config/credits.xml | 7 ------- assets/data/config/options.xml | 15 --------------- 3 files changed, 2 insertions(+), 24 deletions(-) delete mode 100644 assets/data/config/credits.xml delete mode 100644 assets/data/config/options.xml diff --git a/README.md b/README.md index 604cd9c20..6600a2a99 100644 --- a/README.md +++ b/README.md @@ -12,8 +12,8 @@ Also, the command `.\cne test` uses the source assets folder instead of the expo ## Codename Engine Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use.
-Make sure to read the wiki and join the Discord server linked there!
-#### It includes many new features, as seen [here](FEATURES.md)
+### Before making issues or need help with something, check our website [HERE](https://fnf-cne-devs.github.io/) (it contains a wiki of how to mod with EXAMPLES, an api, lists of mods made with Codename Engine and more)!!! +#### The Engine includes many new features, as seen [here](FEATURES.md)
#### Wanna see the new features added in the most recent update? Click [here](PATCHNOTES.md)
## How to download diff --git a/assets/data/config/credits.xml b/assets/data/config/credits.xml deleted file mode 100644 index 4f300fcb3..000000000 --- a/assets/data/config/credits.xml +++ /dev/null @@ -1,7 +0,0 @@ - - - - - - - diff --git a/assets/data/config/options.xml b/assets/data/config/options.xml deleted file mode 100644 index 888288d7a..000000000 --- a/assets/data/config/options.xml +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - - - - - - - - - - \ No newline at end of file From cb54e5e1c56fd5914d868f0059c60948e2bff48d Mon Sep 17 00:00:00 2001 From: Jikkenthe10th <97523107+joaquinLOL123@users.noreply.github.com> Date: Thu, 31 Oct 2024 02:55:42 +0800 Subject: [PATCH 2/2] Fix dialogueLine next sound not getting from `assets/sounds` (#418) --- source/funkin/game/cutscenes/DialogueCutscene.hx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/funkin/game/cutscenes/DialogueCutscene.hx b/source/funkin/game/cutscenes/DialogueCutscene.hx index 656df6f24..cc4032f7c 100644 --- a/source/funkin/game/cutscenes/DialogueCutscene.hx +++ b/source/funkin/game/cutscenes/DialogueCutscene.hx @@ -89,7 +89,7 @@ class DialogueCutscene extends Cutscene { musicVolume: node.has.musicVolume ? (volume = Std.parseFloat(node.att.speed).getDefault(0.8)) : null, changeMusic: node.has.changeMusic ? FlxG.sound.load(Paths.music(node.att.changeMusic), volume, true) : null, playSound: node.has.playSound ? FlxG.sound.load(Paths.sound(node.att.playSound)) : null, - nextSound: node.has.nextSound ? FlxG.sound.load(Paths.music(node.att.nextSound)) : null, + nextSound: node.has.nextSound ? FlxG.sound.load(Paths.sound(node.att.nextSound)) : null, textSound: null }; @@ -215,4 +215,4 @@ typedef DialogueLine = { var nextSound:FlxSound; var textSound:FlxSound; var changeDefAnim:String; -} \ No newline at end of file +}