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Succesful heist (money resprite) (ParadiseSS13#25373)
* first sprite check * gooners-be-gone * code * time to see
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3 files changed

+12
-12
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3 files changed

+12
-12
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Diff for: code/game/objects/items/weapons/cash.dm

+12-12
Original file line numberDiff line numberDiff line change
@@ -1,8 +1,8 @@
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/obj/item/stack/spacecash
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name = "1 Credit"
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desc = "Money money money."
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icon = 'icons/goonstation/objects/money.dmi'
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icon_state = "cashgreen"
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icon = 'icons/obj/money.dmi'
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icon_state = "cash"
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hitsound = "swing_hit"
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force = 1
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throwforce = 1
@@ -38,18 +38,18 @@
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/obj/item/stack/spacecash/update_icon_state()
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name = "[amount] Credit[amount > 1 ? "s" : ""]"
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if(amount >= 1 && amount < 10)
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icon_state = "cashgreen"
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else if(amount >= 10 && amount < 50)
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icon_state = "spacecash"
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else if(amount >= 50 && amount < 500)
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icon_state = "cashblue"
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if(amount >= 1 && amount < 50)
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icon_state = "cash"
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else if(amount >= 50 && amount < 100)
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icon_state = "cash2"
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else if(amount >= 100 && amount < 500)
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icon_state = "cash3"
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else if(amount >= 500 && amount < 1000)
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icon_state = "cashindi"
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else if(amount >= 1000 && amount <= 10000)
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icon_state = "cashpurp"
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icon_state = "cash4"
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else if(amount >= 1000 && amount < 10000)
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icon_state = "cash5"
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else
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icon_state = "cashrbow"
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icon_state = "cash6"
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/obj/item/stack/spacecash/c5
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amount = 5

Diff for: icons/goonstation/objects/money.dmi

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Diff for: icons/obj/money.dmi

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