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server.py
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server.py
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#Built off of HTTP Server module.
#WE can use to repsond from the battleships client.
# Current 8x6
serverBoard = [[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0]]
gameReady = false
#Server board, some keys:
# 1 = Player 1 Ship
# 2 = Player 2 Ship
# 3 = Player 1 Ship Hit
# 4 = Player 2 Ship Hit
# 5 = Player 1 Guess
# 6 = Player 2 Guess
# 7 = Player 1 Hit Success
# 8 = Player 2 Hit Success
from BaseHTTPServer import BaseHTTPRequestHandler, HTTPServer
class S(BaseHTTPRequestHandler):
def _set_headers(self):
self.send_response(200)
self.send_header('Content-type', 'text/html')
self.end_headers()
def do_GET(self):
self._set_headers()
self.wfile.write("Get")
def do_HEAD(self):
self._set_headers()
def do_POST(self):
content_length = int(self.headers['Content-Length'])#size
post_data = self.rfile.read(content_length) #data
data = {}
for var in post_data.split("&"):
name = var.split("=")[0]
value = var.split("=")[1]
data.append(name, value) #Lukily mr toombs had us a lesson on dictionarys!
action = data.get("action")
response = "Incomplete!"
if action == "connect":
#Request connection RETURN Success TRUE : FALSE
else if action == "hit":
#Hit coords RETURN Did the user guess right, TRUE : FALSE
else:
#Error
if gameReady == false:
response = "0" #Tell client server full
self._set_headers()
self.wfile.write(response)
def run(server_class=HTTPServer, handler_class=S, port=3001):
server_address = ('', port)
httpd = server_class(server_address, handler_class)
print 'Starting the http server...'
httpd.serve_forever()
run()