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# Changelog
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- ## [ 1.7.1] - 2025-05-01
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+ ## [ 1.7.1] - 2025-04-30
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### Added
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### Changed
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- - Improve ` repr() ` for Warp types, including adding ` repr() ` for ` wp.array ` .
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+ - Improve ` repr() ` for Warp types, including adding ` repr() ` for ` wp.array ` .
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- Change the USD renderer to use ` framesPerSecond ` for time sampling instead of ` timeCodesPerSecond `
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- ([ GH-617 ] ( https://github.com/NVIDIA/warp/issues/617 ) ).
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+ to avoid playback speed issues in some viewers ([ GH-617 ] ( https://github.com/NVIDIA/warp/issues/617 ) ).
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- ` Model.rigid_contact_tids ` are now -1 at non-active contact indices which allows to retrieve the vertex index of a
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mesh collision, see ` test_collision.py ` ([ GH-623 ] ( https://github.com/NVIDIA/warp/issues/623 ) ).
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- Improve handling of deprecated JAX features ([ GH-613 ] ( https://github.com/NVIDIA/warp/pull/613 ) ).
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- 1.7.1-rc.1
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+ 1.7.1
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[package ]
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# Semantic Versioning is used: https://semver.org/
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- version = " 1.7.1-rc.1 "
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+ version = " 1.7.1"
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authors = [" NVIDIA" ]
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title = " Warp Core"
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description = " The core Warp Python module"
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# CHANGELOG
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- ## [ 1.7.1-rc.1 ] - 2025-05-01
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+ ## [ 1.7.1] - 2025-04-30
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### Added
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### Changed
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- - Improve ` repr() ` for Warp types, including adding ` repr() ` for ` wp.array ` .
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+ - Improve ` repr() ` for Warp types, including adding ` repr() ` for ` wp.array ` .
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- Change the USD renderer to use ` framesPerSecond ` for time sampling instead of ` timeCodesPerSecond `
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- ([ GH-617 ] ( https://github.com/NVIDIA/warp/issues/617 ) ).
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+ to avoid playback speed issues in some viewers ([ GH-617 ] ( https://github.com/NVIDIA/warp/issues/617 ) ).
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- ` Model.rigid_contact_tids ` are now -1 at non-active contact indices which allows to retrieve the vertex index of a
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mesh collision, see ` test_collision.py ` ([ GH-623 ] ( https://github.com/NVIDIA/warp/issues/623 ) ).
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- Improve handling of deprecated JAX features ([ GH-613 ] ( https://github.com/NVIDIA/warp/pull/613 ) ).
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[package ]
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# Semantic Versioning is used: https://semver.org/
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- version = " 1.7.1-rc.1 "
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+ version = " 1.7.1"
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authors = [" NVIDIA" ]
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title = " Warp"
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description = " Warp OmniGraph Nodes and Sample Scenes"
@@ -36,7 +36,7 @@ exclude = ["Ogn*Database.py", "*/ogn*"]
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"omni.timeline" = {}
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"omni.ui" = { optional = true }
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"omni.usd" = {}
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- "omni.warp.core" = { version = " 1.7.1-rc.1 " , exact = true }
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+ "omni.warp.core" = { version = " 1.7.1" , exact = true }
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"usdrt.scenegraph" = {}
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[settings ]
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# CHANGELOG
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- ## [ 1.7.1-rc.1 ] - 2025-05-01
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+ ## [ 1.7.1] - 2025-04-30
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### Added
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9
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10
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### Changed
11
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- - Improve ` repr() ` for Warp types, including adding ` repr() ` for ` wp.array ` .
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+ - Improve ` repr() ` for Warp types, including adding ` repr() ` for ` wp.array ` .
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- Change the USD renderer to use ` framesPerSecond ` for time sampling instead of ` timeCodesPerSecond `
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- ([ GH-617 ] ( https://github.com/NVIDIA/warp/issues/617 ) ).
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+ to avoid playback speed issues in some viewers ([ GH-617 ] ( https://github.com/NVIDIA/warp/issues/617 ) ).
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- ` Model.rigid_contact_tids ` are now -1 at non-active contact indices which allows to retrieve the vertex index of a
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mesh collision, see ` test_collision.py ` ([ GH-623 ] ( https://github.com/NVIDIA/warp/issues/623 ) ).
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- Improve handling of deprecated JAX features ([ GH-613 ] ( https://github.com/NVIDIA/warp/pull/613 ) ).
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from typing import Optional
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- version : str = "1.7.1-rc.1 "
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+ version : str = "1.7.1"
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"""Warp version string"""
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verify_fp : bool = False
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