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bot_phantom_assassin.lua
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bot_phantom_assassin.lua
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-------------------------------------------------------------------------------
--- AUTHOR: Nostrademous
--- GITHUB REPO: https://github.com/Nostrademous/Dota2-FullOverwrite
-------------------------------------------------------------------------------
local heroData = require( GetScriptDirectory().."/hero_data" )
local utils = require( GetScriptDirectory().."/utility" )
local dt = require( GetScriptDirectory().."/decision" )
local gHeroVar = require( GetScriptDirectory().."/global_hero_data" )
local ability = require( GetScriptDirectory().."/abilityUse/abilityUse_phantom_assassin" )
function setHeroVar(var, value)
local bot = GetBot()
gHeroVar.SetVar(bot:GetPlayerID(), var, value)
end
function getHeroVar(var)
local bot = GetBot()
return gHeroVar.GetVar(bot:GetPlayerID(), var)
end
local SKILL_Q = heroData.phantom_assassin.SKILL_0
local SKILL_W = heroData.phantom_assassin.SKILL_1
local SKILL_E = heroData.phantom_assassin.SKILL_2
local SKILL_R = heroData.phantom_assassin.SKILL_3
local TALENT1 = heroData.phantom_assassin.TALENT_0
local TALENT2 = heroData.phantom_assassin.TALENT_1
local TALENT3 = heroData.phantom_assassin.TALENT_2
local TALENT4 = heroData.phantom_assassin.TALENT_3
local TALENT5 = heroData.phantom_assassin.TALENT_4
local TALENT6 = heroData.phantom_assassin.TALENT_5
local TALENT7 = heroData.phantom_assassin.TALENT_6
local TALENT8 = heroData.phantom_assassin.TALENT_7
local AbilityPriority = {
SKILL_Q, SKILL_W, SKILL_Q, SKILL_E, SKILL_Q,
SKILL_R, SKILL_Q, SKILL_E, SKILL_E, TALENT2,
SKILL_E, SKILL_R, SKILL_W, SKILL_W, TALENT3,
SKILL_W, SKILL_R, TALENT6, TALENT7
}
local botPA = dt:new()
function botPA:new(o)
o = o or dt:new(o)
setmetatable(o, self)
self.__index = self
return o
end
local paBot = botPA:new{abilityPriority = AbilityPriority}
function paBot:ConsiderAbilityUse()
return ability.AbilityUsageThink(GetBot())
end
function paBot:GetNukeDamage(bot, target)
return ability.nukeDamage( bot, target )
end
function paBot:QueueNuke(bot, target, actionQueue, engageDist)
return ability.queueNuke( bot, target, actionQueue, engageDist )
end
function paBot:DoHeroSpecificInit(bot)
local mvAbility = bot:GetAbilityByName(SKILL_W)
self:setHeroVar("HasMovementAbility", {mvAbility, mvAbility:GetCastRange()})
self:setHeroVar("HasEscape", {mvAbility, mvAbility:GetCastRange()})
end
function Think()
local bot = GetBot()
paBot:Think(bot)
end