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Doc update for stable build
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README.markdown

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@@ -39,7 +39,8 @@ Note that these instructions are meant for the stable release. The latest develo
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* [I] - Toggle inventory screen
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* [H] - Hide user interface
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* [F] - Toggle viewing distance (near, moderate, far, ultra)
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* [Tab] - Toggle developer console
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* [`] - Toggle developer console (the "grave" key, above tab)
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* [Tab] - Auto-completion in the console
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* [Escape] - Show/hide the game menu screen
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* [F1] - Toggle window focus
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* [F3] - Toggle debug mode and information
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Console Commands
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--------
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Press Tab to show the in-game console. Block names and some other things are not capital sensitive while command names are. Copy paste is supported and up/down arrow will cycle through commands you've used before. Hitting Tab again with a partially typed command will auto-complete it (including abbreviated camel case like rS for restoreSpeed)
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Press the `grave` key (usually the ony immediately above `tab`) to show the in-game console. Block names and some other things are not capital sensitive while command names are. Copy paste is supported and up/down arrow will cycle through commands you've used before. Hitting `tab` with a partially typed command will auto-complete it (including abbreviated camel case like rS for restoreSpeed)
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* help - Show in-game help (more thorough)
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* ghost - fly / no-clip mode (old double-jump for "god" mode)
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Here's a list of modules bundled with the game by default (as of this writing anyway - this line-up will change now and then). It should roughly match this category in Jenkins: http://jenkins.movingblocks.net/view/Modules and you can download updated modules from there if needed.
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* [AnotherWorld](https://github.com/Terasology/AnotherWorld) - world gen module, includes features like ore placement and caves, used by WoodAndStone's world
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* [BlockNetwork](https://github.com/Terasology/BlockNetwork) - a framework to support blocks that can communicate with each other in some fashion
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* [Cities](https://github.com/Terasology/Cities) - procedural city placer and plot organizer, also places roads to connect cities
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* [ChangingBlocks](https://github.com/Terasology/ChangingBlocks) - allows blocks that change over time (like crops that grow - which will happen if you also enable Crops)
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* Core - mandatory content needed for normal game launch
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* [Crops](https://github.com/Terasology/Crops) - a series of crop-like plants with multiple growth stages
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* [Fences](https://github.com/Terasology/Fences) - fences!
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* [FunnyBlocks](https://github.com/Terasology/FunnyBlocks) - cheese wheels and bowling pins - why not
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* [GrowingFlora](https://github.com/Terasology/GrowingFlora) - organically growing (step by step) trees and such
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* [Hunger](https://github.com/Terasology/Hunger) - makes the player slowly gets hungry (needs actual GUI work and ways to then actually eat food though). Console `hungerCheck` for stats
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* [LightAndShadow](https://github.com/Terasology/LightAndShadow) - Main module for the Light & Shadow gameplay
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* [LightAndShadowResources](https://github.com/Terasology/LightAndShadowResources) - IMMA FIRIN’ MAH LASR!! Art assets for the Light & Shadow concept
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* [Malicious](https://github.com/Terasology/Malicious) - a series of module security tests to check that modules cannot do naughty things when running
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* [Maze](https://github.com/Terasology/Maze) - a maze generator. Right-click with the provided maze tool on one block then again on another and a maze will generate between the two points (in multiple layers if the area is tall enough)
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* [Minerals](https://github.com/Terasology/Minerals) - a large collection of mineral blocks
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* [Miniion](https://github.com/Terasology/Miniion) - old school miniions are back! Mostly working :D
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* [MoreLights](https://github.com/Terasology/MoreLights) - assorted illuminated blocks
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* [NameGenerator](https://github.com/Terasology/NameGenerator) - can create random themed names for use by other modules, or via console using commands like `generateNameList 10`
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* [Oreons](https://github.com/Terasology/Oreons) - little sentient cookie people! Don't do much yet. Place with `spawnPrefab "Oreons:OreonGuard"` in the console
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* [Portals](https://github.com/Terasology/Portals) - allows placement of portal blocks that'll spawn creatures from the LASR model - get a portal from the console with `giveBlock "portal"`
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* [Pathfinding](https://github.com/Terasology/Pathfinding) - framework for pathfinding used by other modules
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* [PlantPack](https://github.com/Terasology/PlantPack) - more plants! Used by the Wood and Stone gameplay
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* [Portals](https://github.com/Terasology/Portals) - allows placement of portal blocks that'll spawn Oreons `giveBlock "portal"`
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* [Sample](https://github.com/Terasology/Sample) - miscellaneous example content showcasing module usage
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* [Signalling](https://github.com/Terasology/Signalling) - circuitry implementation based on BlockNetwork, similar to redstone
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* [Soils](https://github.com/Terasology/Soils) - a small pack of different soil types
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* [Spawning](https://github.com/Terasology/Spawning) - split out from Portals to serve as general utility for anything needing stuff to spawn
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* [WoodAndStone](https://github.com/Terasology/WoodAndStone) - big gameplay module featuring "from scratch" crafting at a stone age type level
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Some of the modules in action:
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