diff --git a/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp b/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp index 6b51e9074..3a6a8313a 100644 --- a/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp +++ b/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp @@ -22,7 +22,7 @@ void UFlowNode_Checkpoint::ExecuteInput(const FName& PinName) UFlowSaveGame* NewSaveGame = Cast(UGameplayStatics::CreateSaveGameObject(UFlowSaveGame::StaticClass())); GetFlowSubsystem()->OnGameSaved(NewSaveGame); - UGameplayStatics::SaveGameToSlot(NewSaveGame, NewSaveGame->SaveSlotName, 0); + UGameplayStatics::AsyncSaveGameToSlot(NewSaveGame, NewSaveGame->SaveSlotName, 0); } TriggerFirstOutput(true);