diff --git a/docs/examples/en/controls/OrbitControls.html b/docs/examples/en/controls/OrbitControls.html index 3d93c5b7837f74..3f3ba3b85cfce9 100644 --- a/docs/examples/en/controls/OrbitControls.html +++ b/docs/examples/en/controls/OrbitControls.html @@ -91,7 +91,7 @@

Properties

[property:Boolean autoRotate]

Set to true to automatically rotate around the target.
Note that if this is enabled, you must call [page:.update] - () in your animation loop. If you want the animation to be frame rate independent, apply a time delta value to [page:.update](). + () in your animation loop. If you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display), you must pass the time `deltaTime`, in seconds, to [page:.update]().

[property:Float autoRotateSpeed]

@@ -323,8 +323,8 @@

[method:undefined stopListenToKeyEvents] ()

[method:Boolean update] ( [param:Number deltaTime] )

Update the controls. Must be called after any manual changes to the camera's transform, - or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set. `deltaTime` is optional - and only required if you want [page:.autoRotate] to be frame rate independent. + or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set. `deltaTime`, in seconds, is optional, + and is only required if you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display).

Source

diff --git a/docs/examples/ko/controls/OrbitControls.html b/docs/examples/ko/controls/OrbitControls.html index f7de3f1df55810..95bd9a843d9de5 100644 --- a/docs/examples/ko/controls/OrbitControls.html +++ b/docs/examples/ko/controls/OrbitControls.html @@ -91,7 +91,8 @@

특성

[property:Boolean autoRotate]

대상 주위를 자동으로 회전하려면 true로 설정합니다.
autoRotate를 활성할 경우, 애니메이션 루프에서 [page:.update()]를 호출해야 합니다. - If you want the animation to be frame rate independent, apply a time delta value to [page:.update](). + Set to true to automatically rotate around the target.
Note that if this is enabled, you must call [page:.update] + () in your animation loop. If you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display), you must pass the time `deltaTime`, in seconds, to [page:.update]().

[property:Float autoRotateSpeed]

@@ -320,7 +321,9 @@

[method:undefined stopListenToKeyEvents] ()

[method:Boolean update] ( [param:Number deltaTime] )

컨트롤을 업데이트합니다. 카메라를 수동으로 변환하거나, [page:.autoRotate] 또는 [page:.enableDamping]을 설정할 경우 업데이트 루프에서 호출해야 합니다. - `deltaTime` is optional and only required if you want [page:.autoRotate] to be frame rate independent. + Update the controls. Must be called after any manual changes to the camera's transform, + or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set. `deltaTime`, in seconds, is optional, + and is only required if you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display).

Source

diff --git a/docs/examples/zh/controls/OrbitControls.html b/docs/examples/zh/controls/OrbitControls.html index 0db61e93de1994..0854712c7f3972 100644 --- a/docs/examples/zh/controls/OrbitControls.html +++ b/docs/examples/zh/controls/OrbitControls.html @@ -93,7 +93,8 @@

[property:Boolean autoRotate]

将其设为true,以自动围绕目标旋转。
请注意,如果它被启用,你必须在你的动画循环里调用[page:.update]()。 - If you want the animation to be frame rate independent, apply a time delta value to [page:.update](). + Set to true to automatically rotate around the target.
Note that if this is enabled, you must call [page:.update] + () in your animation loop. If you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display), you must pass the time `deltaTime`, in seconds, to [page:.update]().

[property:Float autoRotateSpeed]

@@ -324,7 +325,9 @@

[method:Boolean update] ( [param:Number deltaTime] )

更新控制器。必须在摄像机的变换发生任何手动改变后调用, 或如果[page:.autoRotate]或[page:.enableDamping]被设置时,在update循环里调用。 - `deltaTime` is optional and only required if you want [page:.autoRotate] to be frame rate independent. + Update the controls. Must be called after any manual changes to the camera's transform, + or in the update loop if [page:.autoRotate] or [page:.enableDamping] are set. `deltaTime`, in seconds, is optional, + and is only required if you want the auto-rotate speed to be independent of the frame rate (the refresh rate of the display).

源代码