-
Notifications
You must be signed in to change notification settings - Fork 0
/
scene.lua
162 lines (128 loc) · 5 KB
/
scene.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
local composer = require "composer"
local scene = composer.newScene()
-- built-in modules & functions
local json = require "json"
local rand = math.random
local packagesPath = "packages."
local progress = require ( packagesPath .. "progressmanager" )
local theme = require ( packagesPath .. "thememanager" )
local settings = require ( packagesPath .. "settingsmanager" )
local widgets = require ( packagesPath .. "widgets" )
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
local w, h = display.contentWidth, display.contentHeight
local x, y = display.contentCenterX, display.contentCenterY
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
local words = json.decodeFile ( system.pathForFile ( "data/wordlist.json", system.ResourceDirectory ) )
local wordsCount = #words
local currentWordIndex = wordsCount
settings.loadData ()
theme.loadData ()
progress.loadData ()
local currentThemeIndex = settings.get ( "currentTheme" )
widgets:setTheme ( theme.get ( currentThemeIndex ) )
widgets:init ( sceneGroup )
local word
local progressView
local toggleButton
local score
local progressView
local isVibrationAllowed = settings.get ( "isVibrationAllowed" )
local totalAnswersCount = 0
local correctAnswersCount = 0
local function shuffle ()
for i=wordsCount, 1, -1 do
local j = rand ( i )
words[i], words[j] = words[j], words[i]
end
end
local function getNextWord ()
if currentWordIndex == wordsCount then
shuffle ()
currentWordIndex = 0
end
currentWordIndex = currentWordIndex + 1
local word = words[currentWordIndex]
return word
end
local function nextWord ()
local w = getNextWord ()
word = widgets.word.new ( w )
word:appear ()
timer.performWithDelay ( word.effectTime + 10, function () toggleButton:enable ( "newWord_function" ) end, 1 )
end
local function check ( event )
if event.correct then
correctAnswersCount = correctAnswersCount + 1
timer.performWithDelay ( word.effectTime + 10, nextWord, 1 )
word:disappear ()
toggleButton:disable ( "check_function" )
score:add ()
else
if isVibrationAllowed then system.vibrate () end
end
totalAnswersCount = totalAnswersCount + 1
end
local function toTrain ()
currentWordIndex = wordsCount
toggleButton:disable ( "toTrain_function" )
progressView:disappear ()
score = widgets.wordsCounter ()
timer.performWithDelay ( 600, nextWord, 1 )
end
local function toMenu ()
word:disappear ()
score:disappear ()
if totalAnswersCount > 0 then
progress.progress ( totalAnswersCount, correctAnswersCount )
end
totalAnswersCount, rightAnswersCount = 0, 0
progressView = widgets.progressView ( progress.getProgress () )
end
toggleButton = widgets.toggleButton ( toTrain, toMenu )
progressView = widgets.progressView ( progress.getProgress () )
-- ----------------------------------------
-- vibration functionality
local function toggleVibrate ()
isVibrationAllowed = not isVibrationAllowed
settings.set ( "isVibrationAllowed", isVibrationAllowed )
end
local vibrateRect = display.newImageRect ( "assets/vibration.png", 128, 128 )
vibrateRect:translate ( 110, 110 )
widgets.button ( vibrateRect, true, toggleVibrate, isVibrationAllowed )
-- -----------------------------------------
-- theme changing functionality
local themeIcon = display.newImageRect ( "assets/theme.png", 128, 128 )
themeIcon:translate ( w - 110, 110 )
widgets.button ( themeIcon, false, function ()
currentThemeIndex = currentThemeIndex == 1 and 2 or 1
widgets:setTheme ( theme.get ( currentThemeIndex ) )
widgets:refresh ()
settings.set ( "currentTheme", currentThemeIndex )
end )
Runtime:addEventListener ( "Vowal", check )
-- newWord ()
local function onSystem( event )
local t = event.type
if t == "applicationExit" or t == "applicationSuspend" then
settings.saveData ()
end
end
Runtime:addEventListener ( "system", onSystem )
-- widgets.progressView.new ()
end
-- There is no need of scene show|hide|destroy callbacks
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
-- -----------------------------------------------------------------------------------
return scene