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bot_treant.lua
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bot_treant.lua
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-------------------------------------------------------------------------------
--- AUTHOR: Nostrademous
--- GITHUB REPO: https://github.com/Nostrademous/Dota2-FullOverwrite
-------------------------------------------------------------------------------
require( GetScriptDirectory().."/constants" )
local heroData = require( GetScriptDirectory().."/hero_data" )
local utils = require( GetScriptDirectory().."/utility" )
local dt = require( GetScriptDirectory().."/decision" )
local gHeroVar = require( GetScriptDirectory().."/global_hero_data" )
local ability = require( GetScriptDirectory().."/abilityUse/abilityUse_treant" )
local SKILL_Q = heroData.treant.SKILL_0
local SKILL_W = heroData.treant.SKILL_1
local SKILL_E = heroData.treant.SKILL_2
local SKILL_R = heroData.treant.SKILL_4 -- SKILL_3 is eyes in the forest
local TALENT1 = heroData.treant.TALENT_0
local TALENT2 = heroData.treant.TALENT_1
local TALENT3 = heroData.treant.TALENT_2
local TALENT4 = heroData.treant.TALENT_3
local TALENT5 = heroData.treant.TALENT_4
local TALENT6 = heroData.treant.TALENT_5
local TALENT7 = heroData.treant.TALENT_6
local TALENT8 = heroData.treant.TALENT_7
local AbilityPriority = {
SKILL_Q, SKILL_W, SKILL_Q, SKILL_E, SKILL_E,
SKILL_R, SKILL_E, SKILL_E, SKILL_Q, TALENT2,
SKILL_Q, SKILL_R, SKILL_W, SKILL_W, TALENT3,
SKILL_W, SKILL_R, TALENT5, TALENT8
}
local botTreant = dt:new()
function botTreant:new(o)
o = o or dt:new(o)
setmetatable(o, self)
self.__index = self
return o
end
local treantBot = botTreant:new{abilityPriority = AbilityPriority}
function treantBot:DoHeroSpecificInit(bot)
end
function treantBot:ConsiderAbilityUse()
return ability.AbilityUsageThink(GetBot())
end
function treantBot:GetNukeDamage(bot, target)
return ability.nukeDamage( bot, target )
end
function treantBot:QueueNuke(bot, target, actionQueue, engageDist)
return ability.queueNuke( bot, target, actionQueue, engageDist )
end
function Think()
local bot = GetBot()
treantBot:Think(bot)
end