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Crash on Import in Blender 3.6 #204

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FeuerTiger86 opened this issue Mar 6, 2024 · 6 comments
Open

Crash on Import in Blender 3.6 #204

FeuerTiger86 opened this issue Mar 6, 2024 · 6 comments

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@FeuerTiger86
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FeuerTiger86 commented Mar 6, 2024

System Information

  • Ogre Version: v14.2.1
  • Operating System / Platform: Windows 11
  • Blender Version: 3.6.8 (Portable)

Detailed description

Importing a .mesh file makes Blender crash on version 3.6.8, without error message. It works on 2.93.18 and 3.3.16. The mesh was exported with this add-on.

blender2ogre.log

2024-03-06 11:21:28 [ INFO] Target_path: C:\Users\pmuell10\Documents\Blender
2024-03-06 11:21:28 [ INFO] Target_file_name: Suzanne.mesh
2024-03-06 11:21:28 [ INFO] * Loading mesh from: C:\Users\pmuell10\Documents\Blender\Suzanne.mesh
2024-03-06 11:21:28 [ INFO] * Parsing file: C:\Users\pmuell10\Documents\Blender\Suzanne.mesh.xml ...
2024-03-06 11:21:28 [ INFO] - Done at 0.15 seconds
2024-03-06 11:21:28 [ INFO] * Collecting mesh data...
2024-03-06 11:21:29 [ INFO] * Collecting pose data...
2024-03-06 11:21:29 [ INFO] + Creating mesh: Suzanne

blender_debug_output.txt

@sercero
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sercero commented Mar 9, 2024

Hello, are you using the latest version from master?

Because I think that issue has been solved already.

@FeuerTiger86
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Oh right, I haven't, I used the 0.8.4 release. I will try out the master version as soon as I can. Thank you!

@sercero
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sercero commented Apr 21, 2024

@FeuerTiger86 have you tried it yet?

@FeuerTiger86
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Yes, I have. It didn't crash any more, but split normals were imported incorrectly. This is fixed in the new release, however.

@sercero
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sercero commented Apr 23, 2024

Split normals are still imported incorrectly?

Sorry if I misunderstood.

@FeuerTiger86
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They are imported correctly with the new release version.

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