Android and Synthetic rework #4044
ci_suite.yml
on: pull_request
Start Gate
4s
Collect data and setup caches for other tasks
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collect_data
18s
Matrix: Setup build artifacts / run
Compile Maps
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Compile All Station Maps
1m 21s
Compile Maps
/
Compile All Templates
2m 11s
Matrix: Integration Tests / run
Matrix: Alternate Tests / run
Completion Gate
3s
Annotations
5 errors
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Integration Tests / run (multiz_debug) / Run Tests (multiz_debug; 516)
Process completed with exit code 1.
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Integration Tests / run (multiz_debug) / Run Tests (multiz_debug; 516)
FAIL /datum/unit_test/spawn_humans 5.1s
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MultiZ Debug: /datum/unit_test/spawn_humans:
code/game/machinery/doors/airlock.dm#L478
[02:34:57] Runtime in code/game/machinery/doors/airlock.dm,478: Cannot read null._status_traits
proc name: shock (/obj/machinery/door/airlock/shock)
src: Solar Sail Access (/obj/machinery/door/airlock/hatch)
src.loc: the plating (119,61,8) (/turf/open/floor/plating)
call stack:
Solar Sail Access (/obj/machinery/door/airlock/hatch): shock(null, 50, null, null)
/datum/wires/airlock (/datum/wires/airlock): on cut("Auxiliary Power 2", 0, null)
/datum/wires/airlock (/datum/wires/airlock): cut("Auxiliary Power 2", null)
/datum/wires/airlock (/datum/wires/airlock): cut all(null)
Solar Sail Access (/obj/machinery/door/airlock/hatch): on break(Solar Sail Access (/obj/machinery/door/airlock/hatch), "melee")
Solar Sail Access (/obj/machinery/door/airlock/hatch): SendSignal("machinery_broken", /list (/list))
Solar Sail Access (/obj/machinery/door/airlock/hatch): atom break("melee")
Solar Sail Access (/obj/machinery/door/airlock/hatch): take damage(35, "brute", "melee", 1, 2, 0)
Solar Sail Access (/obj/machinery/door/airlock/hatch): take damage(50, "brute", "melee", 1, 2, 0)
Solar Sail Access (/obj/machinery/door/airlock/hatch): take damage(50, "brute", "melee", 1, 2, 0)
...
Solar Sail Access (/obj/machinery/door/airlock/hatch): attack basic mob(the mi-go (/mob/living/basic/migo), null)
the mi-go (/mob/living/basic/migo): melee attack(Solar Sail Access (/obj/machinery/door/airlock/hatch), null, 0)
/datum/ai_behavior/attack_obst... (/datum/ai_behavior/attack_obstructions): attack in direction(/datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles), the mi-go (/mob/living/basic/migo), 1)
/datum/ai_behavior/attack_obst... (/datum/ai_behavior/attack_obstructions): perform(2, /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles), "BB_basic_current_target")
/datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles): ProcessBehavior(2, /datum/ai_behavior/attack_obst... (/datum/ai_behavior/attack_obstructions))
/datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles): process(0.1)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0)
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MultiZ Debug: /datum/unit_test/spawn_humans:
code/game/machinery/doors/airlock.dm#L478
[02:34:57] Runtime in code/game/machinery/doors/airlock.dm,478: Cannot read null._status_traits
proc name: shock (/obj/machinery/door/airlock/shock)
src: Solar Sail Access (/obj/machinery/door/airlock/hatch)
src.loc: the plating (119,61,8) (/turf/open/floor/plating)
call stack:
Solar Sail Access (/obj/machinery/door/airlock/hatch): shock(null, 50, null, null)
/datum/wires/airlock (/datum/wires/airlock): on cut("Auxiliary Power 1", 0, null)
/datum/wires/airlock (/datum/wires/airlock): cut("Auxiliary Power 1", null)
/datum/wires/airlock (/datum/wires/airlock): cut all(null)
Solar Sail Access (/obj/machinery/door/airlock/hatch): on break(Solar Sail Access (/obj/machinery/door/airlock/hatch), "melee")
Solar Sail Access (/obj/machinery/door/airlock/hatch): SendSignal("machinery_broken", /list (/list))
Solar Sail Access (/obj/machinery/door/airlock/hatch): atom break("melee")
Solar Sail Access (/obj/machinery/door/airlock/hatch): take damage(35, "brute", "melee", 1, 2, 0)
Solar Sail Access (/obj/machinery/door/airlock/hatch): take damage(50, "brute", "melee", 1, 2, 0)
Solar Sail Access (/obj/machinery/door/airlock/hatch): take damage(50, "brute", "melee", 1, 2, 0)
...
Solar Sail Access (/obj/machinery/door/airlock/hatch): attack basic mob(the mi-go (/mob/living/basic/migo), null)
the mi-go (/mob/living/basic/migo): melee attack(Solar Sail Access (/obj/machinery/door/airlock/hatch), null, 0)
/datum/ai_behavior/attack_obst... (/datum/ai_behavior/attack_obstructions): attack in direction(/datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles), the mi-go (/mob/living/basic/migo), 1)
/datum/ai_behavior/attack_obst... (/datum/ai_behavior/attack_obstructions): perform(2, /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles), "BB_basic_current_target")
/datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles): ProcessBehavior(2, /datum/ai_behavior/attack_obst... (/datum/ai_behavior/attack_obstructions))
/datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/simple_hostile_obstacles): process(0.1)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): StartProcessing(0)
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Completion Gate
Process completed with exit code 1.
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Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
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test_artifacts_multiz_debug__
Expired
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151 KB |
sha256:e954f5911f5545aca90b4c0d23b1791f74fc7ed740efd980dc0b3ae44171e423
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