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Unit2.pas
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Unit2.pas
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{
game NEED FOR KILL
loading form
(c) 3d[Power]
http://powersite.narod.ru
}
unit Unit2;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
StdCtrls, FMOD;
type
Tloader = class(TForm)
cns: TMemo;
Button1: TButton;
Edit1: TEdit;
Button2: TButton;
Button3: TButton;
procedure FormCreate(Sender: TObject);
procedure Button1Click(Sender: TObject);
procedure Button1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
private
{ Private declarations }
public
{ Public declarations }
end;
var
loader: Tloader;
implementation
uses Unit1;
{$R *.DFM}
procedure Tloader.FormCreate(Sender: TObject);
begin
cns.Ctl3D := false;
end;
procedure Tloader.Button1Click(Sender: TObject);
begin
application.terminate;
end;
procedure Tloader.Button1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
application.terminate;
end;
end.