Spacy is a 2D multiplayer space shooter written in Godot Engine.
The main purpose of this project is to be a demo of how to write a multiplayer game in Godot with matchmaking using open-match and automatic game server scaling using agones.
Currently the project is still in development and not playable.
The project is built up with the following components:
- client - The game client using the Godot Game Engine, written in GDScript.
- server/director - OpenMatch director, fetches open tickets, run the matchmaking function and assign the generated matches to a gameserver, written in Go
- server/matchmaker - OpenMatch matchmaker function, currently a very simple matchmaking function, written in Go
- server/frontend - Frontend Server which the clients communicate to in order to request matchmaking tickets and query their assignment, written in Go
- server/game - GameServer, handling the gameplay logic using Godot Engine, written in GDScript
This project is licensed under the MIT License.
Assets in this project are by Kenney licensed under the CC0 1.0 Universal (thanks for your great work in providing so many free assets!).