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| 1 | +#include <game/bases/d_s_restart_crsin.hpp> |
| 2 | +#include <game/bases/d_s_stage.hpp> |
| 3 | +#include <game/bases/d_s_crsin_static.hpp> |
| 4 | + |
| 5 | +dInfo_c::StartGameInfo_s dScRestartCrsin_c::m_startGameInfo; |
| 6 | + |
| 7 | +void dScRestartCrsin_c::startTitle(u8 isReplay, bool forceChange) { |
| 8 | + static const u8 c_stage[][2] = { |
| 9 | + {WORLD_1, STAGE_4}, |
| 10 | + {WORLD_1, STAGE_6}, |
| 11 | + {WORLD_2, STAGE_1}, |
| 12 | + {WORLD_2, STAGE_4}, |
| 13 | + {WORLD_3, STAGE_1}, |
| 14 | + {WORLD_3, STAGE_5}, |
| 15 | + {WORLD_3, STAGE_TOWER}, |
| 16 | + {WORLD_4, STAGE_1}, |
| 17 | + {WORLD_4, STAGE_5}, |
| 18 | + {WORLD_5, STAGE_4}, |
| 19 | + {WORLD_5, STAGE_5}, |
| 20 | + {WORLD_5, STAGE_GHOST_HOUSE}, |
| 21 | + {WORLD_6, STAGE_CASTLE}, |
| 22 | + {WORLD_7, STAGE_6}, |
| 23 | + {WORLD_8, STAGE_7} |
| 24 | + }; |
| 25 | + |
| 26 | + if (!isReplay) { |
| 27 | + m_startGameInfo.mWorld1 = WORLD_1; |
| 28 | + m_startGameInfo.mLevel1 = STAGE_TITLE; |
| 29 | + m_startGameInfo.mGameMode = dInfo_c::GAME_MODE_TITLE; |
| 30 | + m_startGameInfo.mIsReplay = false; |
| 31 | + } else { |
| 32 | + m_startGameInfo.mWorld1 = c_stage[dScStage_c::m_titleRandomTable[dScStage_c::m_titleCount]][0]; |
| 33 | + m_startGameInfo.mLevel1 = c_stage[dScStage_c::m_titleRandomTable[dScStage_c::m_titleCount]][1]; |
| 34 | + m_startGameInfo.mGameMode = dInfo_c::GAME_MODE_TITLE_REPLAY; |
| 35 | + m_startGameInfo.mIsReplay = true; |
| 36 | + } |
| 37 | + |
| 38 | + m_startGameInfo.mWorld2 = m_startGameInfo.mWorld1; |
| 39 | + m_startGameInfo.mLevel2 = m_startGameInfo.mLevel1; |
| 40 | + m_startGameInfo.mArea = 0; |
| 41 | + m_startGameInfo.mEntrance = 0xFF; |
| 42 | + |
| 43 | + dFader_c::setFader(dFader_c::FADER_FADE); |
| 44 | + dScCrsin_c::m_isDispOff = true; |
| 45 | + dScene_c::setNextScene(fProf::RESTART_CRSIN, forceChange, forceChange); |
| 46 | +} |
| 47 | + |
| 48 | +void dScRestartCrsin_c::reStartPeachCastle() { |
| 49 | + m_startGameInfo.mGameMode = dInfo_c::GAME_MODE_NORMAL; |
| 50 | + m_startGameInfo.mIsReplay = false; |
| 51 | + m_startGameInfo.mArea = 0; |
| 52 | + m_startGameInfo.mEntrance = 0xFF; |
| 53 | + m_startGameInfo.mWorld1 = WORLD_1; |
| 54 | + m_startGameInfo.mLevel1 = STAGE_PEACH_CASTLE; |
| 55 | + m_startGameInfo.mWorld2 = WORLD_1; |
| 56 | + m_startGameInfo.mLevel2 = STAGE_PEACH_CASTLE; |
| 57 | + |
| 58 | + dFader_c::setFader(dFader_c::FADER_CIRCLE_MIDDLE); |
| 59 | + dScCrsin_c::m_isDispOff = true; |
| 60 | + dScStage_c::m_exitMode = dScStage_c::EXIT_2; |
| 61 | + |
| 62 | + dScene_c::setNextScene(fProf::RESTART_CRSIN, 0, false); |
| 63 | +} |
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