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09-rock-paper-scissors.html
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152 lines (116 loc) · 3.71 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Rock Paper Scissors</title>
</head>
<body>
<p>Rock Paper Scissors</p>
<button onclick="
playGame('rock')
">Rock</button>
<button onclick="
playGame('paper');
">Paper</button>
<button onclick="
playGame('scissors');
">Scissors</button>
<p class="js-result"></p>
<p class="js-moves"></p>
<p class="js-score"></p>
<button onclick="
score.wins = 0;
score.losses = 0;
score.ties = 0;
localStorage.removeItem(score);
updateScoreElement();
">Reset Score</button>
<p><a href="">Click here</a> to see the final version of the project</p>
<script>
//save the last time scores
//using default operator
let score = JSON.parse(localStorage.getItem('score')) ||
{
wins: 0,
losses: 0,
ties: 0,
};
updateScoreElement();
/*
//AVOID NULL VALUE everytime the score refresh to ZERO
if(!score){
score = {
wins: 0,
losses: 0,
ties: 0,
};
}
*/
function playGame(playerMove){
const computerMove = pickComputerMove();
let result ='';
if(playerMove === 'scissors'){
if(computerMove === playerMove){
result = 'You lose';
}else if(computerMove === 'scissors'){
result = 'tie'
}else{
result = 'You win'
}
}else if(playerMove === 'paper'){
if(computerMove === 'rock'){
result = 'You win';
}else if(computerMove === 'scissors'){
result = 'You lose'
}else{
result = 'Tie'
}
}else{
if(computerMove === 'rock'){
result = 'Tie';
}else if(computerMove === 'scissors'){
result = 'You win'
}else{
result = 'You lose'
}
}
//UPDATE SCORE
if(result === 'You win'){
score.wins++;
}else if(result === 'You lose'){
score.losses++;
}else{
score.ties++;
}
//save score to local Storage
localStorage.setItem('score', JSON.stringify(score));
//Save score to html page
updateScoreElement();
document.querySelector('.js-result')
.innerHTML = result;
document.querySelector('.js-moves')
.innerHTML = `You ${playerMove} - ${computerMove} Computer`;
}
function updateScoreElement(){
document.querySelector('.js-score')
.innerHTML = `Wins: ${score.wins}, Losses: ${score.losses}, Tie: ${score.ties}`;
}
//implies SCOPE concept
function pickComputerMove(){
const randomNumber = Math.random();
let computerMove = '';
//if-else create SCOPE where limit variables exists
if(randomNumber >=0 && randomNumber <1/3){
computerMove = 'rock';
} else if(randomNumber >=1/3 && randomNumber <2/3){
computerMove = 'paper';
}
else{
computerMove = 'scissors';
}
return computerMove;
}
</script>
</body>
</html>