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This repository was archived by the owner on May 19, 2022. It is now read-only.
This repository was archived by the owner on May 19, 2022. It is now read-only.

Explosions and fire cause tiles to look for non-existent or wrong icon_states. #94

@uomo91

Description

@uomo91

Round ID:

Testmerges:

Reproduction:

Use the fun tab as admin to make small explosions on /turf/open/floor/wood/f13 and certain vault floor types.
It results in erroneous icon_states, as per a damage proc in code\game\turfs\open\floor.dm

See also: #90
#48

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