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Player.cs
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Player.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LeagueSandbox_LAN_Server_Launcher
{
public class Player
{
public int playerId;
public string blowfishKey = "17BLOhi6KZsTtldTsizvHg==";
public string rank;
public string name;
public string champion;
public string team;
public int skin = 0;
public string summoner1;
public string summoner2;
public int ribbon = 2;
public int icon = 0;
public Dictionary<string, int> runes = new Dictionary<string, int>()
{
["1"] = 5245,
["2"] = 5245,
["3"] = 5245,
["4"] = 5245,
["5"] = 5245,
["6"] = 5245,
["7"] = 5245,
["8"] = 5245,
["9"] = 5245,
["10"] = 5317,
["11"] = 5317,
["12"] = 5317,
["13"] = 5317,
["14"] = 5317,
["15"] = 5317,
["16"] = 5317,
["17"] = 5317,
["18"] = 5317,
["19"] = 5289,
["20"] = 5289,
["21"] = 5289,
["22"] = 5289,
["23"] = 5289,
["24"] = 5289,
["25"] = 5289,
["26"] = 5289,
["27"] = 5289,
["28"] = 5335,
["29"] = 5335,
["30"] = 5335
};
public Player(int playerId, string rank, string name, string champion, string team, string summoner1, string summoner2, int skin = 0)
{
this.playerId = playerId;
this.rank = rank;
this.name = name;
this.champion = champion;
this.team = team;
this.summoner1 = summoner1;
this.summoner2 = summoner2;
this.skin = skin;
}
}
}