From c9a8712d178ae977d81eccad9eb397bd92d3afbb Mon Sep 17 00:00:00 2001 From: Jeff Ott Date: Fri, 25 Apr 2025 13:05:27 -0700 Subject: [PATCH] Prefer AsyncSaveGameToSlot of the synchronous SaveGameToSlot --- Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp b/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp index 6b51e9074..3a6a8313a 100644 --- a/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp +++ b/Source/Flow/Private/Nodes/Graph/FlowNode_Checkpoint.cpp @@ -22,7 +22,7 @@ void UFlowNode_Checkpoint::ExecuteInput(const FName& PinName) UFlowSaveGame* NewSaveGame = Cast(UGameplayStatics::CreateSaveGameObject(UFlowSaveGame::StaticClass())); GetFlowSubsystem()->OnGameSaved(NewSaveGame); - UGameplayStatics::SaveGameToSlot(NewSaveGame, NewSaveGame->SaveSlotName, 0); + UGameplayStatics::AsyncSaveGameToSlot(NewSaveGame, NewSaveGame->SaveSlotName, 0); } TriggerFirstOutput(true);