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vec2DArr.moon
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vec2D = {}
math = math
META = {
__tostring: (v) -> return string.format("vec2(%s,%s)",v[1],v[2])
__le: (lhs, rhs) -> return lhs[1] <= rhs[1] and lhs[2] <= rhs[2]
__lt: (lhs, rhs) -> return lhs[1] < rhs[1] and lhs[2] < rhs[2]
__eq: (lhs, rhs) -> return lhs[1] == rhs[1] and lhs[2] == rhs[2]
}
with vec2D
-- Creates a ZERO vector2D
-- @treturn vec2D
.ZERO = ->
vec = {0, 0}
setmetatable(vec, META)
-- Creates a vector from a table
-- @tparam table v (Asumes x in [1] and y in [2])
-- @treturn vec2D
.from = (v) ->
local x, y
x = v[1] and v[1] or v[1]
y = v[2] and v[2] or v[2]
vec = {x, y}
setmetatable(vec, META)
-- Sets a vec2D from two numbers
-- @tparam vec2D v
-- @tparam number x
-- @tparam number y
.set = (v, x, y) ->
v[1] = x
v[2] = y
-- Sets a vec2D from another vec2D
-- @tparam vec2D v
-- @tparam vec2D sv
.setFrom = (v, sv) ->
v[1] = sv[1]
v[2] = sv[2]
-- Adds two vectors or a num to a vec2D
-- @tparam vec2D v
-- @tparam vec2D/number v1
.add = (v, v1) ->
v[1] = v[1] + v1[1]
v[2] = v[2] + v1[2]
-- Adds a scalar to a vec2D
-- @tparam vec2D v
-- @tparam number s
.addS = (v, s) ->
v[1] = v[1] + s
v[2] = v[2] + s
-- Adds two vectors and sets a vec2D
-- @tparam vec2D v
-- @tparam vec2D v1
-- @tparam vec2D v2
.sum = (v, v1, v2) ->
v[1] = v1[1] + v2[1]
v[2] = v1[2] + v2[2]
-- Makes a vec2D from the sum of two others
-- @tparam vec2D v1
-- @tparam vec2D v2
.makeSum = (v1, v2) ->
vec = {
x: v1[1] + v2[1]
y: v1[2] + v2[2]
}
setmetatable(vec, META)
-- Subs a vec2D or a num from a vec2D
-- @tparam vec2D v1
-- @tparam vec2D v2
.sub = (v, v1) ->
v[1] = v[1] - v1[1]
v[2] = v[2] - v1[2]
-- Subs a scalar from a vec2D
-- @tparam vec2D v
-- @tparam number s
.subS = (v, s) ->
v[1] = v[1] - s
v[2] = v[2] - s
-- Subs two vec2Ds and create a new vec2D from result
-- @tparam vec2D v1
-- @tparam vec2D v2
.makeSub = (v1, v2) ->
vec = {
x: v1[1] - v2[1]
y: v1[2] - v2[2]
}
setmetatable(vec, META)
-- multiplies two vec2Ds/vec2D*number
-- @tparam vec2D v1
-- @tparam vec2D v2
.mul = (v1, v2) ->
v[1] = v[1] * v1[1]
v[2] = v[2] * v1[2]
-- multiplies a vec2D by a scalar
-- @tparam vec2D v
-- @tparam number v1
.mulS = (v, s) ->
v[1] = v[1] * s
v[2] = v[2] * s
-- Multiplies two vec2Ds and create a new vec2D from result
-- @tparam vec2D v1
-- @tparam vec2D v2
.makeMul = (v1, v2) ->
vec = {
x: v1[1] * v2[1]
y: v1[2] * v2[2]
}
setmetatable(vec, META)
-- divides two vec2Ds/(vec2D/number) trusts the dev to not div by 0
-- @tparam vec2D v1
-- @tparam vec2D v2
.div = (v1, v2) ->
v[1] = v[1] / v1[1]
v[2] = v[2] / v1[2]
-- divides vec2D by scalar
-- @tparam vec2D v
-- @tparam number s
.divS = (v, s) ->
v[1] = v[1] / s
v[2] = v[2] / s
-- modulus of two vec2Ds/(vec2D%number)
-- @tparam vec2D v1
-- @tparam vec2D v2
.mod = (v1, v2) ->
v[1] = v[1] % v1[1]
v[2] = v[2] % v1[2]
-- modulus vec2D % scalar
-- @tparam vec2D v
-- @tparam number s
.modS = (v, s) ->
v[1] = v[1] * s
v[2] = v[2] * s
-- power of two vec2Ds/(vec2D%number)
-- @tparam vec2D v1
-- @tparam vec2D v2
.pow = (v1, v2) ->
v[1] = v[1] ^ (v1[1] or v1)
v[2] = v[2] ^ (v1[2] or v1)
-- power of vec2D
-- @tparam vec2D v
-- @tparam number s
.modS = (v, s) ->
v[1] = v[1] ^ s
v[2] = v[2] ^ s
-- scales a vec2D
-- @tparam vec2D v1
-- @tparam number num
.scale = (v, num) ->
v[1] = v[1] * num
v[2] = v[2] * num
-- scales a vec2D and creates a new vec2D from result
-- @tparam vec2D v1
-- @tparam number num
.makeScale = (v1, num) ->
vec = {
x: v[1] * num
y: v[2] * num
}
setmetatable(vec, META)
-- cross product
-- @tparam vec2D v1
-- @tparam vec2D v2
.crossProd = (v1, v2) ->
v1[1]* v2[2]- v1[2]* v2[1]
-- dot product
-- @tparam vec2D v1
-- @tparam vec2D v2
.dotProd = (v1, v2) ->
v1[1]* v2[1]+ v1[2]* v2[2]
-- length
-- @tparam vec2D v1
.length = (v1) ->
math.sqrt (v1[1]*v1[1]) + (v1[2]*v1[2])
-- length^2
-- @tparam vec2D v1
.sqlength = (v1) ->
v1[1]*v1[1] + v1[2]*v1[2]
-- distance vetween two vec2Ds
-- @tparam vec2D v1
-- @tparam vec2D v2
.dist = (v1, v2) ->
vec2D.length {
x: v2[1] - v1[1]
y: v2[2] - v1[2]
}
.normalize = (v) ->
tmp = 1 / vec2D.length(v)
v[1] = v[1] * tmp
v[2] = v[2] * tmp
.makeNormalized = (v) ->
tmp = 1 / vec2D.length(v)
vec = {
x: v[1] * tmp
y: v[2] * tmp
}
setmetatable(vec, META)
.rotate = (v, angle) ->
tmpVx = v[1]
v[1] = v[1] * math.cos(angle) - v[2] * math.sin(angle)
v[2] = tmpVx * math.sin(angle) + v[2] * math.cos(angle)
.makeRotated = (v, angle) ->
tmpVx = v[1]
vec = {
x: v[1] * math.cos(angle) - v[2] * math.sin(angle)
y: tmpVx * math.sin(angle) + v[2] * math.cos(angle)
}
setmetatable(vec, META)
.makeFromAngle = (angle) ->
vec = {
x: math.cos angle
y: math.sin angle
}
setmetatable(vec, META)
return vec2D