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Copy pathapp.js
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254 lines (224 loc) · 6.66 KB
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// current state of JS
console.log('js:loaded')
// setting global variables
document.addEventListener('DOMContentLoaded', () => {
const boardGame = document.querySelector('.board')
const scorePoints = document.getElementById('score')
const gameResult = document.getElementById('result')
const newGame = document.getElementById('new-game')
const size = 4
let cells = []
let score = 0
//creating a universal new game button
newGame.addEventListener('click', function(evt) {
cells.forEach(function(e) {
e.innerHTML = 0
})
location.reload()
})
// Creating a board div with 16 cells
function setBoardGame() {
for (let i = 0; i < 16; i++) {
cell = document.createElement('div')
cell.innerHTML = ""
boardGame.append(cell)
cells.push(cell)
}
//invoking the spawnTwo function twice to spawn 2 twice instead of once
spawnTwo()
spawnTwo()
}
setBoardGame()
// Spawn twos in a random position when you start the game each time by using Math.floor
function spawnTwo() {
let randomNumber = Math.floor(Math.random() * cells.length)
if (cells[randomNumber].innerHTML == 0) {
cells[randomNumber].innerHTML = 2
gameOver()
} else
spawnTwo()
}
// setting arrowKeys and the functions they have to execute
function arrowKeys(e) {
if (e.keyCode === 37) {
leftArrow()
} else if (e.keyCode === 38) {
upArrow()
} else if (e.keyCode === 39) {
rightArrow()
} else if (e.keyCode === 40) {
downArrow()
}
}
document.addEventListener('keyup', arrowKeys)
function leftArrow() {
moveLeft()
combineRow()
moveLeft()
spawnTwo()
changeColor()
}
function upArrow() {
moveUp()
combineColumn()
moveUp()
spawnTwo()
changeColor()
}
function rightArrow() {
moveRight()
combineRow()
moveRight()
spawnTwo()
changeColor()
}
function downArrow() {
moveDown()
combineColumn()
moveDown()
spawnTwo()
changeColor()
}
// move cells to the right
function moveRight() {
for (let i = 0; i < 16; i++) {
if (i % 4 === 0) {
let sumOne = cells [i].innerHTML
let sumTwo = cells [i+1].innerHTML
let sumThree = cells [i+2].innerHTML
let sumFour = cells [i+3].innerHTML
let row = [parseInt(sumOne),
parseInt(sumTwo),
parseInt(sumThree),
parseInt(sumFour)]
let filterRow = row.filter(num => num)
let missing = 4 - filterRow.length
let zeros = Array(missing).fill(0)
let newRow = zeros.concat(filterRow)
cells[i].innerHTML = newRow[0]
cells[i +1].innerHTML = newRow[1]
cells[i +2].innerHTML = newRow[2]
cells[i +3].innerHTML = newRow[3]
}
}
}
// move cells down
function moveDown() {
for (let i = 0; i < 4; i++) {
let sumOne = cells[i].innerHTML
let sumTwo = cells[i+ size].innerHTML
let sumThree = cells[i+ (size*2)].innerHTML
let sumFour = cells[i+ (size*3)].innerHTML
let column = [parseInt(sumOne),
parseInt(sumTwo),
parseInt(sumThree),
parseInt(sumFour)]
let filterColumn = column.filter(num => num)
let missing = 4 - filterColumn.length
let zeros = Array(missing).fill(0)
let newColumn = zeros.concat(filterColumn)
cells[i].innerHTML = newColumn[0]
cells[i+ size].innerHTML = newColumn[1]
cells[i+ (size*2)].innerHTML = newColumn[2]
cells[i+ (size*3)].innerHTML = newColumn[3]
}
}
// move cells left
function moveLeft() {
for (let i = 0; i < 16; i++) {
if (i % 4 === 0) {
let sumOne = cells [i].innerHTML
let sumTwo = cells [i+1].innerHTML
let sumThree = cells [i+2].innerHTML
let sumFour = cells [i+3].innerHTML
let row = [parseInt(sumOne),
parseInt(sumTwo),
parseInt(sumThree),
parseInt(sumFour)]
let filterRow = row.filter(num => num)
let missing = 4 - filterRow.length
let zeros = Array(missing).fill(0)
let newRow = filterRow.concat(zeros)
cells[i].innerHTML = newRow[0]
cells[i +1].innerHTML = newRow[1]
cells[i +2].innerHTML = newRow[2]
cells[i +3].innerHTML = newRow[3]
}
}
}
//move cells up
function moveUp() {
for (let i=0; i < 4; i++) {
let sumOne = cells[i].innerHTML
let sumTwo = cells[i+ size].innerHTML
let sumThree = cells[i+ (size*2)].innerHTML
let sumFour = cells[i+ (size*3)].innerHTML
let column = [parseInt(sumOne),
parseInt(sumTwo),
parseInt(sumThree),
parseInt(sumFour)]
let filterColumn = column.filter(num => num)
let missing = 4 - filterColumn.length
let zeros = Array(missing).fill(0)
let newColumn = filterColumn.concat(zeros)
cells[i].innerHTML = newColumn[0]
cells[i+ size].innerHTML = newColumn[1]
cells[i+ (size*2)].innerHTML = newColumn[2]
cells[i+ (size*3)].innerHTML = newColumn[3]
}
}
// telling the rows and colums to merge and check if it's a game won
function combineRow() {
for (let i =0; i < 15; i++) {
if (cells[i].innerHTML === cells[i +1].innerHTML) {
let combinedTotal = parseInt(cells[i].innerHTML) + parseInt(cells[i +1].innerHTML)
cells[i].innerHTML = combinedTotal
cells[i +1].innerHTML = 0
score += combinedTotal
scorePoints.innerHTML = score
}
}
checkWin()
}
function combineColumn() {
for (let i =0; i < 12; i++) {
if (cells[i].innerHTML === cells[i +size].innerHTML) {
let combinedTotal = parseInt(cells[i].innerHTML) + parseInt(cells[i +size].innerHTML)
cells[i].innerHTML = combinedTotal
cells[i +size].innerHTML = 0
score += combinedTotal
scorePoints.innerHTML = score
}
}
checkWin()
}
// Establishing MVP Goals
//check if the game is won
function checkWin() {
for (let i = 0; i < cells.length; i++) {
if (cells[i].innerHTML == 2048) {
gameResult.innerHTML = ('You Won!!!')
}
}
}
//check if it's game over and display it
function gameOver() {
for (let i = 0; i < cells.length; i++) {
if (cells[i].innerHTML === 0) {
gameResult.innerHTML = ('You Lost!')
}
}
}
// heeeeeeeeelp :'(
//make zeros blank
function changeColor() {
for (let i = 0; i < cells.length; i++) {
if (cells[i].innerHTML == 0) {
cells[i].style.color = 'beige'
} else {
cells[i].style.color = 'brown'
}
}
}
changeColor()
})