If you are here is because you want to learn about Aseprite source
code. We'll try to write in these README.md
files a summary of each
module/library.
Aseprite is separated in the following layers/modules:
These libraries are easy to be used and embedded in other software because they don't depend on any other component.
- allegro: Modified version of Allegro library, used for keyboard/mouse input, and drawing 2D graphics on screen.
- clip: Clipboard library.
- fixmath: Fixed point operations (original code from Allegro code by Shawn Hargreaves).
- flic: Library to load/save FLI/FLC files.
- gfx: Abstract graphics structures like point, size, rectangle, region, color, etc.
- laf: Core/basic stuff, multithreading, utf8, sha1, file system, memory, etc.
- observable: Signal/slot functions.
- scripting: JavaScript engine.
- steam: Steam API wrapper to avoid static linking to the .lib file.
- undo: Generic library to manage a history of undoable commands.
- wacom: Wacom definitions to use Wintab API.
- cfg (base): Library to load/save .ini files.
- gen (base): Helper utility to generate C++ files from different XMLs.
- net (base): Networking library to send HTTP requests.
- webserver (base): HTTP web server
- doc (base, fixmath, gfx): Document model library.
- she (allegro, base, gfx, wacom): A wrapper for the Allegro library.
- filters (base, doc, gfx): Effects for images.
- render (base, doc, gfx): Library to render documents.
- ui (base, gfx, she): Portable UI library (buttons, windows, text fields, etc.)
- updater (base, cfg, net): Component to check for updates.
- dio (base, doc, fixmath, flic): Load/save sprites/documents.
- app (base, doc, dio, filters, fixmath, flic, gfx, pen, render, scripting, she, ui, undo, updater, webserver)
- main (app, base, she, ui)
- desktop (base, doc, dio, render): Integration with the desktop (Windows Explorer, Finder, GNOME, KDE, etc.)
When Aseprite is compiled with ENABLE_DEVMODE
, you have the
following extra commands available:
F5
: On Windows shows the amount of used memory.F1
: Switch/test Screen/UI Scaling values.Ctrl+Alt+Shift+Q
: crashes the application in case that you want to test the anticrash feature or your need a memory dump file.Ctrl+Alt+Shift+R
: recover the active document from the data recovery store.
You can check the platform using the following checks:
#ifdef _WIN32
#ifdef _WIN64
// Windows x64
#else
// Windows x86
#endif
#elif defined(__APPLE__)
// macOS
#else
// Linux
#endif