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inc__r2network.pas
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inc__r2network.pas
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{*******************************************************************************
NFK [R2]
Network library
Contains:
function GetLocalIP : string;
procedure SV_UpdateTeamScore(IP:ShortString;Port:word);
procedure BNET_NFK_SEND(TransType:Integer; Var Data; Size:Integer;DestIP:ShortString;DestPort:Integer);
procedure TMainForm.BNETSend_SV_Data2All_Except(ExceptIP: ShortString; Var Data; Size, Flags:Word);
procedure TMainForm.BNETSendData2All(Var Data; Size, Flags:Word);
procedure TMainForm.BNETSendData2IP_(Host: ShortString; Port: Word; Var Data; Size, Flags:Word);
procedure TMainForm.BNETSendData2Player(PlayerID: byte ; Var Data; Size, Flags:Word);
procedure TMainForm.BNETSendData2PlayerEx(Player: TPlayer ; Var Data; Size, Flags:Word);
procedure TMainForm.BNETSendData2HOST(var Data; Size, Flags:Word);
procedure SV_Remember_Score_Add(netname, nfkmodel:string; frags : integer);
procedure SV_Remember_Score_Clear;
function SV_Remember_Score_Retrieve(netname, nfkmodel:string; var frags_:integer):boolean;
procedure SV_TransmitCMD();
function TestIP(IP:shortstring):boolean;
procedure TestPlayerDead(i:byte);
procedure TMainForm.BNETReceiveData(Sender: TObject);
procedure SendFloodTo(ToIP:shortstring; ToPort: word; order : byte);
procedure TMainForm.BNET_TCPSERV_ClientConnected(Sender: TObject; Client: TSimpleTCPClient);
procedure ParseTCPData(FromIP: shortstring; DataSize: Integer);
procedure TMainForm.BNET_TCPSERV_DataAvailable(Sender: TObject; Client: TSimpleTCPClient; DataSize: Integer);
procedure TMainForm.BNET_TCPCLIENT_DataAvailable (Sender: TObject; DataSize: Integer);
procedure SV_AnswerLobbyGamestate(FromIP:string; FromPort:word);
procedure CL_AskLobbyGamestate(ToIP:String);
function BNET_NFK_msgfromserv(FromIP:ShortString):boolean;
procedure TMainForm.BNET_NFK_ReceiveData(Data: Pointer; FromIP : shortstring; FromPort : integer; DataSize : integer);
procedure ANSWER_FLOOD(toIP:shortstring; datasize:word);
procedure BNET_FLOOOOOD(p1,p2,p3:shortstring);
procedure BNET_IPINVITE(IP:ShortString);
*******************************************************************************}
function GetLocalIP : string;
var
WSAData : TWSAData;
p : PHostEnt;
Name : array [0..$FF] of Char;
begin
WSAStartup($0101, WSAData);
GetHostName(name, $FF);
p := GetHostByName(Name);
result := inet_ntoa(PInAddr(p.h_addr_list^)^);
WSACleanup;
end;
// -----------------------------------------------------------------------------
procedure SV_UpdateTeamScore(IP:ShortString;Port:word);
var
Msg4: TMP_CTF_GameStateScore;
Msg5: TMP_DOM_ScoreChanges;
msgsize: word;
begin
// update ctf score.
if MATCH_GAMETYPE=GAMETYPE_CTF then begin
MsgSize := SizeOf(TMP_CTF_GameStateScore);
Msg4.Data := MMP_CTF_GAMESTATESCORE;
Msg4.RedScore := MATCH_REDTEAMSCORE;
Msg4.BlueScore := MATCH_BLUETEAMSCORE;
Mainform.BNETSendData2IP_ (IP,Port,Msg4, MsgSize, 1);
end;
// update dom score
if MATCH_GAMETYPE=GAMETYPE_DOMINATION then begin
MsgSize := SizeOf(TMP_DOM_ScoreChanges);
Msg5.Data := MMP_DOM_SCORECHANGED;
Msg5.RedScore := MATCH_REDTEAMSCORE div 3;
Msg5.BlueScore := MATCH_BLUETEAMSCORE div 3;
Mainform.BNETSendData2IP_(IP,Port,Msg5,MsgSize,1);
end;
end;
// -----------------------------------------------------------------------------
procedure BNET_NFK_SEND(TransType:Integer; Var Data; Size:Integer;DestIP:ShortString;DestPort:Integer);
var i : byte;
tmp : TSimpleTCPClient;
found : boolean;
begin
// New network.
if istcp(DestIP) then begin
addmessage('wrong data trying to be sended to: '+DestIP);
end;
// if not IsTCP(DestIP) then begin
Network_AddToQueue(Data, Size, DestIP, DestPort);
exit;
// end;
exit; // !Âåñü êîä ïîñëå, íå îòðàáàòûâàåò
if IsTCP(DestIP) then begin
// server side sending.
if ismultip=1 then begin
if not TCPSERV.Listen then begin
addmessage('^1TCPSERV: can''t send, server not listening ('+DestIP+':'+inttostr(DestPort));
SND.ErrorSound;
exit;
end;
if TCPSERV.Connections.Count = 0 then exit;
found := false;
for i := 0 to TCPSERV.Connections.Count-1 do begin
tmp := TCPSERV.Connections[i];
if tmp.Socket = strtoint(DestIP) then begin
found := true;
break;
end;
end;
if not found then begin
addmessage('^1TCPSERV: null client');
SND.ErrorSound;
exit;
end;
TCPSERV.SendEx(tmp, Data, Size);
// client side sending
end else if ismultip=2 then begin
if not TCPClient.Connected then begin
addmessage('^1TCPCLIENT: can''t send, client not connected');
SND.ErrorSound;
exit;
end;
TCPClient.SendEx (Data, Size);
end;
end else begin// overwise, using UDP.
BNET1.SendData(TransType, Data, Size, DestIP, DestPort);
// addmessage('^6UDPdemon--: send to :'+DestIP+':'+inttostr(DestPort));
end;
end;
// -----------------------------------------------------------------------------
// NFK050 NETWORK
procedure TMainForm.BNETSend_SV_Data2All_Except(ExceptIP: ShortString; Var Data; Size, Flags:Word);
var i : byte;
begin
if OPT_NETGUARANTEED = false then Flags := 0;
if (ismultip = 1) and (SpectatorList.Count > 0) then
for i := 0 to SpectatorList.Count-1 do
BNET_NFK_SEND(Flags, Data, Size, TSpectator(SpectatorList.items[i]^).IP, TSpectator(SpectatorList.items[i]^).Port);
for i := 0 to high(players) do if players[i] <> nil then
//if (players[i].IPAddress <> '127.0.0.1') then
if players[i].netobject = true then
BNET_NFK_SEND(Flags, Data, Size, players[i].IPAddress, players[i].Port);
end;
// -----------------------------------------------------------------------------
{
Ïðèìåíÿåòñÿ ïðè îòñûëêå äàííûõ êëèåíòàì îò ñåðâåðà.
}
procedure TMainForm.BNETSendData2All(Var Data; Size, Flags:Word);
var i : byte;
p : byte;
sended_to_host : boolean;
begin
if OPT_NETGUARANTEED = false then Flags := 0;
// ß êëèåíò, ìíå ðàññûëêà íå ïîëîæåíà
if ismultip=2 then begin
move(data,p,1);
ADDMESSAGE('^1ERROR: Client sending mass message: '+ inttostr(p)+'. REPORT PLEASE.');
end;
sended_to_host := false;
// ß ñåðâåð, îòîñëàòü ñïåêòàòîðàì
if (ismultip=1) and (SpectatorList.Count > 0) then
for i := 0 to SpectatorList.Count-1 do
BNET_NFK_SEND(Flags, Data, Size, TSpectator(SpectatorList.items[i]^).IP, TSpectator(SpectatorList.items[i]^).Port);
// Ýòîò êîä âûïîëíÿåòñÿ ñåðâåðîì ïîñòîÿííî âî âðåìÿ ñåòåâîé èãðû
for i := 0 to high(players) do if players[i] <> nil then
// if players[i].IPAddress <> '127.0.0.1' then
if players[i].netobject = true then begin
if players[i].IPAddress = BNET_GAMEIP then sended_to_host := true;
BNET_NFK_SEND(Flags, Data, Size, players[i].IPAddress, players[i].Port);
end;
if ( (ismultip=2) and (not sended_to_host) ) then
BNET_NFK_SEND(Flags, Data, Size, BNET_GAMEIP, BNET_SERVERPORT);
end;
// -----------------------------------------------------------------------------
procedure TMainForm.BNETSendData2IP_(Host: ShortString; Port: Word; Var Data; Size, Flags:Word);
begin
if OPT_NETGUARANTEED = false then Flags := 0;
//if Host <> '127.0.0.1' then
BNET_NFK_SEND(Flags, Data, Size, Host, Port);
// Flags. 0-ttNormal, 1-ttGuaranteed.
end;
// -----------------------------------------------------------------------------
{procedure TMainForm.BNETSendData2IP(Host: ShortString; Var Data; Size, Flags:Word);
begin
if OPT_NETGUARANTEED = false then Flags := 0;
if Host <> '127.0.0.1' then
BNET_NFK_SEND(Flags, Data, Size, Host, BNET_GAMEPORT);
// Flags. 0-ttNormal, 1-ttGuaranteed.
end;
}
// -----------------------------------------------------------------------------
procedure TMainForm.BNETSendData2Player(PlayerID: byte ; Var Data; Size, Flags:Word);
begin
if ismultip<> 1 then exit;
BNET_NFK_SEND(Flags, Data, Size, players[PlayerID].IPAddress, players[PlayerID].Port);
end;
// -----------------------------------------------------------------------------
procedure TMainForm.BNETSendData2PlayerEx(Player: TPlayer ; Var Data; Size, Flags:Word);
begin
if ismultip<> 1 then exit;
if player.netobject = false then exit; // server cant send 2 server.
if OPT_NETGUARANTEED = false then Flags := 0;
BNET_NFK_SEND(Flags, Data, Size, Player.IPAddress, Player.Port);
end;
// -----------------------------------------------------------------------------
procedure TMainForm.BNETSendData2HOST(var Data; Size, Flags:Word);
begin
if OPT_NETGUARANTEED = false then Flags := 0;
BNET_NFK_SEND(Flags, Data, Size, BNET_GAMEIP, BNET_SERVERPORT);
end;
// -----------------------------------------------------------------------------
procedure SV_Remember_Score_Add(netname, nfkmodel:string; frags : integer);
var t: PSV_Remember_Score;
begin
if ismultip<>1 then exit;
if frags<=0 then exit;
new(t);
t^.netname := netname;
t^.nfkmodel := nfkmodel;
t^.frags := frags;
SV_Remember_Score_List.Add(t);
end;
// -----------------------------------------------------------------------------
procedure SV_Remember_Score_Clear;
begin
if ismultip<>1 then exit;
SV_Remember_Score_List.clear;
end;
// -----------------------------------------------------------------------------
function SV_Remember_Score_Retrieve(netname, nfkmodel:string; var frags_:integer):boolean;
var z : byte;
begin
if ismultip<>1 then exit;
result := false;
if SV_Remember_Score_List.count=0 then exit;
for z := 0 to SV_Remember_Score_List.count-1 do
if (TSV_Remember_Score(SV_Remember_Score_List.items[z]^).netname=netname) and
(TSV_Remember_Score(SV_Remember_Score_List.items[z]^).nfkmodel=nfkmodel) then begin
result := true;
frags_ := TSV_Remember_Score(SV_Remember_Score_List.items[z]^).frags;
SV_Remember_Score_List.Delete (z);
exit;
end;
end;
// -----------------------------------------------------------------------------
procedure SV_TransmitCMD();
var msg7: TMP_Svcommand;
MsgSize: word;
begin
MsgSize := SizeOf(TMP_Svcommand);
Msg7.Data := MMP_SV_COMMAND;
Msg7.fraglimit := MATCH_FRAGLIMIT;
Msg7.timelimit := MATCH_TIMELIMIT;
Msg7.warmup := MATCH_WARMUP;
Msg7.warmuparmor := OPT_WARMUPARMOR;
Msg7.forcerespawn := OPT_FORCERESPAWN;
Msg7.railarenainstagib := OPT_RAILARENA_INSTAGIB;
Msg7.teamdamage := OPT_TEAMDAMAGE;
Msg7.overtime := OPT_SV_OVERTIME;
Msg7.sync := OPT_SYNC;
Msg7.capturelimit := MATCH_CAPTURELIMIT;
Msg7.domlimit := MATCH_DOMLIMIT;
mainform.BNETSendData2All (Msg7, MsgSize, 1);
end;
// -----------------------------------------------------------------------------
function TestIP(IP:shortstring):boolean;
var i : byte;
begin
if IP = BNET_GAMEIP then begin
result := true;
exit;
end;
result := false;
for i := 0 to high(players) do
if players[i] <> nil then
if players[i].IPAddress = IP then begin
result := true;
exit;
end;
end;
// -----------------------------------------------------------------------------
procedure TestPlayerDead(i:byte);
var
MsgSize: word;
msg : TMP_IamRespawn;
begin
if players[i]=nil then exit;
if ismultip<>1 then exit;
if random(10)>0 then exit;
if players[i].dead < 2 then exit;
MsgSize := SizeOf(TMP_IamRespawn);
Msg.Data := MMP_YOUAREREALYKILLED;
Msg.DXID := players[i].dxid;
mainform.BNETSendData2IP_(players[i].IPAddress, players[i].Port, Msg, MsgSize, 0);
end;
// -----------------------------------------------------------------------------
// =================== VOTING =======================
function VOTE_Valid(VoteText:String):boolean;
var s : array[0..2] of string;
begin
result := false;
s[0] := strpar(VoteText,0);
s[1] := strpar(VoteText,1);
if s[0] = 'restart' then result := true;
if s[0] = 'ready' then result := true;
if (s[0] = 'fraglimit') and (s[1] <> '') then result := true;
if (s[0] = 'timelimit') and (s[1] <> '') then result := true;
if (s[0] = 'capturelimit') and (s[1] <> '') then result := true;
if (s[0] = 'domlimit') and (s[1] <> '') then result := true;
if (s[0] = 'warmup') and (s[1] <> '') then result := true;
if (s[0] = 'warmuparmor') and (s[1] <> '') then result := true;
if (s[0] = 'forcerespawn') and (s[1] <> '') then result := true;
if (s[0] = 'sync') and (s[1] <> '') then result := true;
if (s[0] = 'sv_teamdamage') and (s[1] <> '') then result := true;
if (s[0] = 'net_predict') and (s[1] <> '') then result := true;
if (s[0] = 'sv_maxplayers') and (s[1] <> '') then result := true;
if (s[0] = 'sv_powerup') and (s[1] <> '') then result := true;
if (s[0] = 'map') and (s[1] <> '') then result := true;
//
// conn: experimental callvote cvars
//
// weapon damage
//
if (s[0] = 'dev_gauntlet_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_machine_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_shotgun_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_grenade_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_rocket_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_shaft_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_shaft_damage2') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_plasma_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_rail_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_bfg_damage') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_plasma_splash') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_plasma_power') and (s[1] <> '') then result:= true;
// self damage
if (s[0] = 'dev_self_damage') and (s[1] <> '') then result:= true;
// weapon refire
//
if (s[0] = 'dev_gauntlet_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_machine_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_shotgun_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_grenade_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_rocket_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_shaft_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_plasma_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_rail_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_bfg_refire') and (s[1] <> '') then result:= true;
if (s[0] = 'dev_altphysic') and (s[1] <> '') then result:= true;
//if (s[0] = 'dev_' and (s[1] <> '') then result:= true;
end;
procedure VOTE_ShowVotesList;
begin
addmessage('Available ^4VOTES^7:');
addmessage('^4restart, ready, map, fraglimit, timelimit, capturelimit, domlimit, warmup, sv_powerup,');
addmessage('^4warmuparmor, forcerespawn, sync, sv_teamdamage, net_predict, sv_maxplayers.');
addmessage('Debug ^3CVARS^7:');
addmessage('^3dev_gauntlet_damage, dev_machine_damage, dev_shotgun_damage, dev_grenade_damage,');
addmessage('^3dev_rocket_damage, dev_shaft_damage, dev_shaft_damage2, dev_plasma_damage,');
addmessage('^3dev_rail_damage, dev_bfg_damage');
end;
function VOTE_SV_ValidVote(IP:string; ToPort: word; VoteText : string): boolean;
var MsgSize : word;
Msg : TMP_VoteResult;
s : array[0..2] of string;
begin
result := false;
if ismultip<>1 then exit;
VoteText := lowercase(VoteText);
s[0] := strpar(VoteText,0);
s[1] := strpar(VoteText,1);
s[2] := strpar(VoteText,2);
if (s[0] = 'restart') and (OPT_SV_ALLOWVOTE_RESTART) then result := true;
if (s[0] = 'ready') and (OPT_SV_ALLOWVOTE_READY) then result := true;
if (s[0] = 'fraglimit') and (OPT_SV_ALLOWVOTE_FRAGLIMIT) then result := true;
if (s[0] = 'timelimit') and (OPT_SV_ALLOWVOTE_TIMELIMIT) then result := true;
if (s[0] = 'capturelimit') and (OPT_SV_ALLOWVOTE_CAPTURELIMIT) then result := true;
if (s[0] = 'domlimit') and (OPT_SV_ALLOWVOTE_DOMLIMIT) then result := true;
if (s[0] = 'warmup') and (OPT_SV_ALLOWVOTE_WARMUP) then result := true;
if (s[0] = 'warmuparmor') and (OPT_SV_ALLOWVOTE_WARMUPARMOR) then result := true;
if (s[0] = 'forcerespawn') and (OPT_SV_ALLOWVOTE_FORCERESPAWN) then result := true;
if (s[0] = 'sync') and (OPT_SV_ALLOWVOTE_SYNC) then result := true;
if (s[0] = 'sv_teamdamage') and (OPT_SV_ALLOWVOTE_SV_TEAMDAMAGE) then result := true;
if (s[0] = 'net_predict') and (OPT_SV_ALLOWVOTE_NET_PREDICT) then result := true;
if (s[0] = 'sv_maxplayers') and (OPT_SV_ALLOWVOTE_SV_MAXPLAYERS) then result :=true;
if (s[0] = 'sv_powerup') and (OPT_SV_ALLOWVOTE_SV_POWERUP) then result := true;
if (s[0] = 'map') and (OPT_SV_ALLOWVOTE_MAP) then begin
if MAPExists(s[1], 0) then
result := true;
end;
if not OPT_SV_ALLOWVOTE then result := false;
if SVVOTE.voteActive then result := false;
if result = false then begin
MsgSize := SizeOf(TMP_VoteResult);
Msg.Data := MMP_VOTERESULT;
Msg.Result := 1; // you vote not accepted
mainform.BNETSendData2IP_ (IP, ToPort, Msg, MsgSize, 1);
end;
end;
procedure VOTE_SV_Start_ClientVote(VoterDXID:word;VoteText:string);
var i : byte;
begin
SVVOTE.voteActive := true;
SVVOTE.voteString := VoteText;
SVVOTE.voteTimedOut := GetTickCount+1000*30; // vote time
SVVOTE.voted := false;
SVVOTE.votesPERCENT := OPT_SV_VOTE_PERCENT;
for i := 0 to SYS_MAXPLAYERS-1 do if players[i] <> nil then
if players[i].DXID = VoterDXID then
if players[i].netobject=false then SVVOTE.voted := true;
if ismultip=1 then
for i := 0 to SYS_MAXPLAYERS-1 do if players[i] <> nil then begin
players[i].Vote := 0; // not voted yet.
if players[i].DXID = VoterDXID then
players[i].Vote := 1; // VOTE YES
end;
SND.play(SND_vote,0,0);
SND.play(SND_vote_now,0,0); // conn: didn't work here
end;
procedure VOTE_Start(VoteText:String;VoterDXID:word);
var i : byte;
MsgSize : word;
Msg : TMP_StartVote;
begin
if (ismultip=0) or (MATCH_DDEMOPLAY) then begin
addmessage('^4VOTE ^7aborted: voting ability only for multiplayer.');
exit;
end;
if GetNumberOfPlayers=0 then begin
addmessage('^4VOTE ^7aborted: Not enough players for voting.');
exit;
end;
if not VOTE_Valid(VoteText) then begin
addmessage('^4VOTE ^7aborted: ^4'+VoteText+' ^7is not a valid vote.');
VOTE_ShowVotesList;
exit;
end;
if VoterDXID=0 then begin
addmessage('^4VOTE ^7aborted: You can''t call a vote');
exit;
end;
// server calls a vote
if ismultip=1 then begin
SVVOTE.voteActive := true;
SVVOTE.voteString := VoteText;
SVVOTE.voteTimedOut := GetTickCount+1000*30; // vote time
SVVOTE.voted := true;
SVVOTE.votesPERCENT := OPT_SV_VOTE_PERCENT;
for i := 0 to SYS_MAXPLAYERS-1 do if players[i] <> nil then begin
players[i].Vote := 0; // not voted yet.
if players[i].DXID = VoterDXID then players[i].Vote := 1; // VOTE YES
if players[i].idd = 2 then players[i].Vote := 1; // BOT VOTE YES
end;
MsgSize := SizeOf(TMP_StartVote);
Msg.Data := MMP_STARTVOTE;
Msg.DXID := MYDXIDIS;
Msg.VoteText := VoteText;
mainform.BNETSendData2All (Msg, MsgSize, 1);
end else begin // client call a vote;
MsgSize := SizeOf(TMP_StartVote);
Msg.Data := MMP_STARTVOTE;
Msg.DXID := MYDXIDIS;
Msg.VoteText := VoteText;
SVVOTE.voted := true;
mainform.BNETSendData2HOST (Msg, MsgSize, 1);
end;
if ismultip=1 then addmessage(MyNameIS+' ^7^ncalled a ^4VOTE^7: ^4'+VoteText);
if ismultip=1 then begin
SND.play(SND_vote,0,0);
SND.play(SND_vote_now,0,0);
end;
end;
procedure VOTE_ClearVote;
var i : byte;
begin
SVVOTE.voteActive := false;
SVVOTE.voteString := '';
SVVOTE.voteTimedOut := 0;
SVVOTE.voted := false;
SVVOTE.votesPERCENT := 0;
for i := 0 to SYS_MAXPLAYERS-1 do if players[i] <> nil then
players[i].Vote := 0; // nobody vote.
end;
procedure VOTE_CancelVote;
var
MsgSize : word;
Msg : TMP_VoteResult;
begin
if ismultip<>1 then exit;
VOTE_ClearVote;
if inmenu=false then addmessage('^4VOTE ^7Cancelled...');
MsgSize := SizeOf(TMP_VoteResult);
Msg.Data := MMP_VOTERESULT;
Msg.Result := 2; // you vote not accepted
mainform.BNETSendData2All (Msg, MsgSize, 1);
// SEND NETWORK PACKET HERE
end;
procedure VOTE_ApplyVote;
var MsgSize : word;
Msg : TMP_VoteResult;
begin
if inmenu=false then addmessage('^4VOTE ^7Passed (^4'+SVVOTE.voteString+'^7)');
SND.play(SND_vote_passed,0,0); // conn: new vote sounds
ApplyHCommand(SVVOTE.voteString);
SVVOTE.voteActive := false;
SVVOTE.voteString := '';
SVVOTE.voteTimedOut := 0;
MsgSize := SizeOf(TMP_VoteResult);
Msg.Data := MMP_VOTERESULT;
Msg.Result := 3; // vote passed
mainform.BNETSendData2All (Msg, MsgSize, 1);
end;
procedure VOTE_TestVote;
var YES,NO,PL,i : byte;
begin
YES:=0;
NO:=0;
PL := GetNumberOfPlayers;
if pl=0 then begin
VOTE_CancelVote;
exit;
end;
for i := 0 to SYS_MAXPLAYERS-1 do if players[i] <> nil then begin
if players[i].Vote = 1 then inc(YES) else
if players[i].Vote = 2 then inc(NO);
end;
// addmessage('YES:'+inttostr(YES)+' NO:'+inttostr(NO) + ' %'+inttostr((YES*100) div pl));
if SVVOTE.votesPERCENT <= ((YES*100) div pl) then VOTE_ApplyVote else
if ((NO*100) div pl) >= (((PL-NO)*100) div pl) then VOTE_CancelVote else
if (YES+NO=PL) then VOTE_CancelVote; // everybody voted..
end;
procedure VOTE_VOTE(vote_:byte);
var MsgSize : word;
Msg : TMP_Vote;
i : byte;
begin
if SVVOTE.voteActive = false then exit;
if inmenu then exit;
if ismultip=0 then exit;
if SVVOTE.voted = true then begin
addmessage('You already voted..');
exit;
end;
SVVOTE.voted := true;
if ismultip=1 then
for i := 0 to SYS_MAXPLAYERS-1 do if players[i] <> nil then begin
if players[i].netobject = false then
players[i].Vote := vote_;
// Bots are vote vote_, as server.
end;
MsgSize := SizeOf(TMP_Vote);
Msg.Data := MMP_VOTE;
Msg.VOTE := vote_;
Msg.DXID := MYDXIDIS;
if ismultip=2 then mainform.BNETSendData2HOST (Msg, MsgSize, 1) else
if ismultip=1 then mainform.BNETSendData2All (Msg, MsgSize, 1);
if vote_=1 then addmessage(MyNameIS + ' ^7^nvoted ^4YES');
if vote_=2 then addmessage(MyNameIS + ' ^7^nvoted ^4NO');
end;
// =============================================================================
procedure RCON_Send(text:string);
var buf : array [0..$FE] of byte;
p : pointer;
str : string;
msgsize : integer;
begin
if ismultip<2 then begin
addmessage('Only clients can use rcon');
exit;
end;
if OPT_RCON_PASSWORD='' then begin
addmessage('No rcon password set');
exit;
end;
p := @buf;
AddByte(p, MMP_RCON_MESSAGE);
AddByte(p, 0); // TRY
str := OPT_RCON_PASSWORD+#13+text;
AddString(p, str);
msgsize := Length(str)+3;
mainform.BNETSendData2HOST (buf, MsgSize, 1);
// addmessage('send '+str);
end;
// =============================================================================
procedure RCON_Answer(cmd, ip:string; port:word);
var buf : array [0..$FE] of byte;
p : pointer;
begin
p := @buf;
AddByte(p, MMP_RCON_ANSWER);
AddByte(p, 0); // TRY
AddString(p, cmd);
mainform.BNETSendData2IP_(ip,port,buf, Length(cmd)+3, 1);
end;
// =============================================================================
procedure RCON_Recv(Typ : byte; cmd, FromIP : string; FromPort : word);
var ps, cm : string;
poss, i : byte;
ts : TStringList;
curpos : word;
begin
poss := pos(#13, cmd);
// Rcon not accepted
if lowercase(copy(cmd,1, poss-1)) <> lowercase(OPT_RCON_PASSWORD) then begin
RCON_Answer('Invalid rcon password or server''s rcon is not set.',FromIp, FromPort);
exit;
end;
// Rcon accepted
cm := copy(cmd,poss+1, length(cmd)-poss+1);
curpos := conmsg.count;
ApplyCommand(cm);
if conmsg.count < curpos then exit; // list becomes less!!?
ts := TStringList.Create;
cm:=lowercase(cm);
if curpos <= conmsg.count then begin
if conmsg.count-curpos-2 <= 0 then begin
exit;
ts.Free;
end;
for i := 0 to conmsg.count-curpos-2 do begin // error
// if lowercase(conmsg[i]) = cm then break;
ts.add(conmsg[i]);
end;
end;
if ts.count <> conmsg.count then
if ts.count > 0 then
for i := ts.count-1 downto 0 do RCON_Answer(ts[i],FromIp, FromPort);
ts.Free;
end;
procedure TMainForm.BNETReceiveData(Sender: TObject);
var
FromIP : shortstring;
FromPort : integer;
var Data:Pointer;
begin
BNET1.ReadData(ReadBuf, FromIP, FromPort);
Network_ParsePackets(FromIP, FromPort);
end;
// -----------------------------------------------------------------------------
procedure SendFloodTo(ToIP:shortstring; ToPort: word; order : byte);
var msg: TMP_IpInvite;
msgsize : byte;
begin
MsgSize := SizeOf(TMP_IpInvite);
Msg.DATA := MMP_FLOOD;
Msg.ACTION := order;
mainform.BNETSendData2IP_ (ToIP, ToPort, Msg, MsgSize, 0);
end;
// -----------------------------------------------------------------------------
procedure TMainForm.BNET_TCPSERV_ClientConnected(Sender: TObject; Client: TSimpleTCPClient);
begin
addmessage('TCPSERV: '+Client.Host + ' connected');
end;
procedure TMainForm.BNET_TCPCLIENT_Connected(Sender: TObject);
begin
addmessage('TCPCLIENT: Connected to '+BNET_GAMEIP);
BNET_GAMEIP := inttostr(TCPCLIENT.Socket);
SPAWNCLIENT;
end;
// -----------------------------------------------------------------------------
procedure ParseTCPData(FromIP: shortstring; DataSize: Integer);
var dcc : integer;
// TmpBuf : array[0..1023] of Byte;
// i : word;
begin
// mainform.BNET_NFK_ReceiveData(FromIP, BNET_TCPPORT, dcc);
{ exit;
move(mainform.readbuf, tmpbuf,DataSize);
dc := 0;
dcc := 1;
repeat
for i := 0 to dcc-1 do
mainform.ReadBuf[i] := TmpBuf[i+dc];
mainform.BNET_NFK_ReceiveData(FromIP, BNET_GAMEPORT, dcc);
if dc>=DataSize-1 then exit;
dcc := dc;
case tmpbuf[0] of
MMP_CREATEPLAYER: inc(dc, SizeOf(TMP_CreatePlayer));
end;
dcc := dc - dcc;
until true;
}
end;
procedure TMainForm.BNET_TCPSERV_DataAvailable(Sender: TObject; Client: TSimpleTCPClient; DataSize: Integer);
var buf : pointer;
FromIP : shortstring;
begin
if DataSize <= 0 then Exit;
GetMem(Buf, DataSize);
client.Receive(buf, DataSize, true);
move(Buf^,readbuf, DataSize);
// addmessage('^5TCPSERVREAD');
freemem(buf);
FromIP := inttostr(Client.Socket);
ParseTCPData(FromIP, DataSize);
end;
procedure TMainForm.BNET_TCPCLIENT_DataAvailable (Sender: TObject; DataSize: Integer);
var buf : pointer;
FromIP : shortstring;
begin
if DataSize <= 0 then Exit;
GetMem(Buf, DataSize);
TCPCLIENT.Receive(buf, DataSize, true);
move(Buf^,readbuf,DataSize);
// addmessage('^5TCPCLIENTVREAD');
freemem(buf);
FromIP := inttostr(TCPCLIENT.Socket);
ParseTCPData(FromIP, DataSize);
end;
// ===================================
procedure SV_AnswerLobbyGamestate(FromIP:string; FromPort:word);
var MsgSize: word;
msg : TMP_LOBBY_Gamestate_result;
begin
MsgSize := SizeOf(TMP_LOBBY_Gamestate_result);
Msg.Data := MMP_LOBBY_GAMESTATE_RESULT;
Msg.SIGNNATURE := NFK_SIGNNATURE;
Msg.CurrentPlayers := GetNumberOfPlayers;
Msg.MaxPlayers := OPT_SV_MAXPLAYERS;
Msg.Gametype := MATCH_GAMETYPE;
Msg.Hostname := OPT_SV_HOSTNAME;
Msg.MapName := map_filename;
mainform.BNETSendData2IP_(FromIP, FromPort, Msg, MsgSize, 0);
end;
// ===================================
procedure CL_AskLobbyGamestate(ToIP:String);
var MsgSize: word;
msg : TMP_GAMESTATERequest;
begin
MsgSize := SizeOf(TMP_GAMESTATERequest);
Msg.DATA := MMP_LOBBY_GAMESTATE;
Msg.SIGNNATURE := NFK_SIGNNATURE;
mainform.BNETSendData2IP_(ToIP, BNET_GAMEPORT, Msg, MsgSize, 0);
// AddMEssage('ScanNetwork: '+ToIP);
end;
// ===================================
function BNET_NFK_msgfromserv(FromIP:ShortString):boolean;
begin
{ result := false;
if TCPCLIENT.Connected then begin
result := true;
exit;
end;
}
result := FromIP = BNET_GAMEIP;
end;
// -----------------------------------------------------------------------------
function BNETWORK_Players_collective: byte;
var i : byte;
z: byte;
begin
result := 0;
// exit;
{ conn: wtf? this code is possibly involved in 5+ bug
original:
for i := 0 to high(players) do if (players[i] <> nil) and (players[i].netobject = true) then
for z := 0 to high(players) do if (players[z] <> nil) and (i <> z) then inc(result);
1 player + 1 server return 1
2 players +serv return 4
3 players +serv return 6
4 players +serv return 9
}
if DEBUG_EPICBUG = 0 then
begin
// conn: original code
for i := 0 to high(players) do if (players[i] <> nil) and (players[i].netobject = true) then
for z := 0 to high(players) do if (players[z] <> nil) and (i <> z) then inc(result);
end
else if DEBUG_EPICBUG = 1 then
begin
// conn: alternative
for i:= 0 to high(players) do
if (players[i] <> nil) and (players[i].netobject = true) then
inc (result);
end;
end;
//------------------------------------------------------------------------------
// -----------------------------------------------------------------------------
function BNETWORK_TMP_PlayerPosUpdate_copy_fill(i : byte) : TMP_PlayerPosUpdate_copy;
begin
Result.Data := MMP_PLAYERPOSUPDATE_COPY;
Result.x := players[i].x;
// conn: 5 replaced with PLAYERMAXSPEED
if players[i].InertiaX< -PLAYERMAXSPEED then players[i].InertiaX := -PLAYERMAXSPEED;
if players[i].InertiaX> PLAYERMAXSPEED then players[i].InertiaX := PLAYERMAXSPEED;
Result.inertiax := trunc((players[i].inertiax + PLAYERMAXSPEED) * 6553.5); // optimiza :)
Result.DXID := players[i].dxid;
if players[i].fangle < 0 then players[i].fangle := 360+players[i].fangle;
Result.wpnang := trunc(players[i].fangle);
Result.PUV3 := 0;
Result.PUV3B := 0;
// NEW PUV3 indefication.
if players[i].dir=0 then Result.PUV3 := Result.PUV3 + PUV3_DIR0;
if players[i].dir=1 then Result.PUV3 := Result.PUV3 + PUV3_DIR1;
if players[i].dir=2 then Result.PUV3 := Result.PUV3 + PUV3_DIR2;
if players[i].dir=3 then Result.PUV3 := Result.PUV3 + PUV3_DIR3;
if players[i].dead=0 then Result.PUV3 := Result.PUV3 + PUV3_DEAD0;
if players[i].dead=1 then Result.PUV3 := Result.PUV3 + PUV3_DEAD1;
if players[i].dead=2 then Result.PUV3 := Result.PUV3 + PUV3_DEAD2;
if players[i].weapon=0 then Result.PUV3 := Result.PUV3 + PUV3_WPN0;
if players[i].weapon=1 then Result.PUV3 := Result.PUV3 + PUV3_WPN1;
if players[i].weapon=2 then Result.PUV3 := Result.PUV3 + PUV3_WPN2;
if players[i].weapon=3 then Result.PUV3 := Result.PUV3 + PUV3_WPN3;
if players[i].weapon=4 then Result.PUV3 := Result.PUV3 + PUV3_WPN4;
if players[i].weapon=5 then Result.PUV3 := Result.PUV3 + PUV3_WPN5;
if players[i].weapon=6 then Result.PUV3 := Result.PUV3 + PUV3_WPN6;
if players[i].weapon=7 then Result.PUV3 := Result.PUV3 + PUV3_WPN7;
if players[i].weapon=8 then Result.PUV3B := Result.PUV3B + PUV3B_WPN8;
if players[i].crouch then Result.PUV3B := Result.PUV3B + PUV3B_CROUCH;
if players[i].balloon=true then Result.PUV3B := Result.PUV3B + PUV3B_BALLOON;
end;
// -----------------------------------------------------------------------------
function BNETWORK_TMP_PlayerPosUpdate_fill(i : byte) : TMP_PlayerPosUpdate;
begin
Result.Data := MMP_PLAYERPOSUPDATE;
Result.x := players[i].x;
Result.y := players[i].y;
// bug fix.
// conn: 5 replaced with PLAYERMAXSPEED
if players[i].InertiaY< -PLAYERMAXSPEED then players[i].InertiaY := -PLAYERMAXSPEED;
if players[i].InertiaY> PLAYERMAXSPEED then players[i].InertiaY := PLAYERMAXSPEED;
if players[i].InertiaX< -PLAYERMAXSPEED then players[i].InertiaX := -PLAYERMAXSPEED;
if players[i].InertiaX> PLAYERMAXSPEED then players[i].InertiaX := PLAYERMAXSPEED;
Result.inertiax := trunc((players[i].inertiax + PLAYERMAXSPEED) * 6553.5); // optimiza :)
Result.inertiay := trunc((players[i].inertiay + PLAYERMAXSPEED) * 6553.5);
Result.DXID := players[i].dxid;
if players[i].fangle < 0 then players[i].fangle := 360+players[i].fangle;
Result.wpnang := trunc(players[i].fangle);
Result.PUV3 := 0;
Result.PUV3B := 0;
// NEW PUV3 indefication.
if players[i].dir=0 then Result.PUV3 := Result.PUV3 + PUV3_DIR0;
if players[i].dir=1 then Result.PUV3 := Result.PUV3 + PUV3_DIR1;
if players[i].dir=2 then Result.PUV3 := Result.PUV3 + PUV3_DIR2;
if players[i].dir=3 then Result.PUV3 := Result.PUV3 + PUV3_DIR3;
if players[i].dead=0 then Result.PUV3 := Result.PUV3 + PUV3_DEAD0;
if players[i].dead=1 then Result.PUV3 := Result.PUV3 + PUV3_DEAD1;
if players[i].dead=2 then Result.PUV3 := Result.PUV3 + PUV3_DEAD2;
if players[i].weapon=0 then Result.PUV3 := Result.PUV3 + PUV3_WPN0;
if players[i].weapon=1 then Result.PUV3 := Result.PUV3 + PUV3_WPN1;
if players[i].weapon=2 then Result.PUV3 := Result.PUV3 + PUV3_WPN2;
if players[i].weapon=3 then Result.PUV3 := Result.PUV3 + PUV3_WPN3;
if players[i].weapon=4 then Result.PUV3 := Result.PUV3 + PUV3_WPN4;
if players[i].weapon=5 then Result.PUV3 := Result.PUV3 + PUV3_WPN5;
if players[i].weapon=6 then Result.PUV3 := Result.PUV3 + PUV3_WPN6;
if players[i].weapon=7 then Result.PUV3 := Result.PUV3 + PUV3_WPN7;
if players[i].weapon=8 then Result.PUV3B := Result.PUV3B + PUV3B_WPN8;
if players[i].crouch then Result.PUV3B := Result.PUV3B + PUV3B_CROUCH;
if players[i].balloon=true then Result.PUV3B := Result.PUV3B + PUV3B_BALLOON;
end;
// -----------------------------------------------------------------------------
{
conn: procedure is bugged with 'players 5+' bug
[!] totalsize has overflow
[?] should use unpacked sending procedure instead, or update net_protocol
}
procedure BNETWORK_Sv_PlayerPosUpdate_packed();
var Header : TPlayerPosUpdate_Packed;
i , z : byte;
totalsize, MsgSize : byte;
dat, _dat : ^integer;
Msg : TMP_PlayerPosUpdate;
Msg2 : TMP_PlayerPosUpdate_copy;
begin
totalsize := 0;
Header.DATA := MMP_PLAYERPOSUPDATE_PACKED;
Header.Count := BNETWORK_Players_collective;
r2_debuglog('BNETWORK_Sv_PlayerPosUpdate_packed(): Header.Count := BNETWORK_Players_collective; {'+inttostr(Header.Count)+'}');
Getmem(Dat, Header.Count * sizeof(TMP_PlayerPosUpdate) + sizeof(TPlayerPosUpdate_Packed));
r2_debuglog('BNETWORK_Sv_PlayerPosUpdate_packed(): Getmem(Dat, Header.Count * sizeof(TMP_PlayerPosUpdate) + sizeof(TPlayerPosUpdate_Packed)) {'+inttostr(sizeof(TMP_PlayerPosUpdate))+'+'+inttostr(sizeof(TPlayerPosUpdate_Packed))+'}');
_dat:=dat;
CopyMemory(_dat, @Header, sizeof(header));