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excludevents.py
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excludevents.py
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excluded_events = [
"Fileheader",
#"Music", #we should capture unknown music but maybe not all
"Friends",
"Cargo",
"Loadout",
"Materials",
"LoadGame",
"Rank",
"Progress",
"Location",
"StartJump", # I think we should probably capture this but there will be a lot of records
"SupercruiseEntry", # I think we should probably capture this but there will be a lot of records
#"CommunityGoal",
"USSDrop", # we are capturing this another way.
"SupercruiseExit", # I think we should probably capture this but there will be a lot of records
"FSDJump", # I think we should probably capture this but there will be a lot of records
"FuelScoop",
"Scan", # do we really need this as it is captured by EDSM
"MaterialDiscovered", # I don't think we need this
"MaterialCollected", # We could capture this
"Screenshot",
#"CollectCargo", #This might depend on what kind of cargo
"ReceiveText",
"DockingRequested",
"DockingGranted",
"CommitCrime",
"Docked",
"RefuelAll",
"SearchAndRescue",
"PayFines",
"ShipyardTransfer",
"ModuleBuy",
#"MissionAccepted", # we want to capture this for refugee missions but
"Undocked",
"HeatWarning",
#"Passengers", # I think we might wan this too
"JetConeBoost",
#"DataScanned", #Probably should have a specific model for this
"MissionRedirected",
#"NavBeaconScan", #This is interesting it give the number of bodies we shoudl see if it includes POIs
"BuyDrones",
"MaterialDiscarded",
#"MissionCompleted", # I think we want this
"RepairAll",
"Repair",
"Scanned", #Doesnt appear to be anything interesting here but we could cature it when ist anything but Cargo or Crime in case they start recording alien scans
"ShieldState",
"HullDamage",
"ApproachSettlement", #Doesnt seem very interesting
"BuyAmmo",
"PayLegacyFines",
"SellExplorationData", # Do we want to capture this? Could be useful for working out values
"ModuleStore",
"MarketSell",
"SellDrones",
"ShipyardSwap",
"ModuleRetrieve",
"ModuleSellRemote",
"FetchRemoteModule",
"EjectCargo",
#"Died", # Can be used to record Tharghoid kills
"Resurrect",
"HeatDamage",
"Interdicted",
"Synthesis",
"ModuleSwap",
"SetUserShipName",
"ShipyardBuy",
"ShipyardNew",
"ModuleSell",
"EngineerCraft",
"EngineerApply",
"SendText",
"Touchdown",
"LaunchSRV",
"DockSRV",
"Liftoff",
"MissionFailed",
"DockingDenied",
#"DatalinkScan", # Capture this -- proimpt for form?
"DatalinkVoucher",
#"Bounty", # thargoid bounties here
"RedeemVoucher",
"WingInvite",
"WingJoin",
"WingAdd",
"WingLeave",
"BuyExplorationData",
"DockingTimeout",
"Commander",
"Reputation",
"Missions",
#"Statistics", # We should collect these in case now keys are added but we are interested in teh Thargoid Stats and should capture them independently
"ShipTargeted", # Nothing here from teh Targoids
"DiscoveryScan", #EDSM Captures this
"UnderAttack", # not useful
"Shipyard",
"StoredShips",
"Shutdown",
"ApproachBody",
"LeaveBody",
"ModuleInfo",
#"SystemsShutdown", # This is when the thargoids do you with the shutdown field
"Outfitting",
"StoredModules",
#"FactionKillBond", # Thargoid kills!
"RebootRepair",
"SRVDestroyed",
"RestockVehicle",
"JoinACrew",
"ChangeCrewRole",
"QuitACrew",
"LaunchDrone",
"RepairDrone",
"Market",
"PayBounties",
"Promotion",
"EngineerProgress",
"MaterialTrade",
#"CommunityGoalJoin",
#"CommunityGoalReward",
"MissionAbandoned",
"CockpitBreached",
"MarketBuy",
"DockingCancelled",
"TechnologyBroker",
"CargoDepot",
"CrewHire",
"CrewAssign",
"NpcCrewPaidWage",
"LaunchFighter",
"DockFighter",
"FighterRebuilt",
"FighterDestroyed",
"NpcCrewRank",
"VehicleSwitch"
]