diff --git a/CSRD-Changelog.md b/Changelog.md similarity index 52% rename from CSRD-Changelog.md rename to Changelog.md index d6a1c9b..49c5930 100644 --- a/CSRD-Changelog.md +++ b/Changelog.md @@ -3,9 +3,20 @@ aliases: [Cypher SRD Changelog] tags: [Cypher/Changelog] --- -# 2023-04-18 +## Cyber SRD Changelog + +## 2024-02-29 + +Fixes to minor errors introduced in the 2024-02-27 version. + +## 2024-02-27 -The Cypher System Reference Document (CSRD) has been updated! +Changes include: + +- Addition of rules content related to the post-apocalyptic genre, derived from the MCG title _Rust and Redemption_. +- Significant changes to the organization of the document, to better integrate mechanics into cohesive sections. No content has been removed, but some has been relocated within the CSRD to make the overall navigation of the document easier. + +# 2023-04-18 **Changes include**: @@ -14,3 +25,5 @@ The Cypher System Reference Document (CSRD) has been updated! - Addition of rules content related to the superheroes genre, derived from the MCG title _Claim the Sky_. - Minor rules errata reflecting similar changes to appear in future printings of the _Cypher System Rulebook_. - Minor formatting changes. + +## Repository Changelog diff --git a/Compendium/Cypher/Abilities/B/Babel.md b/Compendium/Cypher/Abilities/B/Babel.md new file mode 100644 index 0000000..6c66c42 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Babel.md @@ -0,0 +1,15 @@ +--- +aliases: + - Babel +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Babel + +**Type**: Enabler + +After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language. diff --git a/Compendium/Cypher/Abilities/B/Balance.md b/Compendium/Cypher/Abilities/B/Balance.md new file mode 100644 index 0000000..1349662 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Balance.md @@ -0,0 +1,15 @@ +--- +aliases: + - Balance +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Balance + +**Type**: Enabler + +You are trained in balancing. diff --git a/Compendium/Cypher/Abilities/B/Band-of-Desperados.md b/Compendium/Cypher/Abilities/B/Band-of-Desperados.md new file mode 100644 index 0000000..72d747e --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Band-of-Desperados.md @@ -0,0 +1,15 @@ +--- +aliases: + - Band of Desperados +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Band of Desperados + +**Type**: Enabler + +Your reputation draws a band of six level 2 desperado NPC followers who are completely devoted to you. You and the GM must work out the details of these followers. If a follower dies, you gain a new one after at least two weeks and proper recruitment. diff --git a/Compendium/Cypher/Abilities/B/Band-of-Followers.md b/Compendium/Cypher/Abilities/B/Band-of-Followers.md new file mode 100644 index 0000000..b2b6095 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Band-of-Followers.md @@ -0,0 +1,15 @@ +--- +aliases: + - Band of Followers +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Band of Followers + +**Type**: Enabler + +You gain four level 3 followers. They are not restricted on their modifications. diff --git a/Compendium/Cypher/Abilities/B/Bash.md b/Compendium/Cypher/Abilities/B/Bash.md new file mode 100644 index 0000000..e4c679f --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bash.md @@ -0,0 +1,18 @@ +--- +aliases: + - Bash +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 1 Might +--- + +# Bash + +**Points**: 1 Might point +**Type**: Action + +This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered. diff --git a/Compendium/Cypher/Abilities/B/Basic-Follower.md b/Compendium/Cypher/Abilities/B/Basic-Follower.md new file mode 100644 index 0000000..a6861fd --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Basic-Follower.md @@ -0,0 +1,15 @@ +--- +aliases: + - Basic Follower +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Basic Follower + +**Type**: Enabler + +You gain a level 2 follower. One of their modifications must be persuasion. You can take this ability multiple times, each time gaining another level 2 follower. (When you use Basic Follower, the GM may require that you actually look for a suitable follower.) diff --git a/Compendium/Cypher/Abilities/B/Battle-Management.md b/Compendium/Cypher/Abilities/B/Battle-Management.md new file mode 100644 index 0000000..7574f2e --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Battle-Management.md @@ -0,0 +1,18 @@ +--- +aliases: + - Battle Management +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 4 Intellect +--- + +# Battle Management + +**Points**: 4 Intellect points +**Type**: Action + +As long as you use your action each round giving orders or advice, attack and defense actions taken by your allies within short range are eased. diff --git a/Compendium/Cypher/Abilities/B/Battlefield-Tactician.md b/Compendium/Cypher/Abilities/B/Battlefield-Tactician.md new file mode 100644 index 0000000..912e7d0 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Battlefield-Tactician.md @@ -0,0 +1,19 @@ +--- +aliases: + - Battlefield Tactician +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Battlefield Tactician + +**Type**: Enabler + +You scrutinize your surroundings, learning whatever facts the GM feels are pertinent about attacking, defending, maneuvering, and dealing with environmental hazards within a short distance. For example, you might notice a pile of rubble you can stand on for an advantage in melee, a sheltered corner to help protect against enemy attacks, a less-slippery part of a frozen lake, or a place where the poison gas is thinner than elsewhere. + +If you (or someone you tell) move to that location, you (or they) gain an asset on tasks related to that optimal position (such as attack rolls from the high ground, Speed defense rolls from the sheltered corner, balance rolls on the frozen lake, or Might defense rolls against the poisonous cloud). Instead of gaining an advantageous location, you might learn of a disadvantageous location that you could use against your enemies, such as maneuvering them into an awkward corner that hinders their melee attacks or a weak spot on the frozen lake that will break if they stand on it. + +You can apply Effort to learn one additional good or bad location within range (one location per level of Effort), increase the range of this ability (another short distance per level of Effort), or both. diff --git a/Compendium/Cypher/Abilities/B/Beast-Call.md b/Compendium/Cypher/Abilities/B/Beast-Call.md new file mode 100644 index 0000000..867c605 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Beast-Call.md @@ -0,0 +1,18 @@ +--- +aliases: + - Beast Call +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 5 Intellect +--- + +# Beast Call + +**Points**: 5 Intellect points +**Type**: Action + +You summon a horde of small animals or a single level 4 beast to help you temporarily. These creatures do your bidding for as long as you focus your attention, but you must use your action each turn to direct them. Creatures are native to the area and arrive under their own power, so if you’re in an unreachable place, this ability won’t work. diff --git a/Compendium/Cypher/Abilities/B/Beast-Companion.md b/Compendium/Cypher/Abilities/B/Beast-Companion.md new file mode 100644 index 0000000..494ad7d --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Beast-Companion.md @@ -0,0 +1,17 @@ +--- +aliases: + - Beast Companion +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Beast Companion + +**Type**: Enabler + +A level 2 creature of your size or smaller accompanies you and follows your instructions. You and the GM must work out the details of your creature, and you’ll probably make rolls for it in combat or when it takes actions. The beast companion acts on your turn. As a level 2 creature, it has a target number of 6 and 6 health and it inflicts 2 points of damage. Its movement is based on its creature type (avian, swimmer, and so on). If your beast companion dies, you can hunt in the wild for 1d6 days to find a new one. + +(A creature’s level determines its target number, health, and damage, unless otherwise stated. So a level 2 beast companion has a target number of 6 and a health of 6, and it inflicts 2 points of damage. A level 4 beast companion has a target number of 12 and a health of 12, and it inflicts 4 points of damage. And so on.) diff --git a/Compendium/Cypher/Abilities/B/Beast-Eyes.md b/Compendium/Cypher/Abilities/B/Beast-Eyes.md new file mode 100644 index 0000000..02748ef --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Beast-Eyes.md @@ -0,0 +1,18 @@ +--- +aliases: + - Beast Eyes +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 3 Intellect +--- + +# Beast Eyes + +**Points**: 3 Intellect points +**Type**: Action + +By linking to the creature from your Beast Companion ability, you can perceive through its senses if it is within 1 mile (1.5 km) of you. This effect lasts up to ten minutes. diff --git a/Compendium/Cypher/Abilities/B/Beast-Form.md b/Compendium/Cypher/Abilities/B/Beast-Form.md new file mode 100644 index 0000000..748b314 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Beast-Form.md @@ -0,0 +1,17 @@ +--- +aliases: + - Beast Form +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +--- + +# Beast Form + +**Type**: Action + +On five consecutive nights each month, you change into a monstrous beast for up to one hour each night. In this new form, you gain +8 to your Might Pool, +1 to your Might Edge, +2 to your Speed Pool, and +1 to your Speed Edge. While in beast form, you can’t spend Intellect points for any reason other than to try to change to your normal form before the one-hour duration is over (a difficulty 2 task). In addition, you attack any and every living creature within short range. + +After you revert to your normal form, you take a –1 penalty to all rolls for one hour. If you did not kill and eat at least one substantial creature while in beast form, the penalty increases to –2 and affects all your rolls for the next 24 hours. diff --git a/Compendium/Cypher/Abilities/B/Bestiary-Knowledge.md b/Compendium/Cypher/Abilities/B/Bestiary-Knowledge.md new file mode 100644 index 0000000..00aace9 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bestiary-Knowledge.md @@ -0,0 +1,15 @@ +--- +aliases: + - Bestiary Knowledge +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Bestiary Knowledge + +**Type**: Enabler + +You are trained in the lore of flesh-eating, nonhumanoid creatures—recognizing them, knowing their weaknesses, and understanding their habits and behaviors. diff --git a/Compendium/Cypher/Abilities/B/Betrayal.md b/Compendium/Cypher/Abilities/B/Betrayal.md new file mode 100644 index 0000000..c5650b4 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Betrayal.md @@ -0,0 +1,15 @@ +--- +aliases: + - Betrayal +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Betrayal + +**Type**: Enabler + +Any time you convince a foe that you are not a threat and then suddenly attack it (without provocation), the attack deals 4 additional points of damage. diff --git a/Compendium/Cypher/Abilities/B/Better-Living-Through-Chemistry.md b/Compendium/Cypher/Abilities/B/Better-Living-Through-Chemistry.md new file mode 100644 index 0000000..2a9c099 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Better-Living-Through-Chemistry.md @@ -0,0 +1,18 @@ +--- +aliases: + - Better Living Through Chemistry +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 4 Intellect +--- + +# Better Living Through Chemistry + +**Points**: 4 Intellect points +**Type**: Action + +You’ve developed drug cocktails specifically designed to work with your own biochemistry. Depending on which one you inject, it makes you smarter, faster, or tougher, but when it wears off, the crash is a doozy, so you use it only in desperate situations. You gain 2 to your Might Edge, Speed Edge, or Intellect Edge for one minute, after which you can’t gain the benefit again for one hour. During this follow-up hour, every time you spend points from a Pool, increase the cost by 1. diff --git a/Compendium/Cypher/Abilities/B/Better-Surprise-Attack.md b/Compendium/Cypher/Abilities/B/Better-Surprise-Attack.md new file mode 100644 index 0000000..92bb247 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Better-Surprise-Attack.md @@ -0,0 +1,15 @@ +--- +aliases: + - Better Surprise Attack +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Better Surprise Attack + +**Type**: Enabler + +If attacking from a hidden vantage, with surprise, or before an opponent has acted, you get an asset on the attack (if you have Surprise Attack, this is in addition to the asset from that ability). On a successful hit with this surprise attack, you inflict 2 additional points of damage (for a total of 4 additional points of damage if you have Surprise Attack). diff --git a/Compendium/Cypher/Abilities/B/Bigger-Beast-Form.md b/Compendium/Cypher/Abilities/B/Bigger-Beast-Form.md new file mode 100644 index 0000000..02c3443 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bigger-Beast-Form.md @@ -0,0 +1,17 @@ +--- +aliases: + - Bigger Beast Form +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Bigger Beast Form + +**Type**: Enabler + +When you use Beast Form, your beast form grows bigger than before, during which time you achieve a height of 12 feet (4 m). + +Being so large, your beast form gains the following additional bonuses: +1 to Armor, +5 to your Might Pool, and you are trained in using your fists as heavy weapons (if you weren’t already). However, your Speed defense tasks are hindered. While bigger, you also gain an asset to tasks that are easier for a larger creature to perform, like climbing, intimidating, wading rivers, and so on. diff --git a/Compendium/Cypher/Abilities/B/Bigger.md b/Compendium/Cypher/Abilities/B/Bigger.md new file mode 100644 index 0000000..12a67f9 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bigger.md @@ -0,0 +1,15 @@ +--- +aliases: + - Bigger +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Bigger + +**Type**: Enabler + +When you use Enlarge, you can choose to grow up to 12 feet (4 m) in height, and you add 3 more temporary points to your Might Pool. diff --git a/Compendium/Cypher/Abilities/B/Biomorphic-Detonation.md b/Compendium/Cypher/Abilities/B/Biomorphic-Detonation.md new file mode 100644 index 0000000..f637754 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Biomorphic-Detonation.md @@ -0,0 +1,18 @@ +--- +aliases: + - Biomorphic Detonation +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 7 Might +--- + +# Biomorphic Detonation + +**Points**: 7+ Might points +**Type**: Action + +You radiate a pulse of biomorphic energy up to a short distance away, but you tune it to disrupt life in an area an immediate distance across. All within the detonation take 5 points of damage that ignores Armor (unless it is Armor provided by a force field effect). If you apply additional Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. diff --git a/Compendium/Cypher/Abilities/B/Biomorphic-Healing.md b/Compendium/Cypher/Abilities/B/Biomorphic-Healing.md new file mode 100644 index 0000000..9b269f1 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Biomorphic-Healing.md @@ -0,0 +1,18 @@ +--- +aliases: + - Biomorphic Healing +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 4 Might +--- + +# Biomorphic Healing + +**Points**: 4+ Might points +**Type**: Action + +You consciously send out a pulse of your biomorphic field (a strange energy your body generates) and focus it on a living creature within short range. The target gains a free and immediate one-action recovery roll. You can’t use this ability again on that creature until after its next ten-hour rest. diff --git a/Compendium/Cypher/Abilities/B/Blameless.md b/Compendium/Cypher/Abilities/B/Blameless.md new file mode 100644 index 0000000..8399475 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blameless.md @@ -0,0 +1,15 @@ +--- +aliases: + - Blameless +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Blameless + +**Type**: Enabler + +You are trained in one of the following: deception, stealth, or disguise. diff --git a/Compendium/Cypher/Abilities/B/Blend-In.md b/Compendium/Cypher/Abilities/B/Blend-In.md new file mode 100644 index 0000000..dfd9102 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blend-In.md @@ -0,0 +1,18 @@ +--- +aliases: + - Blend In +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 4 Intellect +--- + +# Blend In + +**Points**: 4 Intellect points +**Type**: Action + +When you blend in, creatures still see you, but they attach no importance to your presence for about a minute. While blending in, you are specialized in stealth and Speed defense tasks. This effect ends if you do something to reveal your presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, you can regain the remaining period of effect by taking an action to focus on seeming innocuous and as if you belong. diff --git a/Compendium/Cypher/Abilities/B/Blessing-of-the-Gods.md b/Compendium/Cypher/Abilities/B/Blessing-of-the-Gods.md new file mode 100644 index 0000000..54399b6 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blessing-of-the-Gods.md @@ -0,0 +1,106 @@ +--- +aliases: + - Blessing of the Gods +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler + - Cypher/Abilities/Action +type: + - Enabler + - Action +--- + +# Blessing of the Gods + +**Type**: Enabler + +As a servant of the gods, you can call up blessings in their name. This blessing depends on the god’s general demeanor and area of influence. Choose two of the abilities described below. + +## Authority/Law/Peace + +**Points**: 3 Intellect Points +**Type**: Action + +You prevent a foe that can hear and understand you from attacking anyone or anything for one round. + +## Benevolence/Righteousness/Spirit + +**Points**: 2+ Intellect Points +**Type**: Action + +One level 1 demon, spirit, or similar creature within short range is destroyed or banished. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the target. Thus, to destroy or banish a level 5 target (four levels above the normal limit), you must apply four levels of Effort. + +## Death/Darkness + +**Points**: 2 Intellect Points +**Type**: Action + +A target you choose within short range withers, suffering 3 points of damage. + +## Desire/Love/Health + +**Points**: 3 Intellect Points +**Type**: Action + +With a touch, you restore 1d6 points to one stat Pool of any creature, including yourself. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task is hindered by an additional step. The difficulty returns to 2 after that creature rests for ten hours. + +## Earth/Stone + +**Type**: Enabler + +You are trained in climbing, stonecraft, and spelunking. + +## Knowledge/Wisdom + +**Points**: 3 Intellect Points +**Type**: Action + +Choose up to three creatures (potentially including yourself). For one minute, a particular type of task (but not an attack roll or defense roll) is eased for those creatures, but only while they remain within immediate range of you. + +## Nature/Animals/Plants + +**Type**: Enabler + +You are trained in botany and handling natural animals. + +## Protection/Silence + +**Points**: 3 Intellect Points +**Type**: Action + +You create a quiet bubble of protection around you to an immediate radius for one minute. The bubble moves with you. All defense rolls for you and all creatures you designate within the bubble are eased, and no noise, regardless of its origin, sounds louder than a normal speaking voice. + +## Sky/Air + +**Points**: 2 Intellect Points +**Type**: Action + +A creature you touch is immune to airborne toxins or contaminants for ten minutes. + +## Sun/Light/Fire + +**Points**: 2 Intellect Points +**Type**: Action + +You cause one creature or object within short range to catch fire, inflicting 1 point of ambient damage each round until the fire is extinguished (requiring an action). + +## Trickery/Greed/Commerce + +**Type**: Enabler + +You are trained in detecting the deceptions of other creatures. + +## War + +**Points**: 1 Intellect Point +**Type**: Action + +A target you choose within short range (potentially yourself) deals 2 additional points of damage with its next successful weapon attack. + +## Water/Sea + +**Points**: 2 Intellect Points +**Type**: Action + +A target you touch can breathe water for ten minutes. + diff --git a/Compendium/Cypher/Abilities/B/Blind-Machine.md b/Compendium/Cypher/Abilities/B/Blind-Machine.md new file mode 100644 index 0000000..b075e76 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blind-Machine.md @@ -0,0 +1,18 @@ +--- +aliases: + - Blind Machine +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 6 Speed +--- + +# Blind Machine + +**Points**: 6 Speed Points +**Type**: Action + +You deactivate the sensory apparatus of a machine, making it effectively blind until it can be repaired. You must either touch the target or strike it with a ranged attack (inflicting no damage). diff --git a/Compendium/Cypher/Abilities/B/Blinding-Attack.md b/Compendium/Cypher/Abilities/B/Blinding-Attack.md new file mode 100644 index 0000000..ddb15fc --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blinding-Attack.md @@ -0,0 +1,18 @@ +--- +aliases: + - Blinding Attack +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 3 Speed +--- + +# Blinding Attack + +**Points**: 3 Speed Points +**Type**: Action + +If you have a source of light, you can use it to make a melee attack against a target. If successful, the attack deals no damage, but the target is blinded for one minute. diff --git a/Compendium/Cypher/Abilities/B/Blink-of-an-Eye.md b/Compendium/Cypher/Abilities/B/Blink-of-an-Eye.md new file mode 100644 index 0000000..45a6eba --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blink-of-an-Eye.md @@ -0,0 +1,18 @@ +--- +aliases: + - Blink of an Eye +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 4 Speed +--- + +# Blink of an Eye + +**Points**: 4 Speed Points +**Type**: Action + +You move up to 1,000 feet (300 m) in one round. diff --git a/Compendium/Cypher/Abilities/B/Block-for-Another.md b/Compendium/Cypher/Abilities/B/Block-for-Another.md new file mode 100644 index 0000000..749b2e6 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Block-for-Another.md @@ -0,0 +1,15 @@ +--- +aliases: + - Block for Another +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Block for Another + +**Type**: Enabler + +If you use a light or medium weapon, you can block attacks made against an ally near you. Choose one creature within immediate range. You provide an asset to that creature’s Speed defense tasks. You can’t use Quick Block while using Block for Another. diff --git a/Compendium/Cypher/Abilities/B/Block.md b/Compendium/Cypher/Abilities/B/Block.md new file mode 100644 index 0000000..30517bd --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Block.md @@ -0,0 +1,18 @@ +--- +aliases: + - Block +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 3 Speed +--- + +# Block + +**Points**: 3 Speed Points +**Type**: Action + +You automatically block the next melee attack made against you within the next minute. diff --git a/Compendium/Cypher/Abilities/B/Blood-Fever.md b/Compendium/Cypher/Abilities/B/Blood-Fever.md new file mode 100644 index 0000000..3063f17 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blood-Fever.md @@ -0,0 +1,15 @@ +--- +aliases: + - Blood Fever +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Blood Fever + +**Type**: Enabler + +When you have no points in one or two Pools, you gain an asset to attacks or defense rolls (your choice). diff --git a/Compendium/Cypher/Abilities/B/Bloodlust.md b/Compendium/Cypher/Abilities/B/Bloodlust.md new file mode 100644 index 0000000..a2faef6 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bloodlust.md @@ -0,0 +1,18 @@ +--- +aliases: + - Bloodlust +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +points: + - 3 Might +--- + +# Bloodlust + +**Points**: 3 Might Points +**Type**: Enabler + +If you take down a foe, you can move a short distance, but only if you move toward another foe. You don’t need to spend the points until you know that the first foe is down. diff --git a/Compendium/Cypher/Abilities/B/Blurring-Speed.md b/Compendium/Cypher/Abilities/B/Blurring-Speed.md new file mode 100644 index 0000000..8f79ad6 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Blurring-Speed.md @@ -0,0 +1,18 @@ +--- +aliases: + - Blurring Speed +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +points: + - 7 Speed +--- + +# Blurring Speed + +**Points**: 7 Speed Points +**Type**: Enabler + +You move so quickly that until your next turn, you look like a blur. While you are blurred, if you apply Effort to a melee attack task or Speed defense task, you get a free level of Effort on that task; you can move a short distance as part of another action or a long distance as your entire action. diff --git a/Compendium/Cypher/Abilities/B/Bolt-Rider.md b/Compendium/Cypher/Abilities/B/Bolt-Rider.md new file mode 100644 index 0000000..9db3982 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bolt-Rider.md @@ -0,0 +1,18 @@ +--- +aliases: + - Bolt Rider +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 4 Intellect +--- + +# Bolt Rider + +**Points**: 4 Intellect Points +**Type**: Action + +You can move a long distance from one location to another almost instantaneously, carried by a bolt of lightning. You must be able to see the new location, and there must be no intervening barriers. diff --git a/Compendium/Cypher/Abilities/B/Bolts-of-Power.md b/Compendium/Cypher/Abilities/B/Bolts-of-Power.md new file mode 100644 index 0000000..d050720 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bolts-of-Power.md @@ -0,0 +1,18 @@ +--- +aliases: + - Bolts of Power +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 5 Intellect +--- + +# Bolts of Power + +**Points**: 5+ Intellect Points +**Type**: Action + +You blast a fan of lightning out to short range in an arc that is approximately 50 feet (15 m) wide at the end. This discharge inflicts 4 points of damage. If you apply Effort to increase the damage rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. diff --git a/Compendium/Cypher/Abilities/B/Bouncing-Shield.md b/Compendium/Cypher/Abilities/B/Bouncing-Shield.md new file mode 100644 index 0000000..942b1fe --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bouncing-Shield.md @@ -0,0 +1,15 @@ +--- +aliases: + - Bouncing Shield +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Bouncing Shield + +**Type**: Enabler + +When you use Throw Force Shield, instead of dissipating after one attack (whether it hits or misses), it will attack up to two additional targets within short range. Effort or other modifiers applied to the first attack affect all other targets as well. Whether you hit all, some, or none of your targets, the shield dissipates and then reforms in your grasp. (If you choose Bouncing Shield and have previously taken the Throw Force Shield ability, you have the option to exchange that ability for Healing Pulse.) diff --git a/Compendium/Cypher/Abilities/B/Brainwashing.md b/Compendium/Cypher/Abilities/B/Brainwashing.md new file mode 100644 index 0000000..7cdde5a --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Brainwashing.md @@ -0,0 +1,18 @@ +--- +aliases: + - Brainwashing +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 6 Intellect +--- + +# Brainwashing + +**Points**: 6+ Intellect Points +**Type**: Action + +You use trickery, well-spoken lies, and mind-affecting chemicals (or other means, like magic or high technology) to make others temporarily do what you want them to do. You control the actions of another creature you touch. This effect lasts for one minute. The target must be level 3 or lower. You can allow it to act freely or override its control on a case-by-case basis as long as you can see it. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the target or increase the duration by one minute. Thus, to control the mind of a level 6 target (three levels above the normal limit) or control a target for four minutes (three minutes above the normal duration), you must apply three levels of Effort. When the duration ends, the creature doesn’t remember being controlled or anything it did while under your influence. diff --git a/Compendium/Cypher/Abilities/B/Break-Their-Mind.md b/Compendium/Cypher/Abilities/B/Break-Their-Mind.md new file mode 100644 index 0000000..de6d546 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Break-Their-Mind.md @@ -0,0 +1,18 @@ +--- +aliases: + - Break Their Mind +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 7 Intellect +--- + +# Break Their Mind + +**Points**: 7+ Intellect Points +**Type**: Action + +Using your clever words and knowledge of others, and given a couple of rounds of conversation to gain a few specific pieces of context regarding your target, you can utter a sentence designed to cause your target immediate psychological distress. If the target can hear and understand you, it suffers 6 points of Intellect damage (ignores Armor) and forgets the last day of its life, which might mean it forgets you and how it came to be where it currently is. In addition to the normal options for using Effort, you can choose to use Effort to attempt to break the mind of one additional target who can hear and understand you. diff --git a/Compendium/Cypher/Abilities/B/Break-the-Line.md b/Compendium/Cypher/Abilities/B/Break-the-Line.md new file mode 100644 index 0000000..d337b24 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Break-the-Line.md @@ -0,0 +1,18 @@ +--- +aliases: + - Break the Line +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 4 Intellect +--- + +# Break the Line + +**Points**: 4 Intellect Points +**Type**: Action + +You have an eye for group discipline and hierarchy, even among your foes. If a group of foes is gaining any kind of benefit from working together, you can attempt to disrupt that benefit by pointing out the weak spot in the enemy’s line, formation, or swarm attack. This effect lasts for up to a minute or until all the affected foes spend a round assessing and resetting themselves to regain their normal advantage. diff --git a/Compendium/Cypher/Abilities/B/Break-the-Ranks.md b/Compendium/Cypher/Abilities/B/Break-the-Ranks.md new file mode 100644 index 0000000..cca824f --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Break-the-Ranks.md @@ -0,0 +1,18 @@ +--- +aliases: + - Break the Ranks +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 6 Speed +--- + +# Break the Ranks + +**Points**: 6 Speed Points +**Type**: Action + +You move up to a short distance and attack up to four different foes as a single action as long as they are all along your path. Any modifiers that apply to one attack apply to all the attacks you make. If you have another special ability that allows you to move and take an action, when you use Break the Ranks, you gain an asset to attacking these foes. diff --git a/Compendium/Cypher/Abilities/B/Breaker.md b/Compendium/Cypher/Abilities/B/Breaker.md new file mode 100644 index 0000000..0ef858e --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Breaker.md @@ -0,0 +1,15 @@ +--- +aliases: + - Breaker +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Breaker + +**Type**: Enabler + +You are trained in tasks related to damaging objects with the goal of breaking, piercing, or demolishing them. It is a Might action to damage an object, and on a success, the object moves one step down the object damage track. If the Might roll exceeds the difficulty by two steps, the object instead moves two steps down the object damage track. If the Might roll exceeds the difficulty by four steps, the object moves three steps down the object damage track and is immediately destroyed. Brittle material reduces the effective level of the object, while hard material like wood or stone adds 1 to the effective level or 2 for very hard objects like those made of metal. diff --git a/Compendium/Cypher/Abilities/B/Brute-Strike.md b/Compendium/Cypher/Abilities/B/Brute-Strike.md new file mode 100644 index 0000000..580bfc0 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Brute-Strike.md @@ -0,0 +1,18 @@ +--- +aliases: + - Brute Strike +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +points: + - 4 Might +--- + +# Brute Strike + +**Points**: 4 Might Points +**Type**: Enabler + +You deal 4 additional points of damage with all melee attacks until the end of the next round. diff --git a/Compendium/Cypher/Abilities/B/Buddy-System.md b/Compendium/Cypher/Abilities/B/Buddy-System.md new file mode 100644 index 0000000..bceed03 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Buddy-System.md @@ -0,0 +1,18 @@ +--- +aliases: + - Buddy System +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 3 Intellect +--- + +# Buddy System + +**Points**: 3 Intellect Points +**Type**: Action + +Choose one character standing next to you. That character becomes your buddy for ten minutes. You are trained in all tasks involving finding, healing, interacting with, and protecting your buddy. Also, while you stand next to your buddy, both of you have an asset on Speed defense tasks. You can have only one buddy at a time. diff --git a/Compendium/Cypher/Abilities/B/Built-In-Weaponry.md b/Compendium/Cypher/Abilities/B/Built-In-Weaponry.md new file mode 100644 index 0000000..d05c669 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Built-In-Weaponry.md @@ -0,0 +1,15 @@ +--- +aliases: + - Built-in Weaponry +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +--- + +# Built-in Weaponry + +**Type**: Action + +Biomechanical implants, a magical jewel fused to your forehead, or something just as wild now provides you with inherent weaponry. This allows you to fire a blast of energy up to long range that inflicts 5 points of damage. There is no cost for you to use this ability. diff --git a/Compendium/Cypher/Abilities/B/Burning-Light.md b/Compendium/Cypher/Abilities/B/Burning-Light.md new file mode 100644 index 0000000..2dd5966 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Burning-Light.md @@ -0,0 +1,18 @@ +--- +aliases: + - Burning Light +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 3 Intellect +--- + +# Burning Light + +**Points**: 3 Intellect Points +**Type**: Action + +You send a beam of light at a creature within long range and then tighten the beam until it burns, inflicting 5 points of damage. diff --git a/Compendium/Cypher/Abilities/B/Burst-of-Escape.md b/Compendium/Cypher/Abilities/B/Burst-of-Escape.md new file mode 100644 index 0000000..2de26e5 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Burst-of-Escape.md @@ -0,0 +1,18 @@ +--- +aliases: + - Burst of Escape +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Enabler +type: + - Enabler +points: + - 5 Speed +--- + +# Burst of Escape + +**Points**: 5 Speed Points +**Type**: Enabler + +You can take two separate actions this round, as long as one of them is to hide or to move in a direction that is not toward a foe. diff --git a/Compendium/Cypher/Abilities/B/Bypass-Barrier.md b/Compendium/Cypher/Abilities/B/Bypass-Barrier.md new file mode 100644 index 0000000..1331bb7 --- /dev/null +++ b/Compendium/Cypher/Abilities/B/Bypass-Barrier.md @@ -0,0 +1,18 @@ +--- +aliases: + - Bypass Barrier +tags: + - Cypher/Abilities/B + - Cypher/Abilities/Action +type: + - Action +points: + - 6 Intellect +--- + +# Bypass Barrier + +**Points**: 6+ Intellect Points +**Type**: Action + +You get past a door, force field, or other barrier up to 3 feet (1 m) thick that is blocking your way. Depending on the barrier, this might involve finding a weak spot you can push through, pressing the right button by luck, just breaking through, or even weirder explanations like touching a thin place between dimensions or an unexpected interaction with your equipment. The difficulty of the task is the level of the barrier. This ability allows you alone to pass through, not anyone else, and the way through closes at the end of your turn (which might mean you’re trapped on the far side). You have an asset in any attempts to get through it again. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum thickness of the barrier, each level adding 3 feet (1 m). diff --git a/Compendium/Cypher/Abilities/C/Call-Dead-Spirit.md b/Compendium/Cypher/Abilities/C/Call-Dead-Spirit.md new file mode 100644 index 0000000..0a7e711 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Call-Dead-Spirit.md @@ -0,0 +1,15 @@ +--- +aliases: [Call Dead Spirit] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [6 Intellect] +--- + +# Call Dead Spirit + +**Points**: 6 Intellect Points +**Type**: Action + +At your touch, the remains of a creature dead no longer than seven days appears as a manifest (and apparently physical) spirit, whose level is the same as it had in life. The raised spirit persists for up to a day (or less, if it accomplishes something important to it before then), after which it fades away and cannot return again. + +The raised spirit remembers everything it knew in life and possesses most of its previous abilities (though not necessarily its equipment). In addition, it gains the ability to become insubstantial as an action for up to a minute at a time. The raised spirit is not beholden to you, and it does not need to stay near you to remain manifest. diff --git a/Compendium/Cypher/Abilities/C/Call-Otherworldly-Spirit.md b/Compendium/Cypher/Abilities/C/Call-Otherworldly-Spirit.md new file mode 100644 index 0000000..6b7b14c --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Call-Otherworldly-Spirit.md @@ -0,0 +1,13 @@ +--- +aliases: [Call Otherworldly Spirit] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [6 Intellect] +--- + +# Call Otherworldly Spirit + +**Points**: 6 Intellect Points +**Type**: Action + +You summon a spirit creature that manifests for up to a day (or less, if it accomplishes something important to it before then), after which it fades away and cannot be summoned again. The spirit is a creature of level 6 or lower, and it can be substantial or insubstantial as it wishes (using an action to change). The spirit is not beholden to you, and it does not need to stay near you to remain manifest. diff --git a/Compendium/Cypher/Abilities/C/Call-Swarm.md b/Compendium/Cypher/Abilities/C/Call-Swarm.md new file mode 100644 index 0000000..8850a08 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Call-Swarm.md @@ -0,0 +1,13 @@ +--- +aliases: [Call Swarm] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [4 Intellect] +--- + +# Call Swarm + +**Points**: 4 Intellect Points +**Type**: Action + +If you’re in a location where it’s possible for the creatures from your Influence Swarm ability to come, you call a swarm of them for one hour. During this hour, they do as you telepathically command as long as they are within long range. They can swarm about and hinder any or all opponents’ tasks. While the creatures are in long range, you can speak to them telepathically and perceive through their senses. diff --git a/Compendium/Cypher/Abilities/C/Call-Through-Time.md b/Compendium/Cypher/Abilities/C/Call-Through-Time.md new file mode 100644 index 0000000..f561f26 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Call-Through-Time.md @@ -0,0 +1,15 @@ +--- +aliases: [Call Through Time] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [6 Intellect] +--- + +# Call Through Time + +**Points**: 6+ Intellect Points +**Type**: Action + +You call a creature or person of up to level 3 from the recent past, and it appears next to you. You can choose a creature that you’ve previously encountered (even if it is now dead), or (no more than once per day) you can allow the GM to determine the creature randomly. If you call a random creature, it has a 10 percent chance of being a creature of up to level 5. The creature has no memory of anything before being called by you, though it can speak and has the general knowledge a creature of its type should possess. The time-shifted creature does your bidding for as long as you concentrate on it, but you must use your action each turn to direct it; otherwise, it returns to the past. + +In addition to the normal options for using Effort, you can choose to use Effort to call a more powerful creature; each level of Effort used in this way increases the creature’s level by 1. For example, applying one level of Effort calls a specific creature of up to level 4 or a random creature with a 10 percent chance of being up to level 6. diff --git a/Compendium/Cypher/Abilities/C/Call-in-Favor.md b/Compendium/Cypher/Abilities/C/Call-in-Favor.md new file mode 100644 index 0000000..3d92f26 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Call-in-Favor.md @@ -0,0 +1,13 @@ +--- +aliases: [Call in Favor] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [4 Intellect] +--- + +# Call in Favor + +**Points**: 4 Intellect Points +**Type**: Action + +A guard, doctor, technician, or hired thug in the employ of or allied with a foe is secretly your ally or owes you a favor. When you call in the favor, the target does what they can to help you out of a specific fix (unties you, slips you a knife, leaves a cell door unlocked) in a way that minimizes their risk of revealing their divided loyalties to their employer or other allies. This ability is a difficulty 3 Intellect task. Each additional time you use this ability, the task is hindered by an additional step. The difficulty returns to 3 after you rest for ten hours. diff --git a/Compendium/Cypher/Abilities/C/Call-the-Storm.md b/Compendium/Cypher/Abilities/C/Call-the-Storm.md new file mode 100644 index 0000000..052e9bb --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Call-the-Storm.md @@ -0,0 +1,13 @@ +--- +aliases: [Call the Storm] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [7 Intellect] +--- + +# Call the Storm + +**Points**: 7+ Intellect Points +**Type**: Action + +If you are outside or in a location that has a ceiling at least 300 feet (90 m) above the floor, you summon a boiling layer of lightning-lit, rumbling clouds up to 1,500 feet (460 m) in diameter for ten minutes. During daylight hours, natural illumination beneath the storm is reduced to dim light. While the storm rages, you can use an action to send a lightning bolt from the cloud to attack a target you can see directly, inflicting 4 points of damage (you can spend Effort normally on each individual lightning bolt attack). Three actions to initiate; action to call down a lightning strike. diff --git a/Compendium/Cypher/Abilities/C/Calm-Stranger.md b/Compendium/Cypher/Abilities/C/Calm-Stranger.md new file mode 100644 index 0000000..49dfa8c --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Calm-Stranger.md @@ -0,0 +1,13 @@ +--- +aliases: [Calm Stranger] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [2 intellect] +--- + +# Calm Stranger + +**Points**: 2+ Intellect Points +**Type**: Action + +You can cause one intelligent creature to remain calm as you speak. The creature doesn’t need to speak your language, but it must be able to see you. It remains calm as long as you focus all your attention on it and it is not attacked or otherwise threatened. In addition to the normal options for using Effort, you can choose to use Effort to calm additional creatures allied with your initial target, one additional creature per level of Effort applied. diff --git a/Compendium/Cypher/Abilities/C/Calm.md b/Compendium/Cypher/Abilities/C/Calm.md new file mode 100644 index 0000000..8744c90 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Calm.md @@ -0,0 +1,13 @@ +--- +aliases: [Calm] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [3 Intellect] +--- + +# Calm + +**Points**: 3 Intellect Points +**Type**: Action + +Through jokes, song, or other art, you prevent a living foe from attacking anyone or anything for one round. diff --git a/Compendium/Cypher/Abilities/C/Capable-Warrior.md b/Compendium/Cypher/Abilities/C/Capable-Warrior.md new file mode 100644 index 0000000..ad076d6 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Capable-Warrior.md @@ -0,0 +1,8 @@ +--- +aliases: [Capable Warrior] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Capable Warrior + +Your attacks deal 1 additional point of damage. diff --git a/Compendium/Cypher/Abilities/C/Captivate-or-Inspire.md b/Compendium/Cypher/Abilities/C/Captivate-or-Inspire.md new file mode 100644 index 0000000..cc48909 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Captivate-or-Inspire.md @@ -0,0 +1,11 @@ +--- +aliases: [Captivate or Inspire] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +--- + +# Captivate or Inspire + +**Type**: Action + +You can use this ability in one of two ways. Either your words keep the attention of all NPCs that hear them for as long as you speak, or your words inspire all NPCs that hear them to function as if they were one level higher for the next hour. In either case, you choose which NPCs are affected. If anyone in the crowd is attacked while you’re trying to speak to them, you lose the crowd’s attention. diff --git a/Compendium/Cypher/Abilities/C/Captivate-with-Starshine.md b/Compendium/Cypher/Abilities/C/Captivate-with-Starshine.md new file mode 100644 index 0000000..e6296e9 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Captivate-with-Starshine.md @@ -0,0 +1,11 @@ +--- +aliases: [Captivate With Starshine] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +--- + +# Captivate With Starshine + +**Type**: Action + +For as long as you speak, you keep the attention of all level 2 or lower NPCs who can hear you. If you also have the [[Compendium/Cypher/Abilities/E/Enthrall|Enthrall]] ability, you can similarly captivate all level 3 NPCs. diff --git a/Compendium/Cypher/Abilities/C/Car-Surfer.md b/Compendium/Cypher/Abilities/C/Car-Surfer.md new file mode 100644 index 0000000..004be93 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Car-Surfer.md @@ -0,0 +1,8 @@ +--- +aliases: [Car Surfer] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Car Surfer + +You can stand or move about on a moving vehicle (such as on the hood, on the roof, in the open door well, etc.) with a reasonable expectation of not falling off. Unless the vehicle veers sharply, stops suddenly, or otherwise engages in extreme maneuvers, standing or moving about on a moving vehicle is a routine task for you. If the vehicle engages in extreme maneuvers like those described, any tasks to remain on the vehicle’s surface are eased. diff --git a/Compendium/Cypher/Abilities/C/Careful-Aim.md b/Compendium/Cypher/Abilities/C/Careful-Aim.md new file mode 100644 index 0000000..adff3ca --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Careful-Aim.md @@ -0,0 +1,8 @@ +--- +aliases: [Careful Aim] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Careful Aim + +You are trained in attacks with all weapons that you throw. diff --git a/Compendium/Cypher/Abilities/C/Careful-Shot.md b/Compendium/Cypher/Abilities/C/Careful-Shot.md new file mode 100644 index 0000000..87e34af --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Careful-Shot.md @@ -0,0 +1,8 @@ +--- +aliases: [Careful Shot] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Careful Shot + +You can spend points from either your Speed Pool or your Intellect Pool to apply levels of Effort to increase your gun damage. Each level of Effort adds 3 points of damage to a successful attack, and if you spend a turn lining up your shot, each level of Effort instead adds 5 points of damage to a successful attack. diff --git a/Compendium/Cypher/Abilities/C/Cast-Illusion.md b/Compendium/Cypher/Abilities/C/Cast-Illusion.md new file mode 100644 index 0000000..8b8cebb --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Cast-Illusion.md @@ -0,0 +1,8 @@ +--- +aliases: [Cast Illusion] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Cast Illusion + +You can increase the range at which you create and maintain your immediate-range illusions (such as from Minor Illusion) to anywhere within short range that you can perceive. diff --git a/Compendium/Cypher/Abilities/C/Castigate.md b/Compendium/Cypher/Abilities/C/Castigate.md new file mode 100644 index 0000000..a544811 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Castigate.md @@ -0,0 +1,13 @@ +--- +aliases: [Castigate] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [4 Intellect] +--- + +# Castigate + +**Points**: 4 Intellect Points +**Type**: Action + +You intimidate any opponent within long range who understands speech (even if it is not your language) so much that they lose their next action and all the rest of their actions are hindered for one minute. Each additional time you attempt this ability against the same target, you must apply one more level of Effort than you applied on the previous attempt. diff --git a/Compendium/Cypher/Abilities/C/Celebrity-Talent.md b/Compendium/Cypher/Abilities/C/Celebrity-Talent.md new file mode 100644 index 0000000..1ec1bc4 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Celebrity-Talent.md @@ -0,0 +1,8 @@ +--- +aliases: [Celebrity Talent] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Celebrity Talent + +You are trained in two of the following areas: writing, journalism, a particular style of art, a particular sport, chess, science communication, acting, news presentation, or some related noncombat skill that led to your celebrity. diff --git a/Compendium/Cypher/Abilities/C/Center-of-Attention.md b/Compendium/Cypher/Abilities/C/Center-of-Attention.md new file mode 100644 index 0000000..9952314 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Center-of-Attention.md @@ -0,0 +1,13 @@ +--- +aliases: [Center of Attention] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [5 Intellect] +--- + +# Center of Attention + +**Points**: 5 Intellect Points +**Type**: Action + +A literal (or metaphorical, depending on the genre) beam of pure radiance descends from on high and spotlights you. All creatures you choose within immediate range fall to their knees and lose their next action. Affected targets cannot defend themselves and are treated as helpless. diff --git a/Compendium/Cypher/Abilities/C/Chamber-of-Dreams.md b/Compendium/Cypher/Abilities/C/Chamber-of-Dreams.md new file mode 100644 index 0000000..95313d1 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Chamber-of-Dreams.md @@ -0,0 +1,15 @@ +--- +aliases: [Chamber of Dreams] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [8 Intellect] +--- + +# Chamber of Dreams + +**Points**: 8 Intellect Points +**Type**: Action + +You and your allies can step into a chamber of dreams, decorated as you wish, that contains a number of doors. The doors correspond with other locations that you have visited or know reasonably well. Stepping through one of the doors delivers you to the desired location. This is a difficulty 2 Intellect-based task (which could be modified upward by the GM if the location is warded). + +Action to step into chamber of dreams; action to move through a door in the chamber. diff --git a/Compendium/Cypher/Abilities/C/Change-the-Paradigm.md b/Compendium/Cypher/Abilities/C/Change-the-Paradigm.md new file mode 100644 index 0000000..613e400 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Change-the-Paradigm.md @@ -0,0 +1,13 @@ +--- +aliases: [Change the Paradigm] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [6 Intellect] +--- + +# Change the Paradigm + +**Points**: 6+ Intellect Points +**Type**: Action + +You sway the worldview of a creature you spend at least one round speaking to, as long as it can understand you. The creature changes its mind on a significant belief, which could include something as straightforward as helping you instead of trying to kill you, or it could be something more esoteric. This effect lasts for at least ten minutes, but it can last longer if the creature wasn’t previously your foe. During this time, the creature takes actions in accordance with the wisdom you have imparted to it. The target must be level 2 or lower. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the target by one for each level of Effort applied. diff --git a/Compendium/Cypher/Abilities/C/Charge.md b/Compendium/Cypher/Abilities/C/Charge.md new file mode 100644 index 0000000..fa3f9b4 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Charge.md @@ -0,0 +1,13 @@ +--- +aliases: [Charge] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [1 Intellect] +--- + +# Charge + +**Points**: 1+ Intellect Points +**Type**: Action + +You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. diff --git a/Compendium/Cypher/Abilities/C/Charging-Horde.md b/Compendium/Cypher/Abilities/C/Charging-Horde.md new file mode 100644 index 0000000..9daba1b --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Charging-Horde.md @@ -0,0 +1,13 @@ +--- +aliases: [Charging Horde] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [7 Might] +--- + +# Charging Horde + +**Points**: 7 Might Points +**Type**: Action + +You and two or more of your followers next to you can act like a single creature to make a charge attack. When you do, all of you move up to a short distance, during which time you can attack anything that comes within immediate range along your path with an asset to the attack. Targets that take damage take an additional 3 points and are knocked prone. diff --git a/Compendium/Cypher/Abilities/C/Charm-Machine.md b/Compendium/Cypher/Abilities/C/Charm-Machine.md new file mode 100644 index 0000000..3c28041 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Charm-Machine.md @@ -0,0 +1,13 @@ +--- +aliases: [Charm Machine] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 intellect] +--- + +# Charm Machine + +**Points**: 2 Intellect Points +**Type**: Action + +You convince an unintelligent machine to “like” you. A machine that likes you is 50 percent less likely to function if said function would cause you harm. Thus, if a foe attempts to detonate a bomb near you controlled by a detonator that likes you, there is a 50 percent chance that it won’t explode. diff --git a/Compendium/Cypher/Abilities/C/Cloak-of-Oppurtinity.md b/Compendium/Cypher/Abilities/C/Cloak-of-Oppurtinity.md new file mode 100644 index 0000000..999120e --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Cloak-of-Oppurtinity.md @@ -0,0 +1,13 @@ +--- +aliases: [Cloak of Opportunity] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [5 Intellect] +--- + +# Cloak of Opportunity + +**Points**: 5 Intellect Points +**Type**: Action + +You set small objects from the environment (rocks, broken items, clumps of dirt, and so on) swirling about you for up to ten minutes, which grants you +2 Armor. diff --git a/Compendium/Cypher/Abilities/C/Closed-Mind.md b/Compendium/Cypher/Abilities/C/Closed-Mind.md new file mode 100644 index 0000000..b4884e5 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Closed-Mind.md @@ -0,0 +1,8 @@ +--- +aliases: [Closed Mind] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Closed Mind + +You are trained in Intellect defense tasks and have +2 Armor against damage that selectively targets your Intellect Pool (which normally ignores Armor). diff --git a/Compendium/Cypher/Abilities/C/Cloud-Personal-Memories.md b/Compendium/Cypher/Abilities/C/Cloud-Personal-Memories.md new file mode 100644 index 0000000..54f265d --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Cloud-Personal-Memories.md @@ -0,0 +1,13 @@ +--- +aliases: [Cloud Personal Memories] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [3 Intellect] +--- + +# Cloud Personal Memories + +**Points**: 3 Intellect Points +**Type**: Action + +If you interact with or study a target for at least a round, you gain a sense of how its mind works, which you can use against it in the most blunt fashion possible. You can attempt to confuse it and make it forget what’s just happened. On a success, you erase up to the last five minutes of its memory. diff --git a/Compendium/Cypher/Abilities/C/Coaxing-Power.md b/Compendium/Cypher/Abilities/C/Coaxing-Power.md new file mode 100644 index 0000000..3bd2c58 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Coaxing-Power.md @@ -0,0 +1,13 @@ +--- +aliases: [Coaxing Power] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 intellect] +--- + +# Coaxing Power + +**Points**: 2 Intellect Points +**Type**: Action + +You boost the power or function of a machine so that it operates at one level higher than normal for one hour. diff --git a/Compendium/Cypher/Abilities/C/Cognizant-Offense.md b/Compendium/Cypher/Abilities/C/Cognizant-Offense.md new file mode 100644 index 0000000..85b8268 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Cognizant-Offense.md @@ -0,0 +1,8 @@ +--- +aliases: [Cognizant Offense] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Cognizant Offense + +During combat, your brain shifts into a sort of battle mode where all potential attacks you could make are plotted on vector graphs in your mind’s eye, which always provides the best option. Your attacks are eased. diff --git a/Compendium/Cypher/Abilities/C/Cold-Burst.md b/Compendium/Cypher/Abilities/C/Cold-Burst.md new file mode 100644 index 0000000..1cd9d4e --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Cold-Burst.md @@ -0,0 +1,13 @@ +--- +aliases: [Cold Burst] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [5 Intellect] +--- + +# Cold Burst + +**Points**: 5+ Intellect Points +**Type**: Action + +You emit a burst of cold in all directions, up to short range. All within the burst (except you) take 5 points of damage. If you apply Effort to increase the damage rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. diff --git a/Compendium/Cypher/Abilities/C/Colossal.md b/Compendium/Cypher/Abilities/C/Colossal.md new file mode 100644 index 0000000..ed9fd7e --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Colossal.md @@ -0,0 +1,8 @@ +--- +aliases: [Colossal] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Colossal + +When you use Enlarge, you can choose to grow up to a base height of 60 feet (18 m). When you do, you add 5 more temporary points to your Might Pool (plus any from Gargantuan and Bigger), and you deal an additional 2 points of damage with melee attacks (plus any from your Huge ability). For each level of Effort you apply to increase your height further, your total height increases by 10 feet (3 m), and you add 1 more point to your Might Pool. Thus, the first time you use Enlarge after a ten-hour recovery roll, if you apply two levels of Effort, your base height is 80 feet (24 m), and you add a total of 17 temporary points to your Might Pool. diff --git a/Compendium/Cypher/Abilities/C/Combat-Challenge.md b/Compendium/Cypher/Abilities/C/Combat-Challenge.md new file mode 100644 index 0000000..add2781 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Combat-Challenge.md @@ -0,0 +1,8 @@ +--- +aliases: [Combat Challenge] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Combat Challenge + +All attempted tasks that draw an attack to yourself (and away from someone else) are eased by two steps. diff --git a/Compendium/Cypher/Abilities/C/Combat-Prowess.md b/Compendium/Cypher/Abilities/C/Combat-Prowess.md new file mode 100644 index 0000000..8a965b2 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Combat-Prowess.md @@ -0,0 +1,8 @@ +--- +aliases: [Combat Prowess] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Combat Prowess + +You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks. diff --git a/Compendium/Cypher/Abilities/C/Command-Machine.md b/Compendium/Cypher/Abilities/C/Command-Machine.md new file mode 100644 index 0000000..fb26c48 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Command-Machine.md @@ -0,0 +1,13 @@ +--- +aliases: [Command Machine] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [4 Intellect] +--- + +# Command Machine + +**Points**: 4 Intellect Points +**Type**: Action + +If you’ve charmed an unintelligent machine or have spoken telepathically with an intelligent machine, you can attempt to command it to take one action within its capabilities on its next turn. (If you use this ability to command an intelligent machine, it likely becomes hostile to you afterward.) diff --git a/Compendium/Cypher/Abilities/C/Command-Metal.md b/Compendium/Cypher/Abilities/C/Command-Metal.md new file mode 100644 index 0000000..87129e7 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Command-Metal.md @@ -0,0 +1,13 @@ +--- +aliases: [Command Metal] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [5 Intellect] +--- + +# Command Metal + +**Points**: 5 Intellect Points +**Type**: Action + +You reshape a metallic item as you desire. The item must be within sight and within short range, and its mass can be no greater than your own. You can affect multiple items at once as long as their combined mass falls within these limits. You can fuse multiple items together. You can use this power to destroy a metal object (as the [[Compendium/Cypher/Abilities/D/Destroy-Metal|Destroy Metal]] ability), or you can craft it into another desired shape (crudely, unless you have the proper crafting skills). You can then move the new object anywhere within range. For example, you could take a few metal shields, fuse them together, and use the resulting shape to block a doorway. You can use this ability to make an attack—causing a foe’s armor to constrict, rendering a metal item into shards that you fling across the battlefield, and so on—against one target within short range. Regardless of the form of the attack, it is an Intellect action that deals 7 points of damage. diff --git a/Compendium/Cypher/Abilities/C/Command-Spirit.md b/Compendium/Cypher/Abilities/C/Command-Spirit.md new file mode 100644 index 0000000..53b386d --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Command-Spirit.md @@ -0,0 +1,13 @@ +--- +aliases: [Command Spirit] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [4 Intellect] +--- + +# Command Spirit + +**Points**: 3 Intellect Points +**Type**: Action + +You can command a spirit or animated dead creature of up to level 5 within short range. If you are successful, the target cannot attack you for one minute, during which time it follows your verbal commands if it can hear and understand you. diff --git a/Compendium/Cypher/Abilities/C/Command.md b/Compendium/Cypher/Abilities/C/Command.md new file mode 100644 index 0000000..6c4164c --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Command.md @@ -0,0 +1,13 @@ +--- +aliases: [Command] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [3 Intellect] +--- + +# Command + +**Points**: 3 Intellect Points +**Type**: Action + +Through sheer force of will, you can issue a simple imperative command to a single living creature, who then attempts to carry out your command as its next action. The creature must be within short range and able to understand you. The command can’t inflict direct harm on the creature or its allies, so “Commit suicide” won’t work, but “Flee” might. In addition, the command can require the creature to take only one action, so “Unlock the door” might work, but “Unlock the door and run through it” won’t. A commanded creature can still defend itself normally and return an attack if one is made on it. If you possess another ability that allows you to command a creature, you can target two creatures at once as your base effect if you use either ability. diff --git a/Compendium/Cypher/Abilities/C/Communication.md b/Compendium/Cypher/Abilities/C/Communication.md new file mode 100644 index 0000000..0c69ea3 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Communication.md @@ -0,0 +1,13 @@ +--- +aliases: [Communication] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 intellect] +--- + +# Communication + +**Points**: 2 Intellect Points +**Type**: Action + +You can convey a basic concept to a creature that normally can’t speak or understand speech. The creature can also give you a very basic answer to a simple question. diff --git a/Compendium/Cypher/Abilities/C/Community-Activist.md b/Compendium/Cypher/Abilities/C/Community-Activist.md new file mode 100644 index 0000000..a40cca5 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Community-Activist.md @@ -0,0 +1,8 @@ +--- +aliases: [Community Activist] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Community Activist + +When speaking to others in a community you have a strong connection to, you are trained in persuasion and intimidation tasks about topics that directly relate to the community. diff --git a/Compendium/Cypher/Abilities/C/Community-Knowledge.md b/Compendium/Cypher/Abilities/C/Community-Knowledge.md new file mode 100644 index 0000000..3576114 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Community-Knowledge.md @@ -0,0 +1,13 @@ +--- +aliases: [Community Knowledge] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 intellect] +--- + +# Community Knowledge + +**Points**: 2 Intellect Points +**Type**: Action + +If you’ve invested yourself in a community and have spent at least a few months living there, you can learn things about it through a variety of methods. Sometimes contacts slip the information to you. Other times, you’re able to draw conclusions simply by what you can see and hear. When you use this ability, you can ask the GM one question about the community and get a very short answer. diff --git a/Compendium/Cypher/Abilities/C/Computer-Programming.md b/Compendium/Cypher/Abilities/C/Computer-Programming.md new file mode 100644 index 0000000..c78bdd7 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Computer-Programming.md @@ -0,0 +1,8 @@ +--- +aliases: [Computer Programming] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Computer Programming + +You are trained in using (and exploiting) computer software, you know one or more computer languages well enough to write basic programs, and you are fluent in internet protocol. diff --git a/Compendium/Cypher/Abilities/C/Concussion.md b/Compendium/Cypher/Abilities/C/Concussion.md new file mode 100644 index 0000000..b04bd3c --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Concussion.md @@ -0,0 +1,13 @@ +--- +aliases: [Concussion] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [7 Intellect] +--- + +# Concussion + +**Points**: 7 Intellect Points +**Type**: Action + +You cause a pulse of concussive force to explode out from a point you choose within long range. The pulse extends up to short range in all directions, dealing 5 points of damage to everything in the area. Even if you fail the attack roll, targets in the area take 1 point of damage. diff --git a/Compendium/Cypher/Abilities/C/Concussive-Blast.md b/Compendium/Cypher/Abilities/C/Concussive-Blast.md new file mode 100644 index 0000000..bc33038 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Concussive-Blast.md @@ -0,0 +1,13 @@ +--- +aliases: [Concussive Blast] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 intellect] +--- + +# Concussive Blast + +**Points**: 2 Intellect Points +**Type**: Action + +You release a beam of pure force that smashes into a creature within short range, inflicting 5 points of damage and moving it back an immediate distance. diff --git a/Compendium/Cypher/Abilities/C/Confidence-Artist.md b/Compendium/Cypher/Abilities/C/Confidence-Artist.md new file mode 100644 index 0000000..d8aa809 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Confidence-Artist.md @@ -0,0 +1,8 @@ +--- +aliases: [Confidence Artist] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +--- + +# Confidence Artist + +When you’re hacking into a computer system, running a con, picking a pocket, fooling or tricking a dupe, sneaking something by a guard, and so on, you gain an asset on the task. diff --git a/Compendium/Cypher/Abilities/C/Confounding-Banter.md b/Compendium/Cypher/Abilities/C/Confounding-Banter.md new file mode 100644 index 0000000..01d0a5b --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Confounding-Banter.md @@ -0,0 +1,13 @@ +--- +aliases: [Confounding Banter] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [4 Intellect] +--- + +# Confounding Banter + +**Points**: 4 Intellect Points +**Type**: Action + +You spew a stream of nonsense to distract a foe within immediate range. On a successful Intellect roll, your defense roll against the creature’s next attack before the end of the next round is eased. diff --git a/Compendium/Cypher/Abilities/C/Confuse-Enemy.md b/Compendium/Cypher/Abilities/C/Confuse-Enemy.md new file mode 100644 index 0000000..49a69a1 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Confuse-Enemy.md @@ -0,0 +1,13 @@ +--- +aliases: [Confuse Enemy] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +points: [4 Intellect] +--- + +# Confuse Enemy + +**Points**: 4 Intellect Points +**Type**: Enabler + +Through a clever bit of misdirection involving a flourish of your coat, ducking at just the right moment, or a similar stratagem, you can attempt to redirect a physical melee attack that would otherwise hit you. When you do, the misdirected attack hits another creature you choose within immediate range of both you and the attacking foe. This ability is a difficulty 2 Intellect task. diff --git a/Compendium/Cypher/Abilities/C/Conjuration.md b/Compendium/Cypher/Abilities/C/Conjuration.md new file mode 100644 index 0000000..76deabb --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Conjuration.md @@ -0,0 +1,13 @@ +--- +aliases: [Conjuration] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [7 Intellect] +--- + +# Conjuration + +**Points**: 7 Intellect Points +**Type**: Action + +You produce, as if from thin air, a level 5 creature of a kind you have previously encountered. The creature remains for one minute and then returns home. While present, the creature acts as you direct, but this requires no action on your part. diff --git a/Compendium/Cypher/Abilities/C/Connected.md b/Compendium/Cypher/Abilities/C/Connected.md new file mode 100644 index 0000000..d92176e --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Connected.md @@ -0,0 +1,11 @@ +--- +aliases: [Connected] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +--- + +# Connected + +**Type**: Enabler + +You know people who get things done—not just respected people in positions of authority, but also a variety of online hackers and regular street criminals. These people are not necessarily your friends and might not be trustworthy, but they owe you a favor. You and the GM should work out the details of your contacts. diff --git a/Compendium/Cypher/Abilities/C/Contortionist.md b/Compendium/Cypher/Abilities/C/Contortionist.md new file mode 100644 index 0000000..4785304 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Contortionist.md @@ -0,0 +1,13 @@ +--- +aliases: [Contortionist] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +points: [2 Speed] +--- + +# Contortionist + +**Points**: 2 Speed Points +**Type**: Enabler + +You can wriggle free from bindings or squeeze through a tight spot. You are trained in escaping. When you use an action to escape or move through a tight area, you can immediately use another action. You may use this action only to move. diff --git a/Compendium/Cypher/Abilities/C/Control-Machine.md b/Compendium/Cypher/Abilities/C/Control-Machine.md new file mode 100644 index 0000000..e1fae0b --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Control-Machine.md @@ -0,0 +1,13 @@ +--- +aliases: [Control Machine] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [6 Intellect] +--- + +# Control Machine + +**Points**: 6 Intellect Points +**Type**: Action + +You can attempt to control the functions of any machine, intelligent or otherwise, within short range for ten minutes. diff --git a/Compendium/Cypher/Abilities/C/Control-Swarm.md b/Compendium/Cypher/Abilities/C/Control-Swarm.md new file mode 100644 index 0000000..6264031 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Control-Swarm.md @@ -0,0 +1,13 @@ +--- +aliases: [Control Swarm] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 intellect] +--- + +# Control Swarm + +**Points**: 2 Intellect Points +**Type**: Action + +Your swarm creatures from your Influence Swarm ability within short range do as you telepathically command for ten minutes. Even common insects (level 0) in large enough numbers can swarm about a single creature and hinder its tasks. diff --git a/Compendium/Cypher/Abilities/C/Control-Weather.md b/Compendium/Cypher/Abilities/C/Control-Weather.md new file mode 100644 index 0000000..7dff4f4 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Control-Weather.md @@ -0,0 +1,13 @@ +--- +aliases: [Control Weather] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [10 Intellect] +--- + +# Control Weather + +**Points**: 10 Intellect Points +**Type**: Action + +You change the weather in your general region. If performed indoors, this creates minor effects, such as mist, mild temperature changes, and so on. If performed outside, you can create rain, fog, snow, wind, or any other kind of normal (not overly severe) weather. The change lasts for a natural length of time so that a storm might last for an hour, fog for two or three hours, and snow for a few hours (or for ten minutes if it’s out of season). For the first ten minutes after activating this ability, you can create more dramatic and specific effects, such as lightning strikes, giant hailstones, twisters, hurricane-force winds, and so on. These effects must occur within 1,000 feet (300 m) of your location. You must spend your turn concentrating to create an effect or maintain it in a new round. These effects inflict 6 points of damage each round. If you have this ability from another source, the cost for the ability is 7 Intellect points instead of 10. If you already have the Storm Seed ability, you can immediately replace it with a new ability of the same tier. diff --git a/Compendium/Cypher/Abilities/C/Control-the-Field.md b/Compendium/Cypher/Abilities/C/Control-the-Field.md new file mode 100644 index 0000000..76b495e --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Control-the-Field.md @@ -0,0 +1,13 @@ +--- +aliases: [Control the Field] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [1 Might] +--- + +# Control the Field + +**Points**: 1 Might Point +**Type**: Action + +This melee attack inflicts 1 less point of damage than normal, and regardless of whether you hit the target, you maneuver it into a position you desire within immediate range. diff --git a/Compendium/Cypher/Abilities/C/Control-the-Savage.md b/Compendium/Cypher/Abilities/C/Control-the-Savage.md new file mode 100644 index 0000000..e5b8306 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Control-the-Savage.md @@ -0,0 +1,13 @@ +--- +aliases: [Control the Savage] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [6 Intellect] +--- + +# Control the Savage + +**Points**: 6 Intellect Points +**Type**: Action + +You can control a calm nonhuman beast within 30 feet (9 m). You control it for as long as you focus all your attention on it, using your turn each round. The GM has final say over what counts as a nonhuman beast, but unless some kind of deception is at work, you should know whether you can affect a creature before you attempt to use this ability on it. Aliens, extradimensional entities, very intelligent creatures, and robots never count. diff --git a/Compendium/Cypher/Abilities/C/Controlled-Change.md b/Compendium/Cypher/Abilities/C/Controlled-Change.md new file mode 100644 index 0000000..94a3bc4 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Controlled-Change.md @@ -0,0 +1,11 @@ +--- +aliases: [Controlled Change] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +--- + +# Controlled Change + +**Type**: Action + +You can try to use your Beast Form ability to change into your beast form on any night you wish (a difficulty 3 Intellect task). Any transformations you make using this power are in addition to the five nights per month that you change involuntarily. diff --git a/Compendium/Cypher/Abilities/C/Controlled-Fall.md b/Compendium/Cypher/Abilities/C/Controlled-Fall.md new file mode 100644 index 0000000..beb25cd --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Controlled-Fall.md @@ -0,0 +1,11 @@ +--- +aliases: [Controlled Fall] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +--- + +# Controlled Fall + +**Type**: Enabler + +When you fall while you are able to use actions and within reach of a vertical surface, you can attempt to slow your fall. Make a Speed roll with a difficulty of 1 for every 20 feet (6 m) you fall. On a success, you take half damage from the fall. If you reduce the difficulty to 0, you take no damage. diff --git a/Compendium/Cypher/Abilities/C/Coordinated-Effort.md b/Compendium/Cypher/Abilities/C/Coordinated-Effort.md new file mode 100644 index 0000000..e7779ce --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Coordinated-Effort.md @@ -0,0 +1,13 @@ +--- +aliases: [Coordinated Effort] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [3 Intellect] +--- + +# Coordinated Effort + +**Points**: 3 Intellect Points +**Type**: Action + +When you and the duplicate from your [[Compendium/Cypher/Abilities/D/Duplicate|Duplicate]] ability would attack the same creature, you can choose to make one attack roll with an asset. If you hit, you inflict damage with both attacks and treat the attacks as if they were one attack for the purpose of subtracting Armor from the damage. diff --git a/Compendium/Cypher/Abilities/C/Copy-Power.md b/Compendium/Cypher/Abilities/C/Copy-Power.md new file mode 100644 index 0000000..b1b44f1 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Copy-Power.md @@ -0,0 +1,21 @@ +--- +aliases: [Copy Power] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [2 intellect] +--- + +# Copy Power + +**Points**: 2+ Intellect Points +**Type**: Action + +You can copy someone else's superpower for an hour, performing it as if it were natural for you. Within the past hour, you must have touched the creature whose power you want to copy (an attack roll) and must have seen that ability used by them. Choose the power you want to copy, and the GM chooses an appropriate low-tier ability that most closely resembles that power. For example, if you're battling a supervillain who can create blasts of force, if you copy that ability, you gain a low-tier ability that creates a blast of force. + +In addition to the point cost of Copy Power, you must pay the Might, Speed, or Intellect cost (if any) of the equivalent ability that the GM chose. For example, if you want to copy a supervillain's force blast, the GM will probably decide that's equivalent to Onslaught (167), so you'd pay 2 Intellect points to activate Copy Power and 1 Intellect point to use Onslaught. + +You can copy only one power at a time; copying another one ends any other power you're copying with this ability. + +Copy Power doesn't copy effects of a power that permanently adds points to your Pools, such as [[Compendium/Cypher/Abilities/E/Enhanced-Body|Enhanced Body]] (134). + +In addition to the normal options for using Effort, you can choose to use Effort to copy an ability you saw longer than one hour ago; each level of Effort used in this way extends the time period by one hour. diff --git a/Compendium/Cypher/Abilities/C/Counter-Danger.md b/Compendium/Cypher/Abilities/C/Counter-Danger.md new file mode 100644 index 0000000..74824e8 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Counter-Danger.md @@ -0,0 +1,13 @@ +--- +aliases: [Counter Danger] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [4 Intellect] +--- + +# Counter Danger + +**Points**: 4 Intellect Points +**Type**: Action + +You negate a source of potential danger related to one creature or object within immediate distance for one minute (instead of one round, as with Foil Danger). This could be a weapon or device held by someone, a creature’s natural ability, or a trap triggered by a pressure plate. You can also try to counter an action (like moving or making a conventional mundane attack with a weapon, a claw, etc.). diff --git a/Compendium/Cypher/Abilities/C/Countermeasures.md b/Compendium/Cypher/Abilities/C/Countermeasures.md new file mode 100644 index 0000000..e3968db --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Countermeasures.md @@ -0,0 +1,13 @@ +--- +aliases: [Countermeasures] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [4 Intellect] +--- + +# Countermeasures + +**Points**: 4 Intellect Points +**Type**: Action + +You immediately end one ongoing effect (such as an effect created by a character ability) within immediate range. Alternatively, you can use this as a defense action to cancel any incoming ability targeted at you, or you can cancel any device or the effect of any device for 1d6 rounds. You must touch the effect or device to cancel it. diff --git a/Compendium/Cypher/Abilities/C/Courageous.md b/Compendium/Cypher/Abilities/C/Courageous.md new file mode 100644 index 0000000..10ca52c --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Courageous.md @@ -0,0 +1,11 @@ +--- +aliases: [Courageous] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +--- + +# Courageous + +**Type**: Enabler + +You are trained in Intellect defense tasks and initiative tasks. diff --git a/Compendium/Cypher/Abilities/C/Crafter.md b/Compendium/Cypher/Abilities/C/Crafter.md new file mode 100644 index 0000000..0f94abd --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Crafter.md @@ -0,0 +1,11 @@ +--- +aliases: [Crafter] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +--- + +# Crafter + +**Type**: Enabler + +You are trained in the crafting of two kinds of items. diff --git a/Compendium/Cypher/Abilities/C/Create-Deadly-Poison.md b/Compendium/Cypher/Abilities/C/Create-Deadly-Poison.md new file mode 100644 index 0000000..61debf1 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Create-Deadly-Poison.md @@ -0,0 +1,13 @@ +--- +aliases: [Create Deadly Poison] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [3 Intellect] +--- + +# Create Deadly Poison + +**Points**: 3+ Intellect Points +**Type**: Action + +You create one dose of a level 2 poison that either inflicts 5 points of damage or hinders the poisoned creature’s actions for ten minutes (your choice each time you create the poison). You can apply this poison to a weapon, food, or drink as part of the action of creating it. In addition to the normal options for using Effort, you can choose to use Effort to increase the level of the poison; each level of Effort used in this way increases the poison level by 1. If unused, the poison loses its potency after one hour. diff --git a/Compendium/Cypher/Abilities/C/Create-Water.md b/Compendium/Cypher/Abilities/C/Create-Water.md new file mode 100644 index 0000000..43e420c --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Create-Water.md @@ -0,0 +1,13 @@ +--- +aliases: [Create Water] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 intellect] +--- + +# Create Water + +**Points**: 2 Intellect Points +**Type**: Action + +You cause water to bubble up from a spot on the ground you can see. The water flows from that spot for one minute, creating about 1 gallon (4 liters) by the time it stops. diff --git a/Compendium/Cypher/Abilities/C/Create.md b/Compendium/Cypher/Abilities/C/Create.md new file mode 100644 index 0000000..ad9435e --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Create.md @@ -0,0 +1,13 @@ +--- +aliases: [Create] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [7 Intellect] +--- + +# Create + +**Points**: 7 Intellect Points +**Type**: Action + +You create something from nothing. You can create any item you choose that would ordinarily have a difficulty of 5 or lower (using the crafting rules). Once created, the item lasts for a number of hours equal to 6 minus the difficulty to create it. Thus, if you create a set of sturdy manacles (difficulty 5), it would last for one hour. diff --git a/Compendium/Cypher/Abilities/C/Creature-Insight.md b/Compendium/Cypher/Abilities/C/Creature-Insight.md new file mode 100644 index 0000000..229d9fc --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Creature-Insight.md @@ -0,0 +1,13 @@ +--- +aliases: [Creature Insight] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [3 Intellect] +--- + +# Creature Insight + +**Points**: 3 Intellect Points +**Type**: Action + +When examining any nonhuman creature, you can ask the GM one question to gain an idea of its level, its capabilities, what it eats, what motivates it, what its weaknesses are (if any), how it can be repaired, or any other similar query. This is for difficult or strange creatures beyond those readily identified by using skills. diff --git a/Compendium/Cypher/Abilities/C/Critter-Companion.md b/Compendium/Cypher/Abilities/C/Critter-Companion.md new file mode 100644 index 0000000..fc77fad --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Critter-Companion.md @@ -0,0 +1,11 @@ +--- +aliases: [Critter Companion] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +--- + +# Critter Companion + +**Type**: Enabler + +A level 1 creature accompanies you and follows your instructions. This creature is no larger than a large cat (about 20 pounds, or 9 kg) and is normally some sort of domesticated species. You and the GM must work out the details of your creature, and you’ll probably make rolls for it in combat or when it takes actions. The critter companion acts on your turn. As a level 1 creature, it has a target number of 3 and 3 health, and it inflicts 1 point of damage. Its movement is based on its creature type (avian, swimmer, and so on). If your critter companion dies, you can search an urban or wild environment for 1d6 days to find a new one. diff --git a/Compendium/Cypher/Abilities/C/Crowd-Control.md b/Compendium/Cypher/Abilities/C/Crowd-Control.md new file mode 100644 index 0000000..ec4d21b --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Crowd-Control.md @@ -0,0 +1,13 @@ +--- +aliases: [Crowd Control] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [6 Intellect] +--- + +# Crowd Control + +**Points**: 6+ Intellect Points +**Type**: Action + +You control the actions of up to five creatures in short range. This effect lasts for one minute. All targets must be level 2 or lower. Your control is limited to simple verbal commands like “Stop,” “Run away,” “Follow that guard,” “Look over there,” or “Get out of my way.” All affected creatures respond to the command unless you specifically command them otherwise. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the targets or affect an additional five people. Thus, to control a group that has a level 4 target (two levels above the normal limit) or a group of fifteen people, you must apply two levels of Effort. When the Crowd Control ability ends, the creatures remember your commands but don’t remember being controlled—your commands seemed reasonable at the time. diff --git a/Compendium/Cypher/Abilities/C/Crushing-Blow.md b/Compendium/Cypher/Abilities/C/Crushing-Blow.md new file mode 100644 index 0000000..a77add2 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Crushing-Blow.md @@ -0,0 +1,13 @@ +--- +aliases: [Crushing Blow] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +points: [2 Might] +--- + +# Crushing Blow + +**Points**: 2 Might Points +**Type**: Action + +When you use a bashing or bladed weapon in both hands and apply Effort on the attack, you get a free level of Effort on the damage. (If fighting unarmed, this attack is made with both fists or both feet together.) diff --git a/Compendium/Cypher/Abilities/C/Crystal-Lens.md b/Compendium/Cypher/Abilities/C/Crystal-Lens.md new file mode 100644 index 0000000..b4c382b --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Crystal-Lens.md @@ -0,0 +1,11 @@ +--- +aliases: [Crystal Lens] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action-Initiate] +type: [Action] +--- + +# Crystal Lens + +**Type**: Action + +You can focus the inherent energy surging through you from your [[Compendium/Cypher/Abilities/C/Crystalline-Body|Crystalline Body]] ability. This allows you to fire a blast of energy that inflicts 5 points of damage on a target within very long range. diff --git a/Compendium/Cypher/Abilities/C/Crystalline-Body.md b/Compendium/Cypher/Abilities/C/Crystalline-Body.md new file mode 100644 index 0000000..f29de70 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Crystalline-Body.md @@ -0,0 +1,11 @@ +--- +aliases: [Crystalline Body] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +--- + +# Crystalline Body + +**Type**: Enabler + +You are composed of animate, translucent crystal the color of amber. Work with your GM to decide your exact form, though it is likely about the shape and size of a humanoid. Your crystal body grants you +2 to Armor and +4 to your Might Pool. However, you’re not quick and your Speed defense tasks are hindered. Certain conditions, like mundane diseases and poisons, do not affect you. Your crystalline body repairs itself more slowly than a body of living flesh would. You have only the one-round, one-hour, and ten-hour recovery rolls available each day; you do not have a ten-minute recovery roll available. Any ability you have that requires a ten-minute recovery roll instead requires a one-hour recovery roll. diff --git a/Compendium/Cypher/Abilities/C/Curious.md b/Compendium/Cypher/Abilities/C/Curious.md new file mode 100644 index 0000000..7d869cf --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Curious.md @@ -0,0 +1,11 @@ +--- +aliases: [Curious] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: [Enabler] +--- + +# Curious + +**Type**: Enabler + +You’re always curious about your surroundings, even on a subconscious level. Whenever you use Effort to attempt navigation, perception, or initiative tasks in an area that you’ve only rarely or never visited before, you can apply an additional free level of Effort. diff --git a/Compendium/Cypher/Abilities/C/Cutting-Light.md b/Compendium/Cypher/Abilities/C/Cutting-Light.md new file mode 100644 index 0000000..f78a7b5 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Cutting-Light.md @@ -0,0 +1,13 @@ +--- +aliases: [Cutting Light] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: [Action] +points: [2 intellect] +--- + +# Cutting Light + +**Points**: 2 Intellect Points +**Type**: Action + +You emit a thin beam of energized light from your hand. This inflicts 5 points of damage to a single foe in immediate range. The beam is even more effective against immobile, nonliving targets, slicing up to 1 foot (30 cm) of any material that is level 6 or lower. The material can be up to 1 foot thick. diff --git a/Compendium/Cypher/Abilities/C/Cybersmith.md b/Compendium/Cypher/Abilities/C/Cybersmith.md new file mode 100644 index 0000000..aab7ba2 --- /dev/null +++ b/Compendium/Cypher/Abilities/C/Cybersmith.md @@ -0,0 +1,12 @@ +--- +aliases: [Cyphersmith] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: Enabler +points: 0 +--- + +# Cyphersmith + +**Type**: Enabler + +All manifest cyphers you use function at one level higher than normal. If given a week and the right tools, chemicals, and parts, you can tinker with one of your manifest cyphers, transforming it into another cypher of the same type that you had in the past. The GM and player should collaborate to ensure that the transformation is logical—for example, you probably can’t transform a pill into a helmet. diff --git a/Compendium/Cypher/Abilities/D/Damage-Dealer.md b/Compendium/Cypher/Abilities/D/Damage-Dealer.md new file mode 100644 index 0000000..e8a8b40 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Damage-Dealer.md @@ -0,0 +1,12 @@ +--- +aliases: [Damage Dealer] +points: 0 +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Damage Dealer + +**Type**: Enabler + +You inflict an additional 3 points of damage with your chosen weapon. diff --git a/Compendium/Cypher/Abilities/D/Damage-Transference.md b/Compendium/Cypher/Abilities/D/Damage-Transference.md new file mode 100644 index 0000000..cc5035b --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Damage-Transference.md @@ -0,0 +1,12 @@ +--- +aliases: [Damage Transference] +points: 0 +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Damage Transference + +**Type**: Enabler + +When you or your duplicate (from the [[Compendium/Cypher/Abilities/D/Duplicate|Duplicate]] ability) would take damage, you can transfer 1 point of damage from one to the other provided that you and your duplicate are within 1 mile (1.5 km) of each other. diff --git a/Compendium/Cypher/Abilities/D/Damn-the-Guilty.md b/Compendium/Cypher/Abilities/D/Damn-the-Guilty.md new file mode 100644 index 0000000..15822f9 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Damn-the-Guilty.md @@ -0,0 +1,13 @@ +--- +aliases: [Damn the Guilty] +points: 3 Intellect +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +--- + +# Damn the Guilty + +**Points**: 3 Intellect Points +**Type**: Action + +You speak words of revelation and judgment to everyone within close range. Those whom you have designated as guilty with your Designation ability take an additional 3 points of damage from any attack they receive from anyone who heard your judgment. This judgment lasts for up to one minute or until they move at least a long distance away from you. diff --git a/Compendium/Cypher/Abilities/D/Danger-Instinct.md b/Compendium/Cypher/Abilities/D/Danger-Instinct.md new file mode 100644 index 0000000..f88b9ab --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Danger-Instinct.md @@ -0,0 +1,18 @@ +--- +aliases: + - Danger Instinct +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +points: + - 3 Speed +--- + +# Danger Instinct + +**Points**: 3 Speed Points +**Type**: Enabler + +If you are attacked by surprise, whether by a creature, a device, or simply an environmental hazard (a tree falling on you), you can move an immediate distance before the attack occurs. If moving prevents the attack, you are safe. If the attack can still potentially affect you—if the attacking creature can move to keep pace, if the attack fills an area too big to escape, etc.—the ability offers no benefit. diff --git a/Compendium/Cypher/Abilities/D/Danger-Sense.md b/Compendium/Cypher/Abilities/D/Danger-Sense.md new file mode 100644 index 0000000..688eed9 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Danger-Sense.md @@ -0,0 +1,13 @@ +--- +aliases: [Danger Sense] +tags: [Cypher/Abilities/E, Cypher/Abilities/Enabler] +type: Enabler +points: 1 Speed +--- + +# Danger Sense + +**Points**: 1 Speed Point +**Type**: Enabler + +Your initiative task is eased. You pay the cost each time the ability is used. diff --git a/Compendium/Cypher/Abilities/D/Dark-Explorer.md b/Compendium/Cypher/Abilities/D/Dark-Explorer.md new file mode 100644 index 0000000..1f98efc --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dark-Explorer.md @@ -0,0 +1,11 @@ +--- +aliases: [Dark Explorer] +tags: [Cypher/Abilities/E, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Dark Explorer + +**Type**: Enabler + +You ignore penalties for any action (including fighting) in extremely dim light or in cramped spaces. If you also have the [[Compendium/Cypher/Abilities/E/Eyes-Adjusted|Eyes Adjusted]] ability, you can act without penalty even in total darkness. You are trained in sneaking tasks while in dim or no light. diff --git a/Compendium/Cypher/Abilities/D/Dark-Matter-Shell.md b/Compendium/Cypher/Abilities/D/Dark-Matter-Shell.md new file mode 100644 index 0000000..fe7fdd3 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dark-Matter-Shell.md @@ -0,0 +1,13 @@ +--- +aliases: [Dark Matter Shell] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 5 Intellect +--- + +# Dark Matter Shell + +**Points**: 5 Intellect Points +**Type**: Action + +For the next minute, you cover yourself with a shell of dark matter. Your appearance becomes a dark silhouette, and you gain an asset to sneaking tasks and gain +1 to your Armor. The dark matter shell works seamlessly with your desires, and if you apply a level of Effort to any physical task while the shell persists, you can apply an additional free level of Effort to that same task. diff --git a/Compendium/Cypher/Abilities/D/Dark-Matter-Shroud.md b/Compendium/Cypher/Abilities/D/Dark-Matter-Shroud.md new file mode 100644 index 0000000..25685ec --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dark-Matter-Shroud.md @@ -0,0 +1,13 @@ +--- +aliases: [Dark Matter Shroud] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 4 Intellect +--- + +# Dark Matter Shroud + +**Points**: 4 Intellect Points +**Type**: Action + +Ribbons of dark matter condense and swirl about you for up to one minute. This shroud eases your Speed defense tasks, inflicts 2 points of damage to anyone who tries to touch you or strike you with a melee attack, and gives you +1 Armor. diff --git a/Compendium/Cypher/Abilities/D/Dark-Matter-Strike.md b/Compendium/Cypher/Abilities/D/Dark-Matter-Strike.md new file mode 100644 index 0000000..df2a89e --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dark-Matter-Strike.md @@ -0,0 +1,13 @@ +--- +aliases: [Dark Matter Strike] +tags: [Cypher/Abilities/E, Cypher/Abilities/Enabler] +type: Enabler +points: 4 Intellect +--- + +# Dark Matter Strike + +**Points**: 4 Intellect Points +**Type**: Enabler + +When you attack a foe within long range, dark matter condenses around your target and entangles its limbs, holding it in place and easing your attack by two steps. The ability works for whatever kind of attack you use (melee, ranged, energy, and so on). diff --git a/Compendium/Cypher/Abilities/D/Dark-Matter-Structure.md b/Compendium/Cypher/Abilities/D/Dark-Matter-Structure.md new file mode 100644 index 0000000..b0ee2b6 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dark-Matter-Structure.md @@ -0,0 +1,13 @@ +--- +aliases: [Dark Matter Structure] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 5 Intellect +--- + +# Dark Matter Structure + +**Points**: 5 Intellect Points +**Type**: Action + +You can form dark matter into a large structure consisting of up to ten 10-foot (3 m) cubes. The structure can be somewhat complex, though everything has the same matte black color from which no light shines. Otherwise, the structure can possess different densities, textures, and capacities. This means it can include windows, doors with locks, furnishings, and even decor, as long as it is all black as pitch. For example, you could shape the dark matter into a large, defensible structure; a sturdy 100-foot (30 m) bridge; or anything similar. The structure is a level 6 creation and lasts for 24 hours. You can’t keep more than one such structure solid at any one time. diff --git a/Compendium/Cypher/Abilities/D/Datajack.md b/Compendium/Cypher/Abilities/D/Datajack.md new file mode 100644 index 0000000..63ce4da --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Datajack.md @@ -0,0 +1,13 @@ +--- +aliases: [Datajack] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 1 Intellect +--- + +# Datajack + +**Points**: 1 Intellect Point +**Type**: Action + +With computer access, you jack in instantly and learn a bit more about something you can see. You get an asset on a task involving that person or object. diff --git a/Compendium/Cypher/Abilities/D/Daydream.md b/Compendium/Cypher/Abilities/D/Daydream.md new file mode 100644 index 0000000..76020fe --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Daydream.md @@ -0,0 +1,13 @@ +--- +aliases: [Daydream] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 4 Intellect +--- + +# Daydream + +**Points**: 4 Intellect Points +**Type**: Action + +You pull someone into a daydream, substituting a dream of your own creation for the target's reality for up to one minute. You can affect a target within long range that you can see, or a target within 10 miles (16 km) that you have hair or skin clippings from. To all outward appearances, an affected target stands (or lies) unmoving. But inside, the substituted reality (or dream within a dream, if the target was sleeping) is what the target experiences. If the target is under duress, it can attempt another Intellect defense roll each round to break free, though the target may not realize its state. Either the dream unfolds according to a script you prepared when you used this ability, or if you use your own actions (forcing you into a similar state as the target), you can direct the unfolding dream from round to round. Using this ability on a sleeping target eases the initial attack. Action to initiate; if you direct the dream, action to direct per round. diff --git a/Compendium/Cypher/Abilities/D/Dazing-Attack.md b/Compendium/Cypher/Abilities/D/Dazing-Attack.md new file mode 100644 index 0000000..3f9c70f --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dazing-Attack.md @@ -0,0 +1,13 @@ +--- +aliases: [Dazing Attack] +tags: [Cypher/Abilities/M, Cypher/Abilities/Action] +type: Action +points: 3 Might +--- + +# Dazing Attack + +**Points**: 3 Might Points +**Type**: Action + +You hit your foe in just the right spot, dazing them so that tasks they attempt on their next turn are hindered. This attack inflicts normal damage. diff --git a/Compendium/Cypher/Abilities/D/Dazzling-Sunburst.md b/Compendium/Cypher/Abilities/D/Dazzling-Sunburst.md new file mode 100644 index 0000000..2caae14 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dazzling-Sunburst.md @@ -0,0 +1,13 @@ +--- +aliases: [Dazzling Sunburst] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Intellect +--- + +# Dazzling Sunburst + +**Points**: 2 Intellect Points +**Type**: Action + +You send a barrage of dazzling colors at a creature within short range and, if successful, inflict 2 points of damage on the target. In addition, the creature’s attacks are hindered on its next turn, unless the target relies primarily on senses other than sight. diff --git a/Compendium/Cypher/Abilities/D/Deactivate-Mechanism.md b/Compendium/Cypher/Abilities/D/Deactivate-Mechanism.md new file mode 100644 index 0000000..4744c45 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deactivate-Mechanism.md @@ -0,0 +1,13 @@ +--- +aliases: [Deactivate Mechanisms] +tags: [Cypher/Abilities/S, Cypher/Abilities/Action] +type: Action +points: 5+ Speed +--- + +# Deactivate Mechanisms + +**Points**: 5+ Speed Points +**Type**: Action + +You make a melee attack that inflicts no damage against a machine. Instead, if the attack hits, make a second Speed-based roll. If successful, a machine of level 3 or lower is deactivated for one minute. For each additional level of Effort applied, you can affect one higher level of machine or you can extend the duration for an additional minute. If you have the Scramble Machine or [[Compendium/Cypher/Abilities/D/Disable-Mechanisms|Disable Mechanisms]] ability (or an ability that works similarly), when you apply a level of Effort to any of them, you gain an additional free level of Effort. diff --git a/Compendium/Cypher/Abilities/D/Deadly-Aim.md b/Compendium/Cypher/Abilities/D/Deadly-Aim.md new file mode 100644 index 0000000..04bbf82 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deadly-Aim.md @@ -0,0 +1,13 @@ +--- +aliases: [Deadly Aim] +tags: [Cypher/Abilities/S, Cypher/Abilities/Action] +type: Action +points: 3 Speed +--- + +# Deadly Aim + +**Points**: 3 Speed Points +**Type**: Action + +For the next minute, all ranged attacks you make inflict 2 additional points of damage. diff --git a/Compendium/Cypher/Abilities/D/Deadly-Strike.md b/Compendium/Cypher/Abilities/D/Deadly-Strike.md new file mode 100644 index 0000000..d0505fb --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deadly-Strike.md @@ -0,0 +1,13 @@ +--- +aliases: [Deadly Strike] +tags: [Cypher/Abilities/M, Cypher/Abilities/Action] +type: Action +points: 5 Might +--- + +# Deadly Strike + +**Points**: 5 Might Points +**Type**: Action + +If you strike a foe of level 3 or lower with a weapon you’re practiced with, you kill the target instantly. diff --git a/Compendium/Cypher/Abilities/D/Deadly-Swam.md b/Compendium/Cypher/Abilities/D/Deadly-Swam.md new file mode 100644 index 0000000..dab3431 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deadly-Swam.md @@ -0,0 +1,13 @@ +--- +aliases: [Deadly Swarm] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 6 Intellect +--- + +# Deadly Swarm + +**Points**: 6 Intellect Points +**Type**: Action + +If you’re in a location where it’s possible for your swarm of creatures from your Influence Swarm ability to come, you call a swarm of them for ten minutes. During this time, they do as you telepathically command as long as they are within long range. They can swarm about and hinder any or all opponents’ tasks, or they can focus the swarm and attack all opponents within immediate range of each other (all within long range of you). The attacking swarm inflicts 4 points of damage. While the creatures are in long range, you can speak to them telepathically and perceive through their senses. diff --git a/Compendium/Cypher/Abilities/D/Death-Touch.md b/Compendium/Cypher/Abilities/D/Death-Touch.md new file mode 100644 index 0000000..62e38fc --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Death-Touch.md @@ -0,0 +1,13 @@ +--- +aliases: [Death Touch] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 6 Intellect +--- + +# Death Touch + +**Points**: 6 Intellect Points +**Type**: Action + +You gather disrupting energy in your fingertip and touch a creature. If the target is an NPC or a creature of level 3 or lower, it dies. If the target is a PC of any tier, they move down one step on the damage track. diff --git a/Compendium/Cypher/Abilities/D/Debate.md b/Compendium/Cypher/Abilities/D/Debate.md new file mode 100644 index 0000000..ea905dc --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Debate.md @@ -0,0 +1,13 @@ +--- +aliases: [Debate] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3 Intellect +--- + +# Debate + +**Points**: 3 Intellect Points +**Type**: Action + +In any gathering of two or more people trying to establish the truth or come to a decision, you can sway the verdict with masterful rhetoric. If you are given one minute or more to argue your point, either the decision goes your way or, if someone else effectively argues a competing point, any associated persuasion or deception task is eased by two steps. diff --git a/Compendium/Cypher/Abilities/D/Debilitating-Strike.md b/Compendium/Cypher/Abilities/D/Debilitating-Strike.md new file mode 100644 index 0000000..b111e59 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Debilitating-Strike.md @@ -0,0 +1,13 @@ +--- +aliases: [Debilitating Strike] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 4 Speed +--- + +# Debilitating Strike + +**Points**: 4 Speed Points +**Type**: Action + +You make an attack to deliver a painful or debilitating strike. The attack is hindered. If it hits, the creature takes 2 additional points of damage at the end of the next round, and its attacks are hindered until the end of the next round. diff --git a/Compendium/Cypher/Abilities/D/Decipher.md b/Compendium/Cypher/Abilities/D/Decipher.md new file mode 100644 index 0000000..e9e73f4 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Decipher.md @@ -0,0 +1,13 @@ +--- +aliases: [Decipher] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 1 Intellect +--- + +# Decipher + +**Points**: 1 Intellect Point +**Type**: Action + +If you spend one minute examining a piece of writing or code in a language you do not understand, you can make an Intellect roll of difficulty 3 (or higher, based on the complexity of the language or code) to get the gist of the message. diff --git a/Compendium/Cypher/Abilities/D/Deep-Consideration.md b/Compendium/Cypher/Abilities/D/Deep-Consideration.md new file mode 100644 index 0000000..3be20ce --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deep-Consideration.md @@ -0,0 +1,13 @@ +--- +aliases: [Deep Consideration] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 6 Intellect +--- + +# Deep Consideration + +**Points**: 6 Intellect Points +**Type**: Action + +When you develop a plan that involves you and your friends working together to accomplish a goal, you can ask the GM one very general question about what is likely to happen if you carry out the plan, and you will get a simple, brief answer. In addition, all of you gain an asset to one roll related to enacting the plan you developed together, as long as you put the plan into action within a few days of the plan’s creation. diff --git a/Compendium/Cypher/Abilities/D/Deep-Resources.md b/Compendium/Cypher/Abilities/D/Deep-Resources.md new file mode 100644 index 0000000..445d84b --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deep-Resources.md @@ -0,0 +1,9 @@ +--- +aliases: [Deep Resources] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Deep Resources + +You gain an additional 6 points to your Speed Pool. diff --git a/Compendium/Cypher/Abilities/D/Deep-Water-Guide.md b/Compendium/Cypher/Abilities/D/Deep-Water-Guide.md new file mode 100644 index 0000000..f08df20 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deep-Water-Guide.md @@ -0,0 +1,9 @@ +--- +aliases: [Deep Water Guide] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Deep Water Guide + +While underwater, any creature you choose that can see you has an asset on swimming tasks. diff --git a/Compendium/Cypher/Abilities/D/Defend-All-the-Innocent.md b/Compendium/Cypher/Abilities/D/Defend-All-the-Innocent.md new file mode 100644 index 0000000..992bcdb --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defend-All-the-Innocent.md @@ -0,0 +1,9 @@ +--- +aliases: [Defend All the Innocent] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Defend All the Innocent + +You protect everyone within immediate range whom you have designated as innocent with your Designation ability. Speed defense rolls made by such creatures gain an asset. diff --git a/Compendium/Cypher/Abilities/D/Defend-the-Innocent.md b/Compendium/Cypher/Abilities/D/Defend-the-Innocent.md new file mode 100644 index 0000000..ae4b32f --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defend-the-Innocent.md @@ -0,0 +1,13 @@ +--- +aliases: [Defend the Innocent] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Speed +--- + +# Defend the Innocent + +**Points**: 2 Speed Points +**Type**: Action + +For the next ten minutes, if someone you have designated as innocent with the Designation ability stands next to you, that creature shares any defensive advantages that you might have, other than mundane armor. These advantages include the Speed defense from your shield, the Armor offered from a force field, and so on. In addition, Speed defense rolls made by the innocent creature gain an asset. You can protect only one innocent creature at a time. diff --git a/Compendium/Cypher/Abilities/D/Defense-Against-Robots.md b/Compendium/Cypher/Abilities/D/Defense-Against-Robots.md new file mode 100644 index 0000000..856d822 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defense-Against-Robots.md @@ -0,0 +1,9 @@ +--- +aliases: [Defense Against Robots] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Defense Against Robots + +You have studied your enemy and are trained in anticipating the actions that a robot or machine is likely to take in a fight. Defense tasks you attempt against these foes are eased. diff --git a/Compendium/Cypher/Abilities/D/Defense-Master.md b/Compendium/Cypher/Abilities/D/Defense-Master.md new file mode 100644 index 0000000..ef1882f --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defense-Master.md @@ -0,0 +1,9 @@ +--- +aliases: [Defense Master] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Defense Master + +Every time you succeed at a Speed defense task, you can make an immediate attack against your foe. (If you have [[Compendium/Cypher/Abilities/D/Dodge-and-Respond|Dodge and Respond]], you can exchange that ability for [[Compendium/Cypher/Abilities/D/Dodge-and-Resist|Dodge and Resist]].) Your attack must be the same type (melee weapon, ranged weapon, or unarmed) as the attack you defend against. If you don’t have an appropriate type of weapon ready, you can’t use this ability. diff --git a/Compendium/Cypher/Abilities/D/Defensive-Augmentation.md b/Compendium/Cypher/Abilities/D/Defensive-Augmentation.md new file mode 100644 index 0000000..8a8d620 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defensive-Augmentation.md @@ -0,0 +1,9 @@ +--- +aliases: [Defensive Augmentation] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Defensive Augmentation + +By upgrading your nervous and immune systems, you are trained in Might defense and Speed defense tasks. diff --git a/Compendium/Cypher/Abilities/D/Defensive-Field.md b/Compendium/Cypher/Abilities/D/Defensive-Field.md new file mode 100644 index 0000000..0466183 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defensive-Field.md @@ -0,0 +1,9 @@ +--- +aliases: [Defensive Field] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Defensive Field + +Thanks to subdermal implants, a permanent spell, alien modifications, or something similar, you now have a force field that radiates 1 inch (2.5 cm) from your body and provides you with +2 Armor. diff --git a/Compendium/Cypher/Abilities/D/Defensive-Phasing.md b/Compendium/Cypher/Abilities/D/Defensive-Phasing.md new file mode 100644 index 0000000..ae15170 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defensive-Phasing.md @@ -0,0 +1,13 @@ +--- +aliases: [Defensive Phasing] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +points: 2 Intellect +--- + +# Defensive Phasing + +**Points**: 2 Intellect Points +**Type**: Action + +You can change your phase so that some attacks pass through you harmlessly. For the next ten minutes, you gain an asset to your Speed defense tasks, but during this time you lose any benefit from armor you wear. diff --git a/Compendium/Cypher/Abilities/D/Define-Down.md b/Compendium/Cypher/Abilities/D/Define-Down.md new file mode 100644 index 0000000..db6967d --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Define-Down.md @@ -0,0 +1,13 @@ +--- +aliases: [Define Down] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +points: 4 Intellect +--- + +# Define Down + +**Points**: 4 Intellect Points +**Type**: Action + +The natural gravity within an area a short distance across that you are within immediate range of changes directions so that it flows in the direction you determine (up, up and to the south, west, and so on) for a few seconds, then snaps back. Affected targets could be tossed up to 20 feet (6 m) and take a few points of damage. diff --git a/Compendium/Cypher/Abilities/D/Deflect-Attacks.md b/Compendium/Cypher/Abilities/D/Deflect-Attacks.md new file mode 100644 index 0000000..bdba059 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Deflect-Attacks.md @@ -0,0 +1,13 @@ +--- +aliases: [Deflect Attacks] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +points: 1 Intellect +--- + +# Deflect Attacks + +**Points**: 1 Intellect Point +**Type**: Action + +Using your mind, you protect yourself from incoming attacks. For the next ten minutes, you are trained in Speed defense tasks. diff --git a/Compendium/Cypher/Abilities/D/Defuse-Situation.md b/Compendium/Cypher/Abilities/D/Defuse-Situation.md new file mode 100644 index 0000000..fadb99d --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Defuse-Situation.md @@ -0,0 +1,9 @@ +--- +aliases: [Defuse Situation] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +--- + +# Defuse Situation + +During the course of an investigation, your questions sometimes elicit an angry or even violent response. Through dissembling, verbal distraction, or similar evasion, you prevent a living foe from attacking anyone or anything for one round. diff --git a/Compendium/Cypher/Abilities/D/Demeanor-of-Command.md b/Compendium/Cypher/Abilities/D/Demeanor-of-Command.md new file mode 100644 index 0000000..ca55575 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Demeanor-of-Command.md @@ -0,0 +1,13 @@ +--- +aliases: [Demeanor of Command] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +points: 2 Intellect +--- + +# Demeanor of Command + +**Points**: 2 Intellect Points +**Type**: Action + +You project confidence, knowledge, and charisma to all who see you for the next hour. Your demeanor is such that those who see you automatically understand that you are someone important, accomplished, and with authority. When you speak, strangers who are not already attacking give you at least a round to have your say. If speaking to a group that can understand you, you can attempt to have them produce their leader or ask that they take you to their leader. You gain a free level of Effort that can be applied to one persuasion task you attempt during this period. diff --git a/Compendium/Cypher/Abilities/D/Designation.md b/Compendium/Cypher/Abilities/D/Designation.md new file mode 100644 index 0000000..a4763ba --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Designation.md @@ -0,0 +1,9 @@ +--- +aliases: [Designation] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +--- + +# Designation + +You assign an innocent or guilty label to one creature within immediate range, based on your assessment of a given situation or a predominant feeling. In other words, someone who is labeled innocent can be innocent in a certain circumstance, or they can be generally innocent of terrible crimes (such as murder, major theft, and so on). Likewise, you can declare that a creature is guilty of a particular crime or of terrible deeds in general. The accuracy of your assessment isn’t important as long as you believe it to be the truth; the GM may require you to give a rationale. Henceforth, your tasks to socially interact with someone you designate as innocent gain an asset, and your attacks against those you designate as guilty gain an asset. You can change your assessment, but it requires another designation action. The benefits of the designation last until you change it or until you are shown proof that it is wrong. diff --git a/Compendium/Cypher/Abilities/D/Destined-for-Greatness.md b/Compendium/Cypher/Abilities/D/Destined-for-Greatness.md new file mode 100644 index 0000000..5316a20 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Destined-for-Greatness.md @@ -0,0 +1,9 @@ +--- +aliases: [Destined for Greatness] +tags: [Cypher/Abilities/C, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Destined for Greatness + +You enjoy uncanny luck as if something was watching over you and keeping you from harm. When you would otherwise descend a step on the damage track, make an Intellect defense roll versus the difficulty set by the level of the foe or effect. If you succeed, you do not descend that step. If the step was because you fell to 0 points in a Pool, you are still at 0 points; you just don’t suffer the negative effects of being impaired or debilitated. If you would otherwise descend the final step on the damage track to death, a successful defense roll keeps you at 1 point in one Pool, and you remain debilitated. diff --git a/Compendium/Cypher/Abilities/D/Destroy-Metal.md b/Compendium/Cypher/Abilities/D/Destroy-Metal.md new file mode 100644 index 0000000..bc17bff --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Destroy-Metal.md @@ -0,0 +1,13 @@ +--- +aliases: [Destroy Metal] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +points: 3 Intellect +--- + +# Destroy Metal + +**Points**: 3 Intellect Points +**Type**: Action + +You instantly tear, rip, or burst a metal object that is within sight, within short range, and no bigger than half your size. Attempt an Intellect task to destroy the object; the task is eased by three steps compared to breaking it with brute strength. diff --git a/Compendium/Cypher/Abilities/D/Destroyer.md b/Compendium/Cypher/Abilities/D/Destroyer.md new file mode 100644 index 0000000..9ceda89 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Destroyer.md @@ -0,0 +1,13 @@ +--- +aliases: [Destroyer] +tags: [Cypher/Abilities/C, Cypher/Abilities/Action] +type: Action +points: 6 Might +--- + +# Destroyer + +**Points**: 6 Might Points +**Type**: Action + +If you succeed on a Might task to damage an object, instead of descending one step on the object damage track, the object descends all three steps and is destroyed. diff --git a/Compendium/Cypher/Abilities/D/Detect-Life.md b/Compendium/Cypher/Abilities/D/Detect-Life.md new file mode 100644 index 0000000..f19d031 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Detect-Life.md @@ -0,0 +1,13 @@ +--- +aliases: [Detect Life] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3+ Might +--- + +# Detect Life + +**Points**: 3+ Might Points +**Type**: Action + +You consciously send out a pulse of your life energy. You detect all living creatures within short range, even if they are behind cover, though not if they’re behind a force field. When you detect a creature, you detect its general location (to within an immediate range). If you apply two additional levels of Effort, you can increase the range of detection to long. diff --git a/Compendium/Cypher/Abilities/D/Device-Insight.md b/Compendium/Cypher/Abilities/D/Device-Insight.md new file mode 100644 index 0000000..0a49c15 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Device-Insight.md @@ -0,0 +1,13 @@ +--- +aliases: [Device Insight] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3 Intellect +--- + +# Device Insight + +**Points**: 3 Intellect Points +**Type**: Action + +When examining any unknown, alien, or high-technology device, you can ask the GM one question to gain an idea of its capabilities, how it functions, how it can be activated or deactivated, what its weaknesses are (if any), how it can be repaired, or any other similar query. This is for difficult or strange things beyond those readily identified by using the appropriate knowledge or technical skill. diff --git a/Compendium/Cypher/Abilities/D/Devoted-Defender.md b/Compendium/Cypher/Abilities/D/Devoted-Defender.md new file mode 100644 index 0000000..74d0b86 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Devoted-Defender.md @@ -0,0 +1,13 @@ +--- +aliases: [Devoted Defender] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Might or Intellect +--- + +# Devoted Defender + +**Points**: 2 Might or Intellect Points +**Type**: Action + +Choose one character you can see. That character becomes your ward. You are trained in all tasks involving finding, healing, interacting with, and protecting that character. You can have only one ward at a time. diff --git a/Compendium/Cypher/Abilities/D/Diamagnetism.md b/Compendium/Cypher/Abilities/D/Diamagnetism.md new file mode 100644 index 0000000..1fc9d16 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Diamagnetism.md @@ -0,0 +1,9 @@ +--- +aliases: [Diamagnetism] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Diamagnetism + +You magnetize any nonmetallic object within short range so that it can be affected by your other magnetic powers. Thus, with Move Metal, you can move any object. With Repel Metal, you are trained in all Speed defense tasks, regardless of whether the incoming attack uses metal. And so on. diff --git a/Compendium/Cypher/Abilities/D/Dirty-Fighter.md b/Compendium/Cypher/Abilities/D/Dirty-Fighter.md new file mode 100644 index 0000000..5b4929c --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dirty-Fighter.md @@ -0,0 +1,13 @@ +--- +aliases: [Dirty Fighter] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Speed +--- + +# Dirty Fighter + +**Points**: 2 Speed Points +**Type**: Action + +You distract, blind, annoy, hamper, or otherwise interfere with a foe, hindering their attacks and defenses for one minute. diff --git a/Compendium/Cypher/Abilities/D/Disable-Mechanisms.md b/Compendium/Cypher/Abilities/D/Disable-Mechanisms.md new file mode 100644 index 0000000..17b335b --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Disable-Mechanisms.md @@ -0,0 +1,19 @@ +--- +aliases: [Disable Mechanisms] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3 Speed +--- + +# Disable Mechanisms + +**Points**: 3 Speed Points +**Type**: Action + +With a keen eye and quick moves, you disrupt some functions of a robot or machine and inflict upon it one of the following maladies: +- All its tasks are hindered for one minute. +- Its speed is halved. +- It can take no action for one round. +- It deals 2 fewer points of damage (minimum 1 point) for one minute. + +You must touch the robot or machine to disrupt it (if you are making an attack, it inflicts no damage). diff --git a/Compendium/Cypher/Abilities/D/Disappear.md b/Compendium/Cypher/Abilities/D/Disappear.md new file mode 100644 index 0000000..2db503f --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Disappear.md @@ -0,0 +1,13 @@ +--- +aliases: [Disappear] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 4 Intellect +--- + +# Disappear + +**Points**: 4 Intellect Points +**Type**: Action + +You bend light that falls on you so you seem to disappear. You are invisible to other creatures for ten minutes. While invisible, you are specialized in stealth and Speed defense tasks. This effect ends if you do something to reveal your presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, you can regain the remaining invisibility effect by taking an action to focus on hiding your position. diff --git a/Compendium/Cypher/Abilities/D/Disarming-Attack.md b/Compendium/Cypher/Abilities/D/Disarming-Attack.md new file mode 100644 index 0000000..8f3f3e4 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Disarming-Attack.md @@ -0,0 +1,13 @@ +--- +aliases: [Disarming Attack] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 5 Speed +--- + +# Disarming Attack + +**Points**: 5 Speed Points +**Type**: Action + +You attempt a Speed task to disarm a foe as part of your melee attack. If you succeed, your attack inflicts 3 additional points of damage and the target’s weapon is knocked from their grip, landing up to 20 feet (6 m) away. If you fail, you still attempt your normal attack, but you don’t inflict the extra damage or disarm the opponent if you hit. diff --git a/Compendium/Cypher/Abilities/D/Disarming-Strike.md b/Compendium/Cypher/Abilities/D/Disarming-Strike.md new file mode 100644 index 0000000..9d6e339 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Disarming-Strike.md @@ -0,0 +1,13 @@ +--- +aliases: [Disarming Strike] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3 Speed +--- + +# Disarming Strike + +**Points**: 3 Speed Points +**Type**: Action + +Your attack inflicts 1 point less damage and disarms your foe so that their weapon is now 10 feet (3 m) away on the ground. (If your chosen weapon is a whip, you can instead deposit the disarmed weapon into your hands; if your chosen weapon is a bow or other ranged weapon that fires physical rounds, you can instead “nail” the disarmed weapon to a nearby object or structure. Choosing to do either of these hinders your attack.) diff --git a/Compendium/Cypher/Abilities/D/Discipline-of-Watchfulness.md b/Compendium/Cypher/Abilities/D/Discipline-of-Watchfulness.md new file mode 100644 index 0000000..ace58a8 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Discipline-of-Watchfulness.md @@ -0,0 +1,13 @@ +--- +aliases: [Discipline of Watchfulness] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +points: 7 Intellect +--- + +# Discipline of Watchfulness + +**Points**: 7 Intellect Points +**Type**: Enabler + +You keep your allies on their toes with occasional questions, jokes, and even mock drills for those who care to join in. After spending 24 hours with you, your allies can apply a free level of Effort to any initiative tasks they attempt. This benefit is ongoing while you remain in the allies’ company. It ends if you leave, but it resumes if you return to the allies’ company within 24 hours. If you leave the allies’ company for more than 24 hours, you must spend another 24 hours together to reactivate the benefit. You must spend the Intellect point cost each 24 hours you wish to keep the benefit active. diff --git a/Compendium/Cypher/Abilities/D/Disguise.md b/Compendium/Cypher/Abilities/D/Disguise.md new file mode 100644 index 0000000..919da71 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Disguise.md @@ -0,0 +1,9 @@ +--- +aliases: [Disguise] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Disguise + +You are trained in disguise. You can alter your posture, voice, mannerisms, and hair to look like someone else for as long as you keep up the disguise. However, it is extremely difficult to adopt the appearance of a specific individual without a disguise kit at your disposal. diff --git a/Compendium/Cypher/Abilities/D/Disincentivize.md b/Compendium/Cypher/Abilities/D/Disincentivize.md new file mode 100644 index 0000000..8184fca --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Disincentivize.md @@ -0,0 +1,13 @@ +--- +aliases: [Disincentivize] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +points: 1 Intellect +--- + +# Disincentivize + +**Points**: 1 Intellect Point +**Type**: Enabler + +You hinder all actions attempted by any number of targets within short range who can understand you. You choose which targets are affected. Affected targets’ actions are hindered for one round. diff --git a/Compendium/Cypher/Abilities/D/Disrupting-Touch.md b/Compendium/Cypher/Abilities/D/Disrupting-Touch.md new file mode 100644 index 0000000..97b128d --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Disrupting-Touch.md @@ -0,0 +1,9 @@ +--- +aliases: [Disrupting Touch] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Disrupting Touch + +You can turn your Phase Sprint into a melee attack by purposefully grazing another creature as you run. When you do, the touch releases a violent blast of energy that inflicts 2 points of damage to the target (ignores Armor). Whether you hit or miss, your movement (and turn) ends immediately, which puts you within immediate distance of your target. If you apply Effort to increase damage rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); the target takes 1 point of damage even if you fail the attack roll. diff --git a/Compendium/Cypher/Abilities/D/Distance-Viewing.md b/Compendium/Cypher/Abilities/D/Distance-Viewing.md new file mode 100644 index 0000000..43c1146 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Distance-Viewing.md @@ -0,0 +1,13 @@ +--- +aliases: [Distance Viewing] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 5 Intellect +--- + +# Distance Viewing + +**Points**: 5 Intellect Points +**Type**: Action + +You know that space and distance are illusions. You concentrate to create an invisible, immobile sensor at a location you have previously visited or viewed (at the GM’s discretion, you may have to succeed at an Intellect task if the location is warded). The sensor lasts for one hour. Once it is created, you can concentrate to see, hear, and smell through the sensor. It doesn’t grant you sensory capabilities beyond the norm. diff --git a/Compendium/Cypher/Abilities/D/Distant-Interface.md b/Compendium/Cypher/Abilities/D/Distant-Interface.md new file mode 100644 index 0000000..e19769e --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Distant-Interface.md @@ -0,0 +1,13 @@ +--- +aliases: [Distant Interface] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Intellect +--- + +# Distant Interface + +**Points**: 2 Intellect Points +**Type**: Action + +You can activate, deactivate, or control a machine at long range as if you were next to it, even if normally you would have to touch or manually operate it. If you have never interacted with the particular machine before, the task is hindered by two steps. To use this ability, you must understand the function of the machine, it must be your size or smaller, and it can’t be connected to another intelligence (or be intelligent itself). diff --git a/Compendium/Cypher/Abilities/D/Distortion.md b/Compendium/Cypher/Abilities/D/Distortion.md new file mode 100644 index 0000000..ec2c7e2 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Distortion.md @@ -0,0 +1,13 @@ +--- +aliases: [Distortion] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Intellect +--- + +# Distortion + +**Points**: 2 Intellect Points +**Type**: Action + +You modify how a willing creature within short range reflects light for one minute. The target rapidly shifts between its normal appearance and a blot of darkness. The target has an asset on Speed defense rolls until the effect wears off. diff --git a/Compendium/Cypher/Abilities/D/Diver.md b/Compendium/Cypher/Abilities/D/Diver.md new file mode 100644 index 0000000..494a422 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Diver.md @@ -0,0 +1,9 @@ +--- +aliases: [Diver] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Diver + +You can safely dive into water from heights of up to 100 feet (30 m), and you can withstand pressure when in water as deep as 100 feet. diff --git a/Compendium/Cypher/Abilities/D/Divert-Attacks.md b/Compendium/Cypher/Abilities/D/Divert-Attacks.md new file mode 100644 index 0000000..404e75c --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Divert-Attacks.md @@ -0,0 +1,13 @@ +--- +aliases: [Divert Attacks] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 4 Speed +--- + +# Divert Attacks + +**Points**: 4 Speed Points +**Type**: Action + +For one minute, you automatically deflect or dodge any ranged projectile attacks. However, on your next turn after you’re attacked with ranged projectiles, all your other actions are hindered. diff --git a/Compendium/Cypher/Abilities/D/Divide-Your-Mind.md b/Compendium/Cypher/Abilities/D/Divide-Your-Mind.md new file mode 100644 index 0000000..4b31852 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Divide-Your-Mind.md @@ -0,0 +1,13 @@ +--- +aliases: [Divide Your Mind] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 7 Intellect +--- + +# Divide Your Mind + +**Points**: 7 Intellect Points +**Type**: Action + +You split your consciousness into two parts. For one minute, you can take two actions on each of your turns, but only one of them can be to use a special ability. diff --git a/Compendium/Cypher/Abilities/D/Divine-Intervention.md b/Compendium/Cypher/Abilities/D/Divine-Intervention.md new file mode 100644 index 0000000..900c9c4 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Divine-Intervention.md @@ -0,0 +1,13 @@ +--- +aliases: [Divine Intervention] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Intellect (or 2 Intellect + 4 XP) +--- + +# Divine Intervention + +**Points**: 2 Intellect Points (or 2 Intellect Points + 4 XP) +**Type**: Action + +You ask the divine to intervene on your behalf, usually against a creature within long range, changing the course of its life in a small way by introducing a major special effect upon it. The major special effect is akin to what occurs when you roll a natural 20 on an attack. If you want to try for a larger effect, and if the GM allows it, you can attempt a divine intervention with a more far-reaching effect, which is more like the kind of GM intrusion initiated by the GM on their players. In this case, Divine Intervention also costs 4 XP, the effect may not work out exactly like you hope, and you may not make another plea for divine intervention for a week. diff --git a/Compendium/Cypher/Abilities/D/Divine-Symbol.md b/Compendium/Cypher/Abilities/D/Divine-Symbol.md new file mode 100644 index 0000000..d99f61b --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Divine-Symbol.md @@ -0,0 +1,13 @@ +--- +aliases: [Divine Symbol] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 5+ Intellect +--- + +# Divine Symbol + +**Points**: 5+ Intellect Points +**Type**: Action + +You invoke divine power by scribing a glowing symbol in the air with your fingers. Writhing pillars of divine radiance spear up to five targets within long range. A successful attack on a target inflicts 5 points of damage. If you apply Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets take 1 point of damage even if you fail the attack roll. diff --git a/Compendium/Cypher/Abilities/D/Do-You-Know-Who-I-Am.md b/Compendium/Cypher/Abilities/D/Do-You-Know-Who-I-Am.md new file mode 100644 index 0000000..75800a1 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Do-You-Know-Who-I-Am.md @@ -0,0 +1,13 @@ +--- +aliases: [Do You Know Who I Am?] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3 Intellect +--- + +# Do You Know Who I Am? + +**Points**: 3 Intellect Points +**Type**: Action + +Acting only as someone who is famous and used to privilege can, you verbally harangue a living foe who can hear and understand you so forcefully that it is unable to take any action, including making attacks, for one round. Whether you succeed or fail, the next action the target takes after your attempt is hindered. diff --git a/Compendium/Cypher/Abilities/D/Dodge-and-Resist.md b/Compendium/Cypher/Abilities/D/Dodge-and-Resist.md new file mode 100644 index 0000000..c0ce6c6 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dodge-and-Resist.md @@ -0,0 +1,13 @@ +--- +aliases: [Dodge and Resist] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +points: 3 Speed +--- + +# Dodge and Resist + +**Points**: 3 Speed Points +**Type**: Enabler + +You can reroll any of your Might, Speed, or Intellect defense rolls and take the better of the two results. diff --git a/Compendium/Cypher/Abilities/D/Dodge-and-Respond.md b/Compendium/Cypher/Abilities/D/Dodge-and-Respond.md new file mode 100644 index 0000000..ce53817 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dodge-and-Respond.md @@ -0,0 +1,13 @@ +--- +aliases: [Dodge and Respond] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +points: 3 Might +--- + +# Dodge and Respond + +**Points**: 3 Might Points +**Type**: Enabler + +If a melee attack misses you, you can immediately make a melee attack in return, but no more than once per turn. diff --git a/Compendium/Cypher/Abilities/D/Double-Strike.md b/Compendium/Cypher/Abilities/D/Double-Strike.md new file mode 100644 index 0000000..980c402 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Double-Strike.md @@ -0,0 +1,13 @@ +--- +aliases: [Double Strike] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3 Might +--- + +# Double Strike + +**Points**: 3 Might Points +**Type**: Action + +When you wield two weapons, you can choose to make one attack roll against a foe. If you hit, you inflict damage with both weapons plus 2 additional points of damage, and because you made a single attack, the target’s Armor is subtracted only once. diff --git a/Compendium/Cypher/Abilities/D/Dragons Maw.md b/Compendium/Cypher/Abilities/D/Dragons Maw.md new file mode 100644 index 0000000..0e72da3 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dragons Maw.md @@ -0,0 +1,13 @@ +--- +aliases: [Dragon’s Maw] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 6 Intellect +--- + +# Dragon’s Maw + +**Points**: 6 Intellect Points +**Type**: Action + +You fashion and control a “hovering” phantasmal construct of magic within long range that resembles a dragon’s head. The construct lasts for up to an hour, until it is destroyed, or until you cast another spell. It is a level 4 construct that inflicts 6 points of damage with its bite when directed. While the construct persists, you can use it to manipulate large objects, carry heavy items in its mouth, or attack foes. If you use it to attack foes, you must use your action to directly control the phantom maw for each attack. diff --git a/Compendium/Cypher/Abilities/D/Drain-Charge.md b/Compendium/Cypher/Abilities/D/Drain-Charge.md new file mode 100644 index 0000000..6d7fbad --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Drain-Charge.md @@ -0,0 +1,9 @@ +--- +aliases: [Drain Charge] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +--- + +# Drain Charge + +You can drain the power from an artifact or device, allowing you to regain 1 Intellect point per level drained. You regain points at the rate of 1 point per round and must give your full concentration to the process each round. The GM determines whether the device is fully drained (likely true of most handheld or smaller devices) or retains some power (likely true of large machines). diff --git a/Compendium/Cypher/Abilities/D/Drain-Creature.md b/Compendium/Cypher/Abilities/D/Drain-Creature.md new file mode 100644 index 0000000..46f7f50 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Drain-Creature.md @@ -0,0 +1,13 @@ +--- +aliases: [Drain Creature] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3+ Intellect +--- + +# Drain Creature + +**Points**: 3+ Intellect Points +**Type**: Action + +You can drain energy from a living creature you touch, inflicting 3 points of damage and restoring 3 points to your Might or Speed Pool. diff --git a/Compendium/Cypher/Abilities/D/Drain-Machine.md b/Compendium/Cypher/Abilities/D/Drain-Machine.md new file mode 100644 index 0000000..6a3a1af --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Drain-Machine.md @@ -0,0 +1,13 @@ +--- +aliases: [Drain Machine] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3+ Intellect +--- + +# Drain Machine + +**Points**: 3+ Intellect Points +**Type**: Action + +You can drain the power from an artifact or powered device you touch. If the target is a robot, you inflict 3 points of damage and restore 3 points to your Might or Speed Pool. If the target is an object, you restore points to your Might or Speed Pool equal to the level of the target. If the target is a manifest cypher, it is fully drained and useless. Artifacts and similar devices must immediately check for depletion (items with a depletion of “—” are either immune to this ability or have a depletion of 1 in 1d10 when attacked with this ability). diff --git a/Compendium/Cypher/Abilities/D/Drain-Power.md b/Compendium/Cypher/Abilities/D/Drain-Power.md new file mode 100644 index 0000000..edd84d0 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Drain-Power.md @@ -0,0 +1,13 @@ +--- +aliases: [Drain Power] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 5 Speed +--- + +# Drain Power + +**Points**: 5 Speed Points +**Type**: Action + +You affect the main power source of a robot or machine, inflicting upon it all four conditions in Disable Mechanisms at once. You must touch the robot to do this (if you are making an attack, it inflicts no damage). diff --git a/Compendium/Cypher/Abilities/D/Drain-at-a-Distance.md b/Compendium/Cypher/Abilities/D/Drain-at-a-Distance.md new file mode 100644 index 0000000..8ef9588 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Drain-at-a-Distance.md @@ -0,0 +1,9 @@ +--- +aliases: [Drain at a Distance] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Drain at a Distance + +You drain energy from a machine or a creature within short range. diff --git a/Compendium/Cypher/Abilities/D/Draw-Conclusion.md b/Compendium/Cypher/Abilities/D/Draw-Conclusion.md new file mode 100644 index 0000000..bd22483 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Draw-Conclusion.md @@ -0,0 +1,13 @@ +--- +aliases: [Draw Conclusion] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 3 Intellect +--- + +# Draw Conclusion + +**Points**: 3 Intellect Points +**Type**: Action + +After careful observation and investigation (questioning one or more NPCs on a topic, searching an area or a file, and so on) lasting a few minutes, you can learn a pertinent fact. This ability is a difficulty 3 Intellect task. Each additional time you use this ability, the task is hindered by an additional step. The difficulty returns to 3 after you rest for ten hours. diff --git a/Compendium/Cypher/Abilities/D/Drawing-on-Lifes-Experiences.md b/Compendium/Cypher/Abilities/D/Drawing-on-Lifes-Experiences.md new file mode 100644 index 0000000..1b41cd7 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Drawing-on-Lifes-Experiences.md @@ -0,0 +1,13 @@ +--- +aliases: [Drawing on Life’s Experiences] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 6 Intellect +--- + +# Drawing on Life’s Experiences + +**Points**: 6 Intellect Points +**Type**: Action + +You’ve seen a lot and done a lot, and that experience comes in handy. Ask the GM one question, and you’ll receive a general answer. The GM assigns a level to the question, so the more obscure the answer, the more difficult the task. Generally, knowledge that you could find by looking somewhere other than your current location is level 1, and obscure knowledge of the past is level 7. diff --git a/Compendium/Cypher/Abilities/D/Dream-Becomes-Reality.md b/Compendium/Cypher/Abilities/D/Dream-Becomes-Reality.md new file mode 100644 index 0000000..dc47187 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dream-Becomes-Reality.md @@ -0,0 +1,13 @@ +--- +aliases: [Dream Becomes Reality] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 4 Intellect +--- + +# Dream Becomes Reality + +**Points**: 4 Intellect Points +**Type**: Action + +You create a dream object of any shape you can imagine that is your size or smaller, which takes on apparent substance and heft. The object is crude and can have no moving parts, so you can make a sword, a shield, a short ladder, and so on. The dream object has the approximate mass of the real object, if you choose. Your dream objects are as strong as iron, but if you do not remain within long range of them, they function for only one minute before fading away. diff --git a/Compendium/Cypher/Abilities/D/Dream-Thief.md b/Compendium/Cypher/Abilities/D/Dream-Thief.md new file mode 100644 index 0000000..dde5db7 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dream-Thief.md @@ -0,0 +1,13 @@ +--- +aliases: [Dream Thief] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 2 Intellect +--- + +# Dream Thief + +**Points**: 2 Intellect Points +**Type**: Action + +You steal a previous dream from a living creature within short range. The creature loses 2 points of Intellect (ignores Armor), and you learn something the GM chooses to reveal about the creature—its nature, a portion of its plans, a memory, and so on. diff --git a/Compendium/Cypher/Abilities/D/Dreamcraft.md b/Compendium/Cypher/Abilities/D/Dreamcraft.md new file mode 100644 index 0000000..69f16b4 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dreamcraft.md @@ -0,0 +1,13 @@ +--- +aliases: [Dreamcraft] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +points: 1 Intellect +--- + +# Dreamcraft + +**Points**: 1 Intellect Point +**Type**: Action + +You pull an image from a dream into the waking world and place it somewhere within long range. The dream lasts for up to one minute, and it can be tiny or fill an area an immediate distance in diameter. Though it appears solid, the dream is intangible. The dream (a scene, a creature, or an object) is static unless you use your action each round to animate it. As part of that animation, you could move the dream up to a short distance each round, as long as it remains within long range. If you animate the dream, it can make sound but does not produce odor. diff --git a/Compendium/Cypher/Abilities/D/Driver.md b/Compendium/Cypher/Abilities/D/Driver.md new file mode 100644 index 0000000..5ae0cd8 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Driver.md @@ -0,0 +1,9 @@ +--- +aliases: [Driver] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Driver + +You are trained in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks. diff --git a/Compendium/Cypher/Abilities/D/Driving-on-the-Edge.md b/Compendium/Cypher/Abilities/D/Driving-on-the-Edge.md new file mode 100644 index 0000000..ccc94bc --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Driving-on-the-Edge.md @@ -0,0 +1,9 @@ +--- +aliases: [Driving on the Edge] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Driving on the Edge + +You can make an attack with a light or medium ranged weapon and attempt a driving task as a single action. diff --git a/Compendium/Cypher/Abilities/D/Dual-Defense.md b/Compendium/Cypher/Abilities/D/Dual-Defense.md new file mode 100644 index 0000000..5028c5d --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dual-Defense.md @@ -0,0 +1,9 @@ +--- +aliases: [Dual Defense] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Dual Defense + +When you wield two weapons, you are trained in Speed defense tasks. diff --git a/Compendium/Cypher/Abilities/D/Dual-Distraction.md b/Compendium/Cypher/Abilities/D/Dual-Distraction.md new file mode 100644 index 0000000..50654e0 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dual-Distraction.md @@ -0,0 +1,9 @@ +--- +aliases: [Dual Distraction] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Dual Distraction + +When you wield two weapons, your opponent’s next attack is hindered, and if you apply Effort on your next attack against that same foe, you get a free level of Effort on the task. diff --git a/Compendium/Cypher/Abilities/D/Dual-Light-Wield.md b/Compendium/Cypher/Abilities/D/Dual-Light-Wield.md new file mode 100644 index 0000000..ad26a05 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dual-Light-Wield.md @@ -0,0 +1,9 @@ +--- +aliases: [Dual Light Wield] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Dual Light Wield + +You can use two light weapons at the same time, making two separate attacks on your turn as a single action. You remain limited by the amount of Effort you can apply on one action, but because you make separate attacks, your opponent’s Armor applies to both. Anything that modifies your attack or damage applies to both attacks, unless it’s specifically tied to one of the weapons. diff --git a/Compendium/Cypher/Abilities/D/Dual-Medium-Wield.md b/Compendium/Cypher/Abilities/D/Dual-Medium-Wield.md new file mode 100644 index 0000000..8f3be41 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dual-Medium-Wield.md @@ -0,0 +1,9 @@ +--- +aliases: [Dual Medium Wield] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Dual Medium Wield + +You can use two light weapons or medium weapons at the same time (or one light weapon and one medium weapon), making two separate attacks on your turn as a single action. This ability otherwise works like the Dual Light Wield ability. diff --git a/Compendium/Cypher/Abilities/D/Dual-Wards.md b/Compendium/Cypher/Abilities/D/Dual-Wards.md new file mode 100644 index 0000000..b26acd8 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dual-Wards.md @@ -0,0 +1,9 @@ +--- +aliases: [Dual Wards] +tags: [Cypher/Abilities/D, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Dual Wards + +You can have two wards from Devoted Defender at a time. Choosing a second ward can be its own action, or you can choose two wards with one action (and only pay the cost once for doing so). The wards must remain within an immediate distance of each other. Benefits provided by Devoted Defender apply to both your wards. If your wards separate, you choose which retains the benefit. If they come back together, both regain the benefit immediately. diff --git a/Compendium/Cypher/Abilities/D/Dual-to-the-Death.md b/Compendium/Cypher/Abilities/D/Dual-to-the-Death.md new file mode 100644 index 0000000..8d479a7 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dual-to-the-Death.md @@ -0,0 +1,9 @@ +--- +aliases: [Duel to the Death] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +--- + +# Duel to the Death + +Choose a target (a single individual creature that you can see). You are trained in all tasks involving fighting that creature. When you successfully attack that target, you inflict +5 damage, or +7 damage if the creature is engaging someone else instead of you. You can duel only one creature at a time. A duel lasts up to one minute, or until you break it off. Action to initiate. diff --git a/Compendium/Cypher/Abilities/D/Duplicate.md b/Compendium/Cypher/Abilities/D/Duplicate.md new file mode 100644 index 0000000..867a52d --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Duplicate.md @@ -0,0 +1,9 @@ +--- +aliases: [Duplicate] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +--- + +# Duplicate + +You cause a duplicate of yourself to appear at any point you can see within short range. The duplicate has no clothing or possessions when it appears. The duplicate is a level 2 NPC with 6 health. The duplicate obeys your commands and does as you direct it. The duplicate remains until you dismiss it using an action or until it is killed. When the duplicate disappears, it leaves behind anything it was wearing or carrying. If the duplicate disappears because it was killed, you take 4 points of damage that ignore Armor, and you lose your next action. Action to initiate. diff --git a/Compendium/Cypher/Abilities/D/Dust-to-Dust.md b/Compendium/Cypher/Abilities/D/Dust-to-Dust.md new file mode 100644 index 0000000..f44a3e4 --- /dev/null +++ b/Compendium/Cypher/Abilities/D/Dust-to-Dust.md @@ -0,0 +1,9 @@ +--- +aliases: [Dust to Dust] +tags: [Cypher/Abilities/D, Cypher/Abilities/Action] +type: Action +--- + +# Dust to Dust + +You disintegrate one object that is smaller than you and whose level is less than or equal to your tier. You must touch the object to affect it. If the GM feels it appropriate to the circumstances, you can disintegrate a portion of an object (the total volume of which is smaller than you) rather than the entire thing. Action. diff --git a/Compendium/Cypher/Abilities/E/Earthquake.md b/Compendium/Cypher/Abilities/E/Earthquake.md new file mode 100644 index 0000000..b0245a1 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Earthquake.md @@ -0,0 +1,17 @@ +--- +aliases: + - Earthquake +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 7 Might +--- + +# Earthquake + +**Points**: 7 Might points +**Type**: Action + +You direct your destructive resonance into the ground and trigger an earthquake centered on a spot you can see within very long range. The ground within short range of that spot heaves and shakes for five minutes, causing damage to structures and terrain in the area. Buildings and terrain features shed debris and rubble. Each round, creatures in the area take either 3 points of damage due to the general shaking, or 6 points of damage if in or adjacent to a structure or terrain feature shedding debris. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Echolocation.md b/Compendium/Cypher/Abilities/E/Echolocation.md new file mode 100644 index 0000000..d1b0a98 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Echolocation.md @@ -0,0 +1,16 @@ +--- +aliases: + - Echolocation +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Echolocation + +**Points**: None +**Type**: Enabler + +You are especially sensitive to sound and vibration, so much so that you can sense your environment within a short distance regardless of your ability to see. diff --git a/Compendium/Cypher/Abilities/E/Effective-Skill.md b/Compendium/Cypher/Abilities/E/Effective-Skill.md new file mode 100644 index 0000000..fe5ad2f --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Effective-Skill.md @@ -0,0 +1,16 @@ +--- +aliases: + - Effective Skill +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Effective Skill + +**Points**: None +**Type**: Enabler + +Choose one noncombat skill when you gain this ability. You get a minor effect with that skill when you roll a natural 14 or higher (the d20 shows “14” or more). You get a major effect with that skill when you roll a natural 19 or higher (the d20 shows “19” or higher). You can select this ability more than once. Each time you select it, you must choose a different noncombat skill. diff --git a/Compendium/Cypher/Abilities/E/Electric-Armor.md b/Compendium/Cypher/Abilities/E/Electric-Armor.md new file mode 100644 index 0000000..70b8221 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Electric-Armor.md @@ -0,0 +1,17 @@ +--- +aliases: + - Electric Armor +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +cost: 4 Intellect +--- + +# Electric Armor + +**Points**: 4 Intellect points +**Type**: Enabler + +When you wish it, electricity crackles across your body for ten minutes, granting you +1 Armor. While electrified, you have an additional +2 Armor versus electrical damage specifically, and you inflict 2 points of damage on any creature that touches you or attacks you with a melee weapon that conducts electricity. diff --git a/Compendium/Cypher/Abilities/E/Electrical-Flight.md b/Compendium/Cypher/Abilities/E/Electrical-Flight.md new file mode 100644 index 0000000..2e08bb4 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Electrical-Flight.md @@ -0,0 +1,17 @@ +--- +aliases: + - Electrical Flight +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +points: 5 Intellect +--- + +# Electrical Flight + +**Points**: 5 Intellect points +**Type**: Enabler + +You exude an aura of crackling electricity that lets you fly a long distance each round for ten minutes. You can’t carry other creatures with you. diff --git a/Compendium/Cypher/Abilities/E/Elemental-Protection.md b/Compendium/Cypher/Abilities/E/Elemental-Protection.md new file mode 100644 index 0000000..52a9700 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Elemental-Protection.md @@ -0,0 +1,17 @@ +--- +aliases: + - Elemental Protection +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +points: 4+ Intellect +--- + +# Elemental Protection + +**Points**: 4+ Intellect points +**Type**: Action + +You and every target you designate within immediate range gains +5 Armor against one type of direct elemental damage (such as fire, lightning, shadow, or thorn) for one hour, or until you cast this spell again. Each level of Effort applied increases the elemental protection by +2. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Elusive.md b/Compendium/Cypher/Abilities/E/Elusive.md new file mode 100644 index 0000000..301324b --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Elusive.md @@ -0,0 +1,9 @@ +--- +aliases: [Elusive] +tags: [Cypher/Abilities/E, Cypher/Abilities/Enabler] +type: Enabler +--- + +# Elusive + +When you succeed on a Speed defense action, you immediately gain an action. You can use this action only to move. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Embrace-the-Night.md b/Compendium/Cypher/Abilities/E/Embrace-the-Night.md new file mode 100644 index 0000000..d13aecc --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Embrace-the-Night.md @@ -0,0 +1,16 @@ +--- +aliases: + - Embrace the Night +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 7+ Intellect +--- +# Embrace the Night + +**Points**: 7+ Intellect points +**Type**: Action + +You fashion a truly horrifying facade of a creature from swirling ribbons of dark matter and launch it at your foes within long range. Each round, you can attack a target within long range using the creation as your weapon. When you attack, the creature inserts hair-fine tendrils of shadow into the target’s eyes and brain. The target takes 3 points of Intellect damage (ignores Armor) and is stunned for one round so that it loses its next turn. Alternatively, you can cause the creature to take other actions, as long as you are able to see it and mentally control it as your action. The creature disperses after about a minute. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Embraced-by-Darkness.md b/Compendium/Cypher/Abilities/E/Embraced-by-Darkness.md new file mode 100644 index 0000000..b9835ae --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Embraced-by-Darkness.md @@ -0,0 +1,17 @@ +--- +aliases: + - Embraced by Darkness +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +points: 6 Intellect +--- + +# Embraced by Darkness + +**Points**: 6 Intellect points +**Type**: Action + +For the next hour, you take on some characteristics of a shadow thanks to a fundamental adaptation of your flesh or a device you’ve kept secret. Your appearance is a dark silhouette. When you apply a level of Effort to sneaking tasks, you get a free level of Effort on the task. During this time, you can move through the air at a rate of a short distance per round, and you can move through solid barriers (even those that are sealed to prevent the passage of light or shadow), but not energy barriers, at a rate of 1 foot (30 cm) per round. You can perceive while passing through a barrier or object, which allows you to peek through walls. As a shadow, you can’t affect or be affected by normal matter. Likewise, you can’t attack, touch, or otherwise affect anything. However, attacks and effects that rely on light can affect you, and sudden bursts of light can potentially make you lose your next turn. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Enable-Others.md b/Compendium/Cypher/Abilities/E/Enable-Others.md new file mode 100644 index 0000000..c0cf3ed --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enable-Others.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enable Others +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enable Others + +**Type**: Enabler + +You can use the helping rules to provide a benefit to another character attempting a physical task. Unlike the normal helping rules, this doesn’t require you to use your action helping the other character with the task. This requires no action on your part. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Encouragement.md b/Compendium/Cypher/Abilities/E/Encouragement.md new file mode 100644 index 0000000..2d78492 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Encouragement.md @@ -0,0 +1,17 @@ +--- +aliases: + - Encouragement +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +points: + - 1 Intellect +--- +# Encouragement + +**Points**: 1 Intellect point +**Type**: Action + +While you maintain this ability through ongoing inspiring oration, your allies within short range ease one of the following task types (your choice): defense tasks, attack tasks, or tasks related to any skill that you are trained or specialized in. Action. diff --git a/Compendium/Cypher/Abilities/E/Encouraging-Presence.md b/Compendium/Cypher/Abilities/E/Encouraging-Presence.md new file mode 100644 index 0000000..7302109 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Encouraging-Presence.md @@ -0,0 +1,18 @@ +--- +aliases: + - Encouraging Presence +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +points: + - 2 Intellect +--- + +# Encouraging Presence + +**Points**: 2 Intellect points +**Type**: Action + +For one minute, allies within short range gain an asset on defense rolls. Action. diff --git a/Compendium/Cypher/Abilities/E/Endurance.md b/Compendium/Cypher/Abilities/E/Endurance.md new file mode 100644 index 0000000..1a45df6 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Endurance.md @@ -0,0 +1,15 @@ +--- +aliases: + - Endurance +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- +# Endurance + +**Points**: N/A +**Type**: Enabler + +Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Energize-Creature.md b/Compendium/Cypher/Abilities/E/Energize-Creature.md new file mode 100644 index 0000000..698f202 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Energize-Creature.md @@ -0,0 +1,17 @@ +--- +aliases: + - Energize Creature +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +points: + - 6 Might +--- +# Energize Creature + +**Points**: 6+ Might points +**Type**: Action + +You extend your Absorb Kinetic Energy ability to one creature within immediate range so that they also can absorb energy from physical attacks and impacts for one hour. That creature, however, cannot release excess energy as a blast. For each level of Effort you apply, you can increase the number of targets you affect by one. If you have Absorb Pure Energy or Improved Absorb Kinetic Energy, those abilities are also duplicated in your target when you use Energize Creature. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Energize-Crowd.md b/Compendium/Cypher/Abilities/E/Energize-Crowd.md new file mode 100644 index 0000000..b9a12bd --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Energize-Crowd.md @@ -0,0 +1,18 @@ +--- +aliases: + - Energize Crowd +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +points: + - 9 Might +--- + +# Energize Crowd + +**Points**: 9 Might points +**Type**: Action + +You extend your Absorb Kinetic Energy ability to up to thirty creatures within short range so that they also can absorb energy from physical attacks and impacts for one hour. If you have Absorb Pure Energy or Improved Absorb Kinetic Energy, these creatures can use those abilities as well. The creatures, however, cannot release excess energy as a blast. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Energize-Object.md b/Compendium/Cypher/Abilities/E/Energize-Object.md new file mode 100644 index 0000000..f84bf2f --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Energize-Object.md @@ -0,0 +1,18 @@ +--- +aliases: + - Energize Object +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: + - "3 Intellect points" +--- + +# Energize Object + +**Points**: 3 Intellect points +**Type**: Action + +By focusing your Absorb Kinetic Energy ability on an object (like a weapon), you infuse it with your power. The object holds the energy until it is touched by anyone but you, so putting it into your melee weapon or the ammo of a ranged weapon allows the weapon to trigger the energy in combat. The energy inflicts 3 points of damage on the creature touched in addition to any damage the weapon itself might do. You cannot have more than one energized object on your person at a time. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Energize-Shield.md b/Compendium/Cypher/Abilities/E/Energize-Shield.md new file mode 100644 index 0000000..1b65f35 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Energize-Shield.md @@ -0,0 +1,15 @@ +--- +aliases: + - Energized Shield +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Energized Shield + +**Type**: Enabler + +Your force shield from your Force Field Shield ability now pulses with dangerous energy whenever you manifest it. Each time you use your shield as a melee or ranged weapon, it inflicts an additional 3 points of damage. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Energy-Protection.md b/Compendium/Cypher/Abilities/E/Energy-Protection.md new file mode 100644 index 0000000..68d9712 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Energy-Protection.md @@ -0,0 +1,18 @@ +--- +aliases: + - Energy Protection +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: + - "3+ Intellect points" +--- + +# Energy Protection + +**Points**: 3+ Intellect points +**Type**: Action + +Choose a discrete type of energy that you have experience with (such as heat, sonic, electricity, and so on). You gain +10 to Armor against damage from that type of energy for ten minutes. Alternatively, you gain +1 to Armor against damage from that energy for 24 hours. You must be familiar with the type of energy; for example, if you have no experience with a certain kind of extradimensional energy, you can’t protect against it. In addition to the normal options for using Effort, you can choose to use Effort to protect more targets; each level of Effort used in this way affects up to two additional targets. You must touch additional targets to protect them. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Energy-Resistance.md b/Compendium/Cypher/Abilities/E/Energy-Resistance.md new file mode 100644 index 0000000..b64e8df --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Energy-Resistance.md @@ -0,0 +1,15 @@ +--- +aliases: + - Energy Resistance +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Energy Resistance + +**Type**: Enabler + +Choose a discrete type of energy that you have experience with (such as heat, sonic, electricity, and so on). You gain +5 to Armor against damage from that type of energy. You must be familiar with the type of energy; for example, if you have no experience with a certain kind of extradimensional energy, you can’t protect against it. You can select this ability more than once. Each time you select it, you must choose a different kind of energy. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhance-Strength.md b/Compendium/Cypher/Abilities/E/Enhance-Strength.md new file mode 100644 index 0000000..eff9efe --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhance-Strength.md @@ -0,0 +1,18 @@ +--- +aliases: + - Enhance Strength +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: + - "3 Intellect points" +--- + +# Enhance Strength + +**Points**: 3 Intellect points +**Type**: Action + +For the next ten minutes, you gain an asset on tasks that depend on brute force, such as moving a heavy object, smashing down a door, or hitting someone with a melee weapon. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Beast-Form.md b/Compendium/Cypher/Abilities/E/Enhanced-Beast-Form.md new file mode 100644 index 0000000..88a5a3f --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Beast-Form.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Beast Form +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Beast Form + +**Type**: Enabler + +When you use Beast Form, your beast form gains the following additional bonuses: +3 to your Might Pool, +2 to your Speed Pool, and +2 to Armor. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Body.md b/Compendium/Cypher/Abilities/E/Enhanced-Body.md new file mode 100644 index 0000000..05ab668 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Body.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Body +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Body + +**Type**: Enabler + +Your machine parts grant you +1 to Armor, +3 to your Might Pool, and +3 to your Speed Pool. Traditional healing skills, medicines, and techniques work only half as well for you. Each time you start at full health, the first 5 points of damage you take can never be healed in these ways or recovered normally. Instead, you must use repairing skills and abilities to restore those points. For example, if you start with a full Might Pool of 10 and take 8 points of damage, you can use recovery rolls to restore 3 points, but the remaining 5 points must be restored with repair tasks. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Intellect-Edge.md b/Compendium/Cypher/Abilities/E/Enhanced-Intellect-Edge.md new file mode 100644 index 0000000..7fc6318 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Intellect-Edge.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Intellect Edge +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Intellect Edge + +**Type**: Enabler + +You gain +1 to your Intellect Edge. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Intellect.md b/Compendium/Cypher/Abilities/E/Enhanced-Intellect.md new file mode 100644 index 0000000..bae6ddf --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Intellect.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Intellect +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Intellect + +**Type**: Enabler + +You gain 3 points to your Intellect Pool. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Might-Edge.md b/Compendium/Cypher/Abilities/E/Enhanced-Might-Edge.md new file mode 100644 index 0000000..7c5f212 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Might-Edge.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Might Edge +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Might Edge + +**Type**: Enabler + +You gain +1 to your Might Edge. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Might.md b/Compendium/Cypher/Abilities/E/Enhanced-Might.md new file mode 100644 index 0000000..00f0566 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Might.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Might +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Might + +**Type**: Enabler + +You gain 3 points to your Might Pool. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Phase-Attack.md b/Compendium/Cypher/Abilities/E/Enhanced-Phase-Attack.md new file mode 100644 index 0000000..974d6b4 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Phase-Attack.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Phased Attack +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Phased Attack + +**Type**: Enabler + +This ability works like the Phased Attack ability except that your attack also disrupts the foe’s vitals, dealing an additional 5 points of damage. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Physique.md b/Compendium/Cypher/Abilities/E/Enhanced-Physique.md new file mode 100644 index 0000000..ddcf76b --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Physique.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Physique +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Physique + +**Type**: Enabler + +You gain 3 points to divide among your Might and Speed Pools however you wish. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Potential.md b/Compendium/Cypher/Abilities/E/Enhanced-Potential.md new file mode 100644 index 0000000..dc7b5de --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Potential.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Potential +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Potential + +**Type**: Enabler + +You gain 3 points to divide among your stat Pools however you wish. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Speed-Edge.md b/Compendium/Cypher/Abilities/E/Enhanced-Speed-Edge.md new file mode 100644 index 0000000..894287b --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Speed-Edge.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Speed Edge +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Speed Edge + +**Type**: Enabler + +You gain +1 to your Speed Edge. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enhanced-Speed.md b/Compendium/Cypher/Abilities/E/Enhanced-Speed.md new file mode 100644 index 0000000..23d2215 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enhanced-Speed.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enhanced Speed +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enhanced Speed + +**Type**: Enabler + +You gain 3 points to your Speed Pool. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enlarge.md b/Compendium/Cypher/Abilities/E/Enlarge.md new file mode 100644 index 0000000..781bc50 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enlarge.md @@ -0,0 +1,22 @@ +--- +aliases: + - Enlarge +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: + - "1+ Might point" +--- + +# Enlarge + +**Points**: 1+ Might point +**Type**: Action + +You trigger an enzymatic reaction that draws additional mass from another dimension, and you (and your clothing or suit) grow larger. You achieve a height of 9 feet (3 m) and stay that way for about a minute. During that time, you add 4 points to your Might Pool, add +1 to Armor, and add +2 to your Might Edge. While you are larger than normal, your Speed defense rolls are hindered, and you are practiced in using your fists as heavy weapons. + +When the effects of Enlarge end, your Armor and Might Edge return to normal, and you subtract a number of points from your Might Pool equal to the number you gained (if this brings the Pool to 0, subtract the overflow first from your Speed Pool and then, if necessary, from your Intellect Pool). Each additional time you use Enlarge before your next ten-hour recovery roll, you must apply an additional level of Effort. Thus, the second time you use Enlarge, you must apply one level of Effort; the third time you use Enlarge, two levels of Effort; and so on. + +Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Enlightened.md b/Compendium/Cypher/Abilities/E/Enlightened.md new file mode 100644 index 0000000..ee3176b --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enlightened.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enlightened +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enlightened + +**Type**: Enabler + +You are trained in any perception task that involves sight. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Entangling-Force.md b/Compendium/Cypher/Abilities/E/Entangling-Force.md new file mode 100644 index 0000000..a34ef5c --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Entangling-Force.md @@ -0,0 +1,18 @@ +--- +aliases: + - Entangling Force +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: + - "1+ Intellect point" +--- + +# Entangling Force + +**Points**: 1+ Intellect point +**Type**: Action + +A target within short range is subject to a snare constructed of semi-tangible lines of force for one minute. The force snare is a level 2 construct. A target caught in the force snare cannot move from its position, but it can attack and defend normally. The target can also use its action attempting to break free. You can increase the level of the force snare by 1 per level of Effort applied. Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Enthrall.md b/Compendium/Cypher/Abilities/E/Enthrall.md new file mode 100644 index 0000000..78a4c4d --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enthrall.md @@ -0,0 +1,17 @@ +--- +aliases: + - Enthrall +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 1 Intellect point +--- + +# Enthrall + +**Points**: 1 Intellect point +**Type**: Action + +While talking, you grab and keep another creature’s attention, even if the creature can’t understand you. For as long as you do nothing but speak (you can’t even move), the other creature takes no actions other than to defend itself, even over multiple rounds. If the creature is attacked, the effect ends. Action. diff --git a/Compendium/Cypher/Abilities/E/Entourage.md b/Compendium/Cypher/Abilities/E/Entourage.md new file mode 100644 index 0000000..806d9ca --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Entourage.md @@ -0,0 +1,15 @@ +--- +aliases: + - Entourage +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Entourage + +**Type**: Enabler + +You gain an entourage of five level 1 twenty-somethings that accompanies you wherever you go unless you purposefully disband it for a particular outing. You can ask them to deliver things for you, run messages, pick up your dry cleaning—pretty much whatever you want, within reason. They can also run interference if you’re trying to avoid someone, help hide you from media attention, help you muscle through a crowd, and so on. On the other hand, if a situation becomes physically violent, they retreat to safety. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Enveloping-Shield.md b/Compendium/Cypher/Abilities/E/Enveloping-Shield.md new file mode 100644 index 0000000..468e4dc --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Enveloping-Shield.md @@ -0,0 +1,15 @@ +--- +aliases: + - Enveloping Shield +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Enveloping Shield + +**Type**: Enabler + +Your Force Field Shield ability produces an envelope of force that enfolds you while you are holding the shield, granting you +1 to Armor. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Erase-Memories.md b/Compendium/Cypher/Abilities/E/Erase-Memories.md new file mode 100644 index 0000000..4ad4b03 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Erase-Memories.md @@ -0,0 +1,17 @@ +--- +aliases: + - Erase Memories +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 3 Intellect points +--- + +# Erase Memories + +**Points**: 3 Intellect points +**Type**: Action + +You reach into the mind of a creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of its memory. Action. diff --git a/Compendium/Cypher/Abilities/E/Escape-Plan.md b/Compendium/Cypher/Abilities/E/Escape-Plan.md new file mode 100644 index 0000000..92c774a --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Escape-Plan.md @@ -0,0 +1,15 @@ +--- +aliases: + - Escape Plan +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Escape Plan + +**Type**: Enabler + +When you kill a foe, you can attempt a stealth task to immediately hide from anyone around, assuming that a suitable hiding place is nearby. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Escape.md b/Compendium/Cypher/Abilities/E/Escape.md new file mode 100644 index 0000000..a8ec8d8 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Escape.md @@ -0,0 +1,17 @@ +--- +aliases: + - Escape +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 2 Speed points +--- + +# Escape + +**Points**: 2 Speed points +**Type**: Action + +You slip your restraints, squeeze through the bars, break the grip of a creature holding you, pull free from sucking quicksand, or otherwise get loose from whatever is holding you in place. Action. diff --git a/Compendium/Cypher/Abilities/E/Evanesce.md b/Compendium/Cypher/Abilities/E/Evanesce.md new file mode 100644 index 0000000..66d5644 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Evanesce.md @@ -0,0 +1,17 @@ +--- +aliases: + - Evanesce +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 3 Speed points +--- + +# Evanesce + +**Points**: 3 Speed points +**Type**: Action + +You step into shadows or behind cover, and everyone who was observing you completely loses track of you. Although you’re not invisible, you can’t be seen until you reveal yourself again by moving out of the shadows or from behind cover (or by making an attack). Action. diff --git a/Compendium/Cypher/Abilities/E/Evasion.md b/Compendium/Cypher/Abilities/E/Evasion.md new file mode 100644 index 0000000..943a13a --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Evasion.md @@ -0,0 +1,15 @@ +--- +aliases: + - Evasion +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Evasion + +**Type**: Enabler + +You’re hard to affect when you don’t want to be affected. You are trained in all defense tasks. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Everything-Is-a-Weapon.md b/Compendium/Cypher/Abilities/E/Everything-Is-a-Weapon.md new file mode 100644 index 0000000..764c1ac --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Everything-Is-a-Weapon.md @@ -0,0 +1,15 @@ +--- +aliases: + - Everything Is a Weapon +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Everything Is a Weapon + +**Type**: Enabler + +You can take any small object—a coin, a pen, a bottle, a stone, and so on—and throw it with such force and precision that it inflicts damage as a light weapon. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Exile.md b/Compendium/Cypher/Abilities/E/Exile.md new file mode 100644 index 0000000..c638100 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Exile.md @@ -0,0 +1,17 @@ +--- +aliases: + - Exile +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 5 Intellect points +--- + +# Exile + +**Points**: 5 Intellect points +**Type**: Action + +You send a target that you touch hurtling into another random dimension or universe, where it remains for ten minutes. You have no idea what happens to the target while it’s gone, but at the end of ten minutes, it returns to the precise spot it left. Action. diff --git a/Compendium/Cypher/Abilities/E/Experienced-Defender.md b/Compendium/Cypher/Abilities/E/Experienced-Defender.md new file mode 100644 index 0000000..f8ee712 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Experienced-Defender.md @@ -0,0 +1,15 @@ +--- +aliases: + - Experienced Defender +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Experienced Defender + +**Type**: Enabler + +When wearing armor, you gain +1 to Armor. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Experienced-Finder.md b/Compendium/Cypher/Abilities/E/Experienced-Finder.md new file mode 100644 index 0000000..51130cd --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Experienced-Finder.md @@ -0,0 +1,17 @@ +--- +aliases: + - Experienced Finder +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 6+ Intellect points +--- + +# Experienced Finder + +**Points**: 6+ Intellect points +**Type**: Action + +When you are looking for something specific, such as a particular rare component, a chemical needed to complete a vaccine for a disease, a spare part required to repair a damaged device, the tracks of a specific beast, or the sword that a thief stole from you, this ability is of great use. For the next 24 hours, if you come within short range of the thing and circumstances are such that it is possible for you to perceive the thing (for example, it’s not in a locked chamber for which you do not have the key), you find it. This ability assumes that you are constantly on the lookout, always looking everywhere possible, peering behind obstacles, and so on—if you’re running for your life, sleeping, or otherwise occupied, this ability does not help you. You use this ability in lieu of making a roll to find the thing, but only if the difficulty for finding the object is level 6 or below. You can apply Effort to increase the maximum level of the thing you’re trying to find (each level of Effort used this way increases the maximum level by 1). Action to initiate. diff --git a/Compendium/Cypher/Abilities/E/Experienced-in-Armor.md b/Compendium/Cypher/Abilities/E/Experienced-in-Armor.md new file mode 100644 index 0000000..bfe72bb --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Experienced-in-Armor.md @@ -0,0 +1,17 @@ +--- +aliases: + - Experienced in Armor +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Experienced in Armor + +**Type**: Enabler + +The cost reduction from your Practiced in Armor ability improves. You now reduce the Speed Effort cost for wearing armor by 2. + +This implies the [[Practiced in Armor]] ability is a pre-requisite. Therefore, you must have Practiced in order to take Experienced, and once you’ve taken Experienced you can’t switch out Practiced for a different ability. \ No newline at end of file diff --git a/Compendium/Cypher/Abilities/E/Expert-Crafter.md b/Compendium/Cypher/Abilities/E/Expert-Crafter.md new file mode 100644 index 0000000..8aca188 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Expert-Crafter.md @@ -0,0 +1,15 @@ +--- +aliases: + - Expert Crafter +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Expert Crafter + +**Type**: Enabler + +Instead of rolling, you can choose to automatically succeed on a crafting task you’re trained in. The task must be difficulty 4 or lower. If you are able to reduce the assessed difficulty of a crafting task to 4 or lower, this ability also applies to each subtask, assuming something doesn’t interrupt you during the ensuing time to build. diff --git a/Compendium/Cypher/Abilities/E/Expert-Cypher-Use.md b/Compendium/Cypher/Abilities/E/Expert-Cypher-Use.md new file mode 100644 index 0000000..227c5a2 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Expert-Cypher-Use.md @@ -0,0 +1,15 @@ +--- +aliases: + - Expert Cypher Use +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Expert Cypher Use + +**Type**: Enabler + +You can bear three cyphers at a time. diff --git a/Compendium/Cypher/Abilities/E/Expert-Driver.md b/Compendium/Cypher/Abilities/E/Expert-Driver.md new file mode 100644 index 0000000..3b72938 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Expert-Driver.md @@ -0,0 +1,15 @@ +--- +aliases: + - Expert Driver +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Expert Driver + +**Type**: Enabler + +You are specialized in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Expert-Follower.md b/Compendium/Cypher/Abilities/E/Expert-Follower.md new file mode 100644 index 0000000..f982a01 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Expert-Follower.md @@ -0,0 +1,15 @@ +--- +aliases: + - Expert Follower +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Expert Follower + +**Type**: Enabler + +You gain a level 3 follower. They are not restricted on their modifications. You can take this ability multiple times, each time gaining another level 3 follower. Alternatively, you could choose to advance a level 2 follower you already have to level 3 and then gain a new level 2 follower. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Expert-Pilot.md b/Compendium/Cypher/Abilities/E/Expert-Pilot.md new file mode 100644 index 0000000..10fcf8f --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Expert-Pilot.md @@ -0,0 +1,15 @@ +--- +aliases: + - Expert Pilot +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Expert Pilot + +**Type**: Enabler + +You are specialized in all tasks related to piloting a starcraft. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Expert-Skill.md b/Compendium/Cypher/Abilities/E/Expert-Skill.md new file mode 100644 index 0000000..1218262 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Expert-Skill.md @@ -0,0 +1,15 @@ +--- +aliases: + - Expert Skill +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Expert Skill + +**Type**: Enabler + +Instead of rolling a d20, you can choose to automatically succeed on a task you’re trained in. The task must be difficulty 4 or lower, and it can’t be an attack roll or a defense roll. Enabler. (A character can’t apply Effort or other abilities to any task they accomplish using Expert Skill.) diff --git a/Compendium/Cypher/Abilities/E/Explains-the-Ineffable.md b/Compendium/Cypher/Abilities/E/Explains-the-Ineffable.md new file mode 100644 index 0000000..7e2268f --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Explains-the-Ineffable.md @@ -0,0 +1,15 @@ +--- +aliases: + - Explains the Ineffable +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Explains the Ineffable + +**Type**: Enabler + +Through anecdotes, historical retellings, and citing knowledge that few but you have previously understood, you enlighten your friends. After spending 24 hours with you, once per day, each of your friends can ease a particular task by two steps. This benefit is ongoing while you remain in your friends’ company. It ends if you leave, but it resumes if you return to your friends’ company within 24 hours. If you leave your friends’ company for longer than that, you must spend another 24 hours together to reactivate the benefit. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Exploity-Advantage.md b/Compendium/Cypher/Abilities/E/Exploity-Advantage.md new file mode 100644 index 0000000..8b9dbff --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Exploity-Advantage.md @@ -0,0 +1,15 @@ +--- +aliases: + - Exploit Advantage +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Exploit Advantage + +**Type**: Enabler + +Even if you can do something well, you’ve learned that you can always do it even better. Whenever you have an asset for a roll, you ease the task by one additional step. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Exploratory-Experience.md b/Compendium/Cypher/Abilities/E/Exploratory-Experience.md new file mode 100644 index 0000000..e9f7b79 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Exploratory-Experience.md @@ -0,0 +1,15 @@ +--- +aliases: + - Exploratory Experience +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Exploratory Experience + +**Type**: Enabler + +You are trained in two additional skills in which you are not already trained. Choose from the following: navigation, perception, sensing danger, initiative, peacefully opening communications with strangers, and tracking. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Explosive-Release.md b/Compendium/Cypher/Abilities/E/Explosive-Release.md new file mode 100644 index 0000000..5f57b71 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Explosive-Release.md @@ -0,0 +1,17 @@ +--- +aliases: + - Explosive Release +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 6 Intellect +--- + +# Explosive Release + +**Cost**: 6 Intellect points +**Type**: Action + +You can amplify the energy stored in your Siphon Pool (from your Store Energy ability) and release it in a massive blast that affects either one target within short range or everything within immediate range. If you choose a single target, it takes 2 points of damage for every point in your Siphon Pool. If you choose an area, everything in the area (except you) takes 1 point of damage per point in your Siphon Pool (or half that if your attack fails against them). This drains your Siphon Pool to 0 points. Action. diff --git a/Compendium/Cypher/Abilities/E/Extra-Recovery.md b/Compendium/Cypher/Abilities/E/Extra-Recovery.md new file mode 100644 index 0000000..222e4a9 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Extra-Recovery.md @@ -0,0 +1,15 @@ +--- +aliases: + - Extra Recovery +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Extra Recovery + +**Type**: Enabler + +You gain an additional one-action recovery each day. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Extra-Skill.md b/Compendium/Cypher/Abilities/E/Extra-Skill.md new file mode 100644 index 0000000..b480f6a --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Extra-Skill.md @@ -0,0 +1,15 @@ +--- +aliases: + - Extra Skill +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Extra Skill + +**Type**: Enabler + +You are trained in one skill of your choice (other than attacks or defense) in which you are not already trained. You can select this ability multiple times. Each time you select it, you must choose a different skill. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Extra-Use.md b/Compendium/Cypher/Abilities/E/Extra-Use.md new file mode 100644 index 0000000..449181f --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Extra-Use.md @@ -0,0 +1,17 @@ +--- +aliases: + - Extra Use +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 3 Intellect +--- + +# Extra Use + +**Cost**: 3 Intellect points +**Type**: Action + +You attempt to gain an extra use from an artifact without triggering a depletion roll. The difficulty of the task is equal to the level of the artifact. If you crafted the artifact, you gain an asset to the task. On a failure, the depletion roll occurs normally. You could also try to use a manifest cypher without burning it out, but the task is hindered. A failed attempt to gain an additional use from a manifest cypher destroys it before it can produce the desired effect. Action. diff --git a/Compendium/Cypher/Abilities/E/Extreme-Mastery.md b/Compendium/Cypher/Abilities/E/Extreme-Mastery.md new file mode 100644 index 0000000..d1e626f --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Extreme-Mastery.md @@ -0,0 +1,15 @@ +--- +aliases: + - Extreme Mastery +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Extreme Mastery + +**Type**: Enabler + +When using your chosen weapon, you can reroll any attack roll you wish and take the better of the two results. Enabler. diff --git a/Compendium/Cypher/Abilities/E/Eye-Gouge.md b/Compendium/Cypher/Abilities/E/Eye-Gouge.md new file mode 100644 index 0000000..485d5fd --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Eye-Gouge.md @@ -0,0 +1,17 @@ +--- +aliases: + - Eye Gouge +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 2 Speed +--- + +# Eye Gouge + +**Cost**: 2 Speed points +**Type**: Action + +You make an attack against a creature with an eye. The attack is hindered, but if you hit, the creature has trouble seeing for the next hour. During this time, the creature’s tasks that rely on sight (which is most tasks) are hindered. Action. diff --git a/Compendium/Cypher/Abilities/E/Eye-for-Detail.md b/Compendium/Cypher/Abilities/E/Eye-for-Detail.md new file mode 100644 index 0000000..5d23dc5 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Eye-for-Detail.md @@ -0,0 +1,17 @@ +--- +aliases: + - Eye for Detail +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Action +type: + - Action +cost: 2 Intellect +--- + +# Eye for Detail + +**Cost**: 2 Intellect points +**Type**: Action + +When you spend five minutes or so thoroughly exploring an area no larger than a short distance in diameter, you can ask the GM one question about the area. The GM must answer you truthfully. You cannot use this more than one time per area per 24 hours. Action to initiate, five minutes to complete. diff --git a/Compendium/Cypher/Abilities/E/Eyes-Adjusted.md b/Compendium/Cypher/Abilities/E/Eyes-Adjusted.md new file mode 100644 index 0000000..a989f16 --- /dev/null +++ b/Compendium/Cypher/Abilities/E/Eyes-Adjusted.md @@ -0,0 +1,15 @@ +--- +aliases: + - Eyes Adjusted +tags: + - Cypher/Abilities/E + - Cypher/Abilities/Enabler +type: + - Enabler +--- + +# Eyes Adjusted + +**Type**: Enabler + +You can see in extremely dim light as though it were bright light. You can see in total darkness as if it were extremely dim light. Enabler. diff --git a/Fantasy-statblocks/numa-venus-token.png b/Fantasy-statblocks/numa-venus-token.png new file mode 100644 index 0000000..0a35830 Binary files /dev/null and b/Fantasy-statblocks/numa-venus-token.png differ diff --git a/Fantasy-statblocks/numenera-pc-sample.png b/Fantasy-statblocks/numenera-pc-sample.png new file mode 100644 index 0000000..2da5ea8 Binary files /dev/null and b/Fantasy-statblocks/numenera-pc-sample.png differ diff --git a/Fantasy-statblocks/numenera-pc.json b/Fantasy-statblocks/numenera-pc.json new file mode 100644 index 0000000..aef5b0d --- /dev/null +++ b/Fantasy-statblocks/numenera-pc.json @@ -0,0 +1,218 @@ +{ + "name": "Numenera PC", + "blocks": [ + { + "type": "heading", + "id": "e95a2bcb689b", + "properties": [ + "name" + ], + "size": 1, + "fallback": "-" + }, + { + "type": "image", + "id": "2aaad8da3b9a", + "properties": [ + "image" + ], + "fallback": "-" + }, + { + "type": "property", + "id": "a82908abe849", + "properties": [ + "descriptor" + ], + "fallback": "-", + "display": "Descriptor" + }, + { + "type": "property", + "id": "787b0ad93998", + "properties": [ + "type" + ], + "fallback": "-", + "display": "Type" + }, + { + "type": "property", + "id": "58e9aa0a2b69", + "properties": [ + "focus" + ], + "fallback": "-", + "display": "Focus" + }, + { + "type": "property", + "id": "b8b8fa6a2bfb", + "properties": [ + "armor" + ], + "fallback": "-", + "display": "Armor" + }, + { + "type": "property", + "id": "c899eb49fb3b", + "properties": [ + "tier" + ], + "fallback": "-", + "display": "Tier" + }, + { + "type": "property", + "id": "dbcb8af8eb9b", + "properties": [ + "effort" + ], + "fallback": "-", + "display": "Effort" + }, + { + "type": "property", + "id": "e9493b481bfb", + "properties": [ + "xp" + ], + "fallback": "-", + "display": "XP", + "hasRule": true + }, + { + "type": "inline", + "id": "9bba18c9bb78", + "properties": [], + "nested": [ + { + "type": "property", + "id": "eb68b879c949", + "properties": [ + "might" + ], + "fallback": "-", + "display": "Might" + }, + { + "type": "property", + "id": "2b8b58398989", + "properties": [ + "mightedge" + ], + "fallback": "-", + "display": "Might Edge" + } + ] + }, + { + "type": "inline", + "id": "2b9bfb2a080b", + "properties": [], + "nested": [ + { + "type": "property", + "id": "d8f8286b3beb", + "properties": [ + "speed" + ], + "fallback": "-", + "display": "Speed" + }, + { + "type": "property", + "id": "6a783a7a1ba9", + "properties": [ + "speedcost" + ], + "fallback": "-", + "display": "Speed Cost" + }, + { + "type": "property", + "id": "c9a90bcb79a9", + "properties": [ + "speedEdge" + ], + "fallback": "-", + "display": "Speed Edge" + } + ] + }, + { + "type": "inline", + "id": "08fa4ae8797a", + "properties": [], + "nested": [ + { + "type": "property", + "id": "c9c9095b4b2a", + "properties": [ + "intellect" + ], + "fallback": "-", + "display": "Intellect" + }, + { + "type": "property", + "id": "2b9b39b87948", + "properties": [ + "intellectedge" + ], + "fallback": "-", + "display": "Intellect Edge", + "hasRule": false + } + ], + "hasRule": true + }, + { + "type": "traits", + "id": "48b88b0bbbd9", + "properties": [ + "abilities" + ], + "fallback": "- [Hedge Magic, 1 Intellect point.]", + "heading": "Special Abilities" + }, + { + "type": "traits", + "id": "ca2a09d99b59", + "properties": [ + "cyphers" + ], + "fallback": "- [Gravity-nullifying spray, Description]", + "heading": "Cyphers", + "markdown": true + }, + { + "type": "traits", + "id": "7b19398be908", + "properties": [ + "skills" + ], + "fallback": "- [Understanding numenera, trained.]", + "heading": "Skills" + }, + { + "type": "traits", + "id": "5acb69d99b6b", + "properties": [ + "equipment" + ], + "fallback": "- [Oddity, Description]", + "heading": "Equipment" + }, + { + "type": "traits", + "id": "fac9aa6aa91a", + "properties": [ + "attacks" + ], + "fallback": "- [Onslaught, 2 Intellect points. Description]", + "heading": "Attacks" + } + ] +} \ No newline at end of file diff --git a/fantasy-statblocks/numenera-pc.md b/fantasy-statblocks/numenera-pc.md new file mode 100644 index 0000000..9c41229 --- /dev/null +++ b/fantasy-statblocks/numenera-pc.md @@ -0,0 +1,57 @@ +# Cypher System Numenera Statblock + +This is a statblock layout for the Cypher System, specifically for Player Characters in the Numenera setting. This requires the TTRPG statblocks plugin. + +## Usage + +1. Download [numenera-pc.json](Fantasy-statblocks/numenera-pc.json) and optionally the [numa-venus-token.png](Fantasy-statblocks/numa-venus-token.png) if you want to see what an image looks like in the statblock. +2. In Obsidian, go to Settings > TTRPG Statblocks. +3. Under *Layouts*, click *Import from JSON*. +4. Select the downloaded JSON file. +5. Copy the statblock below and paste it into a new note. + +```statblock +layout: Numenera PC +name: Venus +image: [[numa-venus-token.png]] +descriptor: Mechanical +type: Nano +focus: Who Works miracles +armor: 2 +tier: 1 +effort: 1 +xp: 0 +might: 7 +mightedge: 0 +speed: 11 +speededge: 0 +speedcost: 1 +intellect: 18 +intellectedge: 1 +abilities: +- [Sense magic, You can sense whether the numenera is active in situations where its presence is not obvious. You must study an object or location closely for a minute to get a feel for whether the touch of the ancients is at work.] +- [Hedge magic, 1 Intellect point. You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. Action.] +- [Healing Touch, 1 Intellect point. With a touch, you restore 1d6 points to one stat Pool of any creature. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task difficulty increases by one step. The difficulty returns to 2 after that creature rests for ten hours. Action.] +- [Ward, You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler.] +cyphers: +- ["[[Gravity-nullifying spray]]", "Make a nonliving object float 1d20 feet in the air permanently."] +- ["[[Telepathy implant]]", "Communicate telepathically with one creature."] +- ["[[Teleporter (bounder)]]", "Teleport to a location you can see."] +skills: +- [Trained in understanding numa-numa (Nano), You are trained in understanding numanera.] +- [Inability (Mechanical), You have a manner or an aura that others find a bit unnerving. Any task involving charm, persuasion, or deception is hindered.] +equipment: +- [Clothing] +- [Armor, hides and furs] +- [Book, book about numa-numa] +- [Weapon, razor ring] +attacks: +- [Onslaught, 2 Intellect points. Attack a foe you see (physical/mental). If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range for 2 points of Intellect damage (ignores Armor). Action.] +- [Razor leaves, 2 physical damage (razor ring).] +``` + +## Screenshots + +This is what the above code should look like when rendered: + +![Numenera PC statblock](Fantasy-statblocks/numenera-pc-sample.png)