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Update README.md
2 parents 3f8a293 + 0f80c72 commit f00cb26

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Lines changed: 2 additions & 2 deletions

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‎Player/Player.gd‎

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -38,7 +38,7 @@ signal door_entered(door)
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onready var sprite = $Sprite
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onready var spriteAnimation = $SpriteAnimation
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onready var blinkAnimation = $BlinkAnimation
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onready var coyotoJumpTimer = $CoyoteJumpTimer
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onready var coyoteJumpTimer = $CoyoteJumpTimer
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onready var wallGrabTimer = $WallGrabTimer
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onready var gun = $Sprite/PlayerGun
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onready var firePoint = $Sprite/PlayerGun/Sprite/FirePoint
@@ -140,7 +140,7 @@ func update_snap_vector():
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snap_vector = Vector2.DOWN
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func jump_check():
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if is_on_floor() or coyotoJumpTimer.time_left > 0 or previous_state == 1:
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if is_on_floor() or coyoteJumpTimer.time_left > 0 or previous_state == 1:
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if Input.is_action_just_pressed("jump"):
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$Node/Label.text = "Normal Jump"
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jump()

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