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Add enemy pathfinding so they will not bump into obstacles and instead will find the shortest path to the player.
There are 2 possible implementations:
A*
Flowfield
The text was updated successfully, but these errors were encountered:
Add enemy pathfinding so they will not bump into obstacles and instead will find the shortest path to the player.
There are 2 possible implementations:
The text was updated successfully, but these errors were encountered: