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code/game/objects/items/weapons
3 files changed +12
-12
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/ obj / item/ stack/ spacecash
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name = " 1 Credit"
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desc = " Money money money."
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- icon = ' icons/goonstation/objects /money.dmi'
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- icon_state = " cashgreen "
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+ icon = ' icons/obj /money.dmi'
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+ icon_state = " cash "
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hitsound = " swing_hit"
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force = 1
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throwforce = 1
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/ obj / item/ stack/ spacecash/ update_icon_state()
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name = " [ amount] Credit [ amount > 1 ? " s" : " " ] "
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- if (amount >= 1 && amount < 10 )
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- icon_state = " cashgreen "
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- else if (amount >= 10 && amount < 50 )
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- icon_state = " spacecash "
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- else if (amount >= 50 && amount < 500 )
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- icon_state = " cashblue "
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+ if (amount >= 1 && amount < 50 )
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+ icon_state = " cash "
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+ else if (amount >= 50 && amount < 100 )
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+ icon_state = " cash2 "
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+ else if (amount >= 100 && amount < 500 )
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+ icon_state = " cash3 "
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else if (amount >= 500 && amount < 1000 )
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- icon_state = " cashindi "
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- else if (amount >= 1000 && amount <= 10000 )
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- icon_state = " cashpurp "
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+ icon_state = " cash4 "
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+ else if (amount >= 1000 && amount < 10000 )
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+ icon_state = " cash5 "
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else
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- icon_state = " cashrbow "
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+ icon_state = " cash6 "
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/ obj / item/ stack/ spacecash/ c5
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amount = 5
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