A rusty ray tracing engine being built to run with a decent frame rate even on CPU, allowing for realtime raytracing applications without GPUs. Every line of code is written with extensibility, hackability and the project's future in mind. Currently, the project is undergoing a major rewrite, this time from scratch.
Currently working on: The bit where the actual ray tracing happens
- Basic Sphere [Devlog 1]
- Multiple Reflections + BVH [Devlog 2]
- Optimisations [Devlog 3]
- Refraction [Devlog 4]
- More optimisations? [Devlog 5]
- More stuff coming soon!
-
Ray Tracing in One Weekend: for showing how to do stuff
-
The Ray Tracing Road To Rust: for showing how to do stuff in rust