@@ -175,10 +175,7 @@ utility_component_template = {
175175 prerequisites = { "tech_mem_lex_cpu" }
176176
177177 class_restriction = { shipclass_military }
178- size_restriction = {
179- battleship
180- mem_artifact_ship
181- }
178+ size_restriction = { battleship }
182179
183180 ship_behavior = "battleship_sniper"
184181
@@ -385,114 +382,4 @@ utility_component_template = {
385382 component_set = "border_extruders"
386383
387384 hidden = yes
388- }
389-
390- #Duplicate CPU
391-
392- utility_component_template = {
393- key = "mem_artifact_CRUISER_COMBAT_COMPUTER_1"
394- size = small
395- icon = "GFX_ship_part_computer_default"
396- icon_frame = 1
397- power = 0
398- cost = 0
399- class_restriction = { shipclass_military }
400- size_restriction = { mem_artifact_ship }
401- component_set = "combat_computers"
402- ship_behavior = "battleship_sniper"
403- upgrades_to = "mem_artifact_CRUISER_COMBAT_COMPUTER_2"
404- }
405-
406- utility_component_template = {
407- key = "mem_artifact_CRUISER_COMBAT_COMPUTER_2"
408- size = small
409- icon = "GFX_ship_part_computer_aggressive_basic"
410- icon_frame = 1
411- power = -5
412- cost = 5
413- class_restriction = { shipclass_military }
414- size_restriction = { mem_artifact_ship }
415- component_set = "combat_computers"
416- ship_behavior = "battleship_sniper"
417- prerequisites = { "tech_combat_computers_1" }
418- upgrades_to = "mem_artifact_CRUISER_COMBAT_COMPUTER_3"
419-
420- modifier = {
421- ship_evasion_add = 5
422- ship_combat_speed_mult = 0.10
423- }
424- ship_modifier = {
425- ship_weapon_damage = 0.05
426- }
427- }
428-
429- utility_component_template = {
430- key = "mem_artifact_CRUISER_COMBAT_COMPUTER_3"
431- size = small
432- icon = "GFX_ship_part_computer_aggressive_advanced"
433- icon_frame = 1
434- power = -10
435- cost = 10
436- class_restriction = { shipclass_military }
437- size_restriction = { mem_artifact_ship }
438- component_set = "combat_computers"
439- ship_behavior = "battleship_sniper"
440- prerequisites = { "tech_combat_computers_2" }
441-
442- modifier = {
443- ship_evasion_add = 10
444- ship_combat_speed_mult = 0.20
445- }
446- ship_modifier = {
447- ship_weapon_damage = 0.10
448- }
449- }
450-
451- utility_component_template = {
452- key = "mem_artifact_CRUISER_COMBAT_COMPUTER_4"
453- size = small
454- icon = "GFX_ship_part_computer_sentient"
455- icon_frame = 1
456- power = -20
457- cost = 20
458- class_restriction = { shipclass_military }
459- size_restriction = { mem_artifact_ship }
460- component_set = "combat_computers"
461- ship_behavior = "battleship_sniper"
462- prerequisites = { "tech_combat_computers_3" }
463-
464- modifier = {
465- ship_evasion_add = 8
466- ship_combat_speed_mult = 0.10
467- }
468- ship_modifier = {
469- ship_accuracy_add = 6
470- ship_fire_rate_mult = 0.10
471- ship_weapon_damage = 0.10
472- }
473- }
474-
475- utility_component_template = {
476- key = "mem_artifact_CRUISER_COMBAT_COMPUTER_PRECOG"
477- size = small
478- icon = "GFX_ship_part_computer_pregoc"
479- icon_frame = 1
480- power = -20
481- cost = 20
482- class_restriction = { shipclass_military }
483- size_restriction = { mem_artifact_ship }
484- component_set = "combat_computers"
485- ship_behavior = "battleship_sniper"
486- prerequisites = { "tech_precognition_interface" }
487-
488- modifier = {
489- ship_evasion_add = 10
490- ship_combat_speed_mult = 0.15
491- }
492- ship_modifier = {
493- ship_accuracy_add = 4
494- ship_fire_rate_mult = 0.08
495- ship_weapon_damage = 0.08
496- ship_weapon_range_mult = 0.15
497- }
498385}
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