From 6e1968b8f6f9f88067cceae2255603d2223cf227 Mon Sep 17 00:00:00 2001 From: Rebbecca Bishop Date: Sun, 3 Mar 2024 00:10:37 -0600 Subject: [PATCH] Delete Compendium/Cypher/B directory Signed-off-by: Rebbecca Bishop --- Compendium/Cypher/B/Babel.md | 15 --- Compendium/Cypher/B/Balance.md | 15 --- Compendium/Cypher/B/Band-of-Desperados.md | 15 --- Compendium/Cypher/B/Band-of-Followers.md | 15 --- Compendium/Cypher/B/Bash.md | 18 --- Compendium/Cypher/B/Basic-Follower.md | 15 --- Compendium/Cypher/B/Battle-Management.md | 18 --- Compendium/Cypher/B/Battlefield-Tactician.md | 19 ---- Compendium/Cypher/B/Beast-Call.md | 18 --- Compendium/Cypher/B/Beast-Companion.md | 17 --- Compendium/Cypher/B/Beast-Eyes.md | 18 --- Compendium/Cypher/B/Beast-Form.md | 17 --- Compendium/Cypher/B/Bestiary-Knowledge.md | 15 --- Compendium/Cypher/B/Betrayal.md | 15 --- .../B/Better-Living-Through-Chemistry.md | 18 --- Compendium/Cypher/B/Better-Surprise-Attack.md | 15 --- Compendium/Cypher/B/Bigger-Beast-Form.md | 17 --- Compendium/Cypher/B/Bigger.md | 15 --- Compendium/Cypher/B/Biomorphic-Detonation.md | 18 --- Compendium/Cypher/B/Biomorphic-Healing.md | 18 --- Compendium/Cypher/B/Blameless.md | 15 --- Compendium/Cypher/B/Blend-In.md | 18 --- Compendium/Cypher/B/Blessing-of-the-Gods.md | 106 ------------------ Compendium/Cypher/B/Blind-Machine.md | 18 --- Compendium/Cypher/B/Blinding-Attack.md | 18 --- Compendium/Cypher/B/Blink-of-an-Eye.md | 18 --- Compendium/Cypher/B/Block-for-Another.md | 15 --- Compendium/Cypher/B/Block.md | 18 --- Compendium/Cypher/B/Blood-Fever.md | 15 --- Compendium/Cypher/B/Bloodlust.md | 18 --- Compendium/Cypher/B/Blurring-Speed.md | 18 --- Compendium/Cypher/B/Bolt-Rider.md | 18 --- Compendium/Cypher/B/Bolts-of-Power.md | 18 --- Compendium/Cypher/B/Bouncing-Shield.md | 15 --- Compendium/Cypher/B/Bound-Magic-Creature.md | 21 ---- Compendium/Cypher/B/Brainwashing.md | 18 --- Compendium/Cypher/B/Break-Their-Mind.md | 18 --- Compendium/Cypher/B/Break-the-Line.md | 18 --- Compendium/Cypher/B/Break-the-Ranks.md | 18 --- Compendium/Cypher/B/Breaker.md | 15 --- Compendium/Cypher/B/Brute-Strike.md | 18 --- Compendium/Cypher/B/Buddy-System.md | 18 --- Compendium/Cypher/B/Built-In-Weaponry.md | 15 --- Compendium/Cypher/B/Burning-Light.md | 18 --- Compendium/Cypher/B/Burst-of-Escape.md | 18 --- Compendium/Cypher/B/Bypass-Barrier.md | 18 --- 46 files changed, 872 deletions(-) delete mode 100644 Compendium/Cypher/B/Babel.md delete mode 100644 Compendium/Cypher/B/Balance.md delete mode 100644 Compendium/Cypher/B/Band-of-Desperados.md delete mode 100644 Compendium/Cypher/B/Band-of-Followers.md delete mode 100644 Compendium/Cypher/B/Bash.md delete mode 100644 Compendium/Cypher/B/Basic-Follower.md delete mode 100644 Compendium/Cypher/B/Battle-Management.md delete mode 100644 Compendium/Cypher/B/Battlefield-Tactician.md delete mode 100644 Compendium/Cypher/B/Beast-Call.md delete mode 100644 Compendium/Cypher/B/Beast-Companion.md delete mode 100644 Compendium/Cypher/B/Beast-Eyes.md delete mode 100644 Compendium/Cypher/B/Beast-Form.md delete mode 100644 Compendium/Cypher/B/Bestiary-Knowledge.md delete mode 100644 Compendium/Cypher/B/Betrayal.md delete mode 100644 Compendium/Cypher/B/Better-Living-Through-Chemistry.md delete mode 100644 Compendium/Cypher/B/Better-Surprise-Attack.md delete mode 100644 Compendium/Cypher/B/Bigger-Beast-Form.md delete mode 100644 Compendium/Cypher/B/Bigger.md delete mode 100644 Compendium/Cypher/B/Biomorphic-Detonation.md delete mode 100644 Compendium/Cypher/B/Biomorphic-Healing.md delete mode 100644 Compendium/Cypher/B/Blameless.md delete mode 100644 Compendium/Cypher/B/Blend-In.md delete mode 100644 Compendium/Cypher/B/Blessing-of-the-Gods.md delete mode 100644 Compendium/Cypher/B/Blind-Machine.md delete mode 100644 Compendium/Cypher/B/Blinding-Attack.md delete mode 100644 Compendium/Cypher/B/Blink-of-an-Eye.md delete mode 100644 Compendium/Cypher/B/Block-for-Another.md delete mode 100644 Compendium/Cypher/B/Block.md delete mode 100644 Compendium/Cypher/B/Blood-Fever.md delete mode 100644 Compendium/Cypher/B/Bloodlust.md delete mode 100644 Compendium/Cypher/B/Blurring-Speed.md delete mode 100644 Compendium/Cypher/B/Bolt-Rider.md delete mode 100644 Compendium/Cypher/B/Bolts-of-Power.md delete mode 100644 Compendium/Cypher/B/Bouncing-Shield.md delete mode 100644 Compendium/Cypher/B/Bound-Magic-Creature.md delete mode 100644 Compendium/Cypher/B/Brainwashing.md delete mode 100644 Compendium/Cypher/B/Break-Their-Mind.md delete mode 100644 Compendium/Cypher/B/Break-the-Line.md delete mode 100644 Compendium/Cypher/B/Break-the-Ranks.md delete mode 100644 Compendium/Cypher/B/Breaker.md delete mode 100644 Compendium/Cypher/B/Brute-Strike.md delete mode 100644 Compendium/Cypher/B/Buddy-System.md delete mode 100644 Compendium/Cypher/B/Built-In-Weaponry.md delete mode 100644 Compendium/Cypher/B/Burning-Light.md delete mode 100644 Compendium/Cypher/B/Burst-of-Escape.md delete mode 100644 Compendium/Cypher/B/Bypass-Barrier.md diff --git a/Compendium/Cypher/B/Babel.md b/Compendium/Cypher/B/Babel.md deleted file mode 100644 index 6c66c42..0000000 --- a/Compendium/Cypher/B/Babel.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Babel -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Babel - -**Type**: Enabler - -After hearing a language spoken for a few minutes, you can speak it and make yourself understood. If you continue to use the language to interact with native speakers, your skills improve rapidly, to the point where you might be mistaken for a native speaker after just a few hours of speaking the new language. diff --git a/Compendium/Cypher/B/Balance.md b/Compendium/Cypher/B/Balance.md deleted file mode 100644 index 1349662..0000000 --- a/Compendium/Cypher/B/Balance.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Balance -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Balance - -**Type**: Enabler - -You are trained in balancing. diff --git a/Compendium/Cypher/B/Band-of-Desperados.md b/Compendium/Cypher/B/Band-of-Desperados.md deleted file mode 100644 index 72d747e..0000000 --- a/Compendium/Cypher/B/Band-of-Desperados.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Band of Desperados -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Band of Desperados - -**Type**: Enabler - -Your reputation draws a band of six level 2 desperado NPC followers who are completely devoted to you. You and the GM must work out the details of these followers. If a follower dies, you gain a new one after at least two weeks and proper recruitment. diff --git a/Compendium/Cypher/B/Band-of-Followers.md b/Compendium/Cypher/B/Band-of-Followers.md deleted file mode 100644 index b2b6095..0000000 --- a/Compendium/Cypher/B/Band-of-Followers.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Band of Followers -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Band of Followers - -**Type**: Enabler - -You gain four level 3 followers. They are not restricted on their modifications. diff --git a/Compendium/Cypher/B/Bash.md b/Compendium/Cypher/B/Bash.md deleted file mode 100644 index e4c679f..0000000 --- a/Compendium/Cypher/B/Bash.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Bash -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 1 Might ---- - -# Bash - -**Points**: 1 Might point -**Type**: Action - -This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered. diff --git a/Compendium/Cypher/B/Basic-Follower.md b/Compendium/Cypher/B/Basic-Follower.md deleted file mode 100644 index a6861fd..0000000 --- a/Compendium/Cypher/B/Basic-Follower.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Basic Follower -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Basic Follower - -**Type**: Enabler - -You gain a level 2 follower. One of their modifications must be persuasion. You can take this ability multiple times, each time gaining another level 2 follower. (When you use Basic Follower, the GM may require that you actually look for a suitable follower.) diff --git a/Compendium/Cypher/B/Battle-Management.md b/Compendium/Cypher/B/Battle-Management.md deleted file mode 100644 index 7574f2e..0000000 --- a/Compendium/Cypher/B/Battle-Management.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Battle Management -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 4 Intellect ---- - -# Battle Management - -**Points**: 4 Intellect points -**Type**: Action - -As long as you use your action each round giving orders or advice, attack and defense actions taken by your allies within short range are eased. diff --git a/Compendium/Cypher/B/Battlefield-Tactician.md b/Compendium/Cypher/B/Battlefield-Tactician.md deleted file mode 100644 index 912e7d0..0000000 --- a/Compendium/Cypher/B/Battlefield-Tactician.md +++ /dev/null @@ -1,19 +0,0 @@ ---- -aliases: - - Battlefield Tactician -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Battlefield Tactician - -**Type**: Enabler - -You scrutinize your surroundings, learning whatever facts the GM feels are pertinent about attacking, defending, maneuvering, and dealing with environmental hazards within a short distance. For example, you might notice a pile of rubble you can stand on for an advantage in melee, a sheltered corner to help protect against enemy attacks, a less-slippery part of a frozen lake, or a place where the poison gas is thinner than elsewhere. - -If you (or someone you tell) move to that location, you (or they) gain an asset on tasks related to that optimal position (such as attack rolls from the high ground, Speed defense rolls from the sheltered corner, balance rolls on the frozen lake, or Might defense rolls against the poisonous cloud). Instead of gaining an advantageous location, you might learn of a disadvantageous location that you could use against your enemies, such as maneuvering them into an awkward corner that hinders their melee attacks or a weak spot on the frozen lake that will break if they stand on it. - -You can apply Effort to learn one additional good or bad location within range (one location per level of Effort), increase the range of this ability (another short distance per level of Effort), or both. diff --git a/Compendium/Cypher/B/Beast-Call.md b/Compendium/Cypher/B/Beast-Call.md deleted file mode 100644 index 867c605..0000000 --- a/Compendium/Cypher/B/Beast-Call.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Beast Call -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 5 Intellect ---- - -# Beast Call - -**Points**: 5 Intellect points -**Type**: Action - -You summon a horde of small animals or a single level 4 beast to help you temporarily. These creatures do your bidding for as long as you focus your attention, but you must use your action each turn to direct them. Creatures are native to the area and arrive under their own power, so if you’re in an unreachable place, this ability won’t work. diff --git a/Compendium/Cypher/B/Beast-Companion.md b/Compendium/Cypher/B/Beast-Companion.md deleted file mode 100644 index 494ad7d..0000000 --- a/Compendium/Cypher/B/Beast-Companion.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -aliases: - - Beast Companion -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Beast Companion - -**Type**: Enabler - -A level 2 creature of your size or smaller accompanies you and follows your instructions. You and the GM must work out the details of your creature, and you’ll probably make rolls for it in combat or when it takes actions. The beast companion acts on your turn. As a level 2 creature, it has a target number of 6 and 6 health and it inflicts 2 points of damage. Its movement is based on its creature type (avian, swimmer, and so on). If your beast companion dies, you can hunt in the wild for 1d6 days to find a new one. - -(A creature’s level determines its target number, health, and damage, unless otherwise stated. So a level 2 beast companion has a target number of 6 and a health of 6, and it inflicts 2 points of damage. A level 4 beast companion has a target number of 12 and a health of 12, and it inflicts 4 points of damage. And so on.) diff --git a/Compendium/Cypher/B/Beast-Eyes.md b/Compendium/Cypher/B/Beast-Eyes.md deleted file mode 100644 index 02748ef..0000000 --- a/Compendium/Cypher/B/Beast-Eyes.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Beast Eyes -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 3 Intellect ---- - -# Beast Eyes - -**Points**: 3 Intellect points -**Type**: Action - -By linking to the creature from your Beast Companion ability, you can perceive through its senses if it is within 1 mile (1.5 km) of you. This effect lasts up to ten minutes. diff --git a/Compendium/Cypher/B/Beast-Form.md b/Compendium/Cypher/B/Beast-Form.md deleted file mode 100644 index 748b314..0000000 --- a/Compendium/Cypher/B/Beast-Form.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -aliases: - - Beast Form -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action ---- - -# Beast Form - -**Type**: Action - -On five consecutive nights each month, you change into a monstrous beast for up to one hour each night. In this new form, you gain +8 to your Might Pool, +1 to your Might Edge, +2 to your Speed Pool, and +1 to your Speed Edge. While in beast form, you can’t spend Intellect points for any reason other than to try to change to your normal form before the one-hour duration is over (a difficulty 2 task). In addition, you attack any and every living creature within short range. - -After you revert to your normal form, you take a –1 penalty to all rolls for one hour. If you did not kill and eat at least one substantial creature while in beast form, the penalty increases to –2 and affects all your rolls for the next 24 hours. diff --git a/Compendium/Cypher/B/Bestiary-Knowledge.md b/Compendium/Cypher/B/Bestiary-Knowledge.md deleted file mode 100644 index 00aace9..0000000 --- a/Compendium/Cypher/B/Bestiary-Knowledge.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Bestiary Knowledge -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Bestiary Knowledge - -**Type**: Enabler - -You are trained in the lore of flesh-eating, nonhumanoid creatures—recognizing them, knowing their weaknesses, and understanding their habits and behaviors. diff --git a/Compendium/Cypher/B/Betrayal.md b/Compendium/Cypher/B/Betrayal.md deleted file mode 100644 index c5650b4..0000000 --- a/Compendium/Cypher/B/Betrayal.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Betrayal -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Betrayal - -**Type**: Enabler - -Any time you convince a foe that you are not a threat and then suddenly attack it (without provocation), the attack deals 4 additional points of damage. diff --git a/Compendium/Cypher/B/Better-Living-Through-Chemistry.md b/Compendium/Cypher/B/Better-Living-Through-Chemistry.md deleted file mode 100644 index 2a9c099..0000000 --- a/Compendium/Cypher/B/Better-Living-Through-Chemistry.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Better Living Through Chemistry -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 4 Intellect ---- - -# Better Living Through Chemistry - -**Points**: 4 Intellect points -**Type**: Action - -You’ve developed drug cocktails specifically designed to work with your own biochemistry. Depending on which one you inject, it makes you smarter, faster, or tougher, but when it wears off, the crash is a doozy, so you use it only in desperate situations. You gain 2 to your Might Edge, Speed Edge, or Intellect Edge for one minute, after which you can’t gain the benefit again for one hour. During this follow-up hour, every time you spend points from a Pool, increase the cost by 1. diff --git a/Compendium/Cypher/B/Better-Surprise-Attack.md b/Compendium/Cypher/B/Better-Surprise-Attack.md deleted file mode 100644 index 92bb247..0000000 --- a/Compendium/Cypher/B/Better-Surprise-Attack.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Better Surprise Attack -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Better Surprise Attack - -**Type**: Enabler - -If attacking from a hidden vantage, with surprise, or before an opponent has acted, you get an asset on the attack (if you have Surprise Attack, this is in addition to the asset from that ability). On a successful hit with this surprise attack, you inflict 2 additional points of damage (for a total of 4 additional points of damage if you have Surprise Attack). diff --git a/Compendium/Cypher/B/Bigger-Beast-Form.md b/Compendium/Cypher/B/Bigger-Beast-Form.md deleted file mode 100644 index 02c3443..0000000 --- a/Compendium/Cypher/B/Bigger-Beast-Form.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -aliases: - - Bigger Beast Form -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Bigger Beast Form - -**Type**: Enabler - -When you use Beast Form, your beast form grows bigger than before, during which time you achieve a height of 12 feet (4 m). - -Being so large, your beast form gains the following additional bonuses: +1 to Armor, +5 to your Might Pool, and you are trained in using your fists as heavy weapons (if you weren’t already). However, your Speed defense tasks are hindered. While bigger, you also gain an asset to tasks that are easier for a larger creature to perform, like climbing, intimidating, wading rivers, and so on. diff --git a/Compendium/Cypher/B/Bigger.md b/Compendium/Cypher/B/Bigger.md deleted file mode 100644 index 12a67f9..0000000 --- a/Compendium/Cypher/B/Bigger.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Bigger -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Bigger - -**Type**: Enabler - -When you use Enlarge, you can choose to grow up to 12 feet (4 m) in height, and you add 3 more temporary points to your Might Pool. diff --git a/Compendium/Cypher/B/Biomorphic-Detonation.md b/Compendium/Cypher/B/Biomorphic-Detonation.md deleted file mode 100644 index f637754..0000000 --- a/Compendium/Cypher/B/Biomorphic-Detonation.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Biomorphic Detonation -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 7 Might ---- - -# Biomorphic Detonation - -**Points**: 7+ Might points -**Type**: Action - -You radiate a pulse of biomorphic energy up to a short distance away, but you tune it to disrupt life in an area an immediate distance across. All within the detonation take 5 points of damage that ignores Armor (unless it is Armor provided by a force field effect). If you apply additional Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. diff --git a/Compendium/Cypher/B/Biomorphic-Healing.md b/Compendium/Cypher/B/Biomorphic-Healing.md deleted file mode 100644 index 9b269f1..0000000 --- a/Compendium/Cypher/B/Biomorphic-Healing.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Biomorphic Healing -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 4 Might ---- - -# Biomorphic Healing - -**Points**: 4+ Might points -**Type**: Action - -You consciously send out a pulse of your biomorphic field (a strange energy your body generates) and focus it on a living creature within short range. The target gains a free and immediate one-action recovery roll. You can’t use this ability again on that creature until after its next ten-hour rest. diff --git a/Compendium/Cypher/B/Blameless.md b/Compendium/Cypher/B/Blameless.md deleted file mode 100644 index 8399475..0000000 --- a/Compendium/Cypher/B/Blameless.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Blameless -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Blameless - -**Type**: Enabler - -You are trained in one of the following: deception, stealth, or disguise. diff --git a/Compendium/Cypher/B/Blend-In.md b/Compendium/Cypher/B/Blend-In.md deleted file mode 100644 index dfd9102..0000000 --- a/Compendium/Cypher/B/Blend-In.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Blend In -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 4 Intellect ---- - -# Blend In - -**Points**: 4 Intellect points -**Type**: Action - -When you blend in, creatures still see you, but they attach no importance to your presence for about a minute. While blending in, you are specialized in stealth and Speed defense tasks. This effect ends if you do something to reveal your presence or position—attacking, using an ability, moving a large object, and so on. If this occurs, you can regain the remaining period of effect by taking an action to focus on seeming innocuous and as if you belong. diff --git a/Compendium/Cypher/B/Blessing-of-the-Gods.md b/Compendium/Cypher/B/Blessing-of-the-Gods.md deleted file mode 100644 index 54399b6..0000000 --- a/Compendium/Cypher/B/Blessing-of-the-Gods.md +++ /dev/null @@ -1,106 +0,0 @@ ---- -aliases: - - Blessing of the Gods -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler - - Cypher/Abilities/Action -type: - - Enabler - - Action ---- - -# Blessing of the Gods - -**Type**: Enabler - -As a servant of the gods, you can call up blessings in their name. This blessing depends on the god’s general demeanor and area of influence. Choose two of the abilities described below. - -## Authority/Law/Peace - -**Points**: 3 Intellect Points -**Type**: Action - -You prevent a foe that can hear and understand you from attacking anyone or anything for one round. - -## Benevolence/Righteousness/Spirit - -**Points**: 2+ Intellect Points -**Type**: Action - -One level 1 demon, spirit, or similar creature within short range is destroyed or banished. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the target. Thus, to destroy or banish a level 5 target (four levels above the normal limit), you must apply four levels of Effort. - -## Death/Darkness - -**Points**: 2 Intellect Points -**Type**: Action - -A target you choose within short range withers, suffering 3 points of damage. - -## Desire/Love/Health - -**Points**: 3 Intellect Points -**Type**: Action - -With a touch, you restore 1d6 points to one stat Pool of any creature, including yourself. This ability is a difficulty 2 Intellect task. Each time you attempt to heal the same creature, the task is hindered by an additional step. The difficulty returns to 2 after that creature rests for ten hours. - -## Earth/Stone - -**Type**: Enabler - -You are trained in climbing, stonecraft, and spelunking. - -## Knowledge/Wisdom - -**Points**: 3 Intellect Points -**Type**: Action - -Choose up to three creatures (potentially including yourself). For one minute, a particular type of task (but not an attack roll or defense roll) is eased for those creatures, but only while they remain within immediate range of you. - -## Nature/Animals/Plants - -**Type**: Enabler - -You are trained in botany and handling natural animals. - -## Protection/Silence - -**Points**: 3 Intellect Points -**Type**: Action - -You create a quiet bubble of protection around you to an immediate radius for one minute. The bubble moves with you. All defense rolls for you and all creatures you designate within the bubble are eased, and no noise, regardless of its origin, sounds louder than a normal speaking voice. - -## Sky/Air - -**Points**: 2 Intellect Points -**Type**: Action - -A creature you touch is immune to airborne toxins or contaminants for ten minutes. - -## Sun/Light/Fire - -**Points**: 2 Intellect Points -**Type**: Action - -You cause one creature or object within short range to catch fire, inflicting 1 point of ambient damage each round until the fire is extinguished (requiring an action). - -## Trickery/Greed/Commerce - -**Type**: Enabler - -You are trained in detecting the deceptions of other creatures. - -## War - -**Points**: 1 Intellect Point -**Type**: Action - -A target you choose within short range (potentially yourself) deals 2 additional points of damage with its next successful weapon attack. - -## Water/Sea - -**Points**: 2 Intellect Points -**Type**: Action - -A target you touch can breathe water for ten minutes. - diff --git a/Compendium/Cypher/B/Blind-Machine.md b/Compendium/Cypher/B/Blind-Machine.md deleted file mode 100644 index b075e76..0000000 --- a/Compendium/Cypher/B/Blind-Machine.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Blind Machine -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 6 Speed ---- - -# Blind Machine - -**Points**: 6 Speed Points -**Type**: Action - -You deactivate the sensory apparatus of a machine, making it effectively blind until it can be repaired. You must either touch the target or strike it with a ranged attack (inflicting no damage). diff --git a/Compendium/Cypher/B/Blinding-Attack.md b/Compendium/Cypher/B/Blinding-Attack.md deleted file mode 100644 index ddb15fc..0000000 --- a/Compendium/Cypher/B/Blinding-Attack.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Blinding Attack -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 3 Speed ---- - -# Blinding Attack - -**Points**: 3 Speed Points -**Type**: Action - -If you have a source of light, you can use it to make a melee attack against a target. If successful, the attack deals no damage, but the target is blinded for one minute. diff --git a/Compendium/Cypher/B/Blink-of-an-Eye.md b/Compendium/Cypher/B/Blink-of-an-Eye.md deleted file mode 100644 index 45a6eba..0000000 --- a/Compendium/Cypher/B/Blink-of-an-Eye.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Blink of an Eye -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 4 Speed ---- - -# Blink of an Eye - -**Points**: 4 Speed Points -**Type**: Action - -You move up to 1,000 feet (300 m) in one round. diff --git a/Compendium/Cypher/B/Block-for-Another.md b/Compendium/Cypher/B/Block-for-Another.md deleted file mode 100644 index 749b2e6..0000000 --- a/Compendium/Cypher/B/Block-for-Another.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Block for Another -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Block for Another - -**Type**: Enabler - -If you use a light or medium weapon, you can block attacks made against an ally near you. Choose one creature within immediate range. You provide an asset to that creature’s Speed defense tasks. You can’t use Quick Block while using Block for Another. diff --git a/Compendium/Cypher/B/Block.md b/Compendium/Cypher/B/Block.md deleted file mode 100644 index 30517bd..0000000 --- a/Compendium/Cypher/B/Block.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Block -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 3 Speed ---- - -# Block - -**Points**: 3 Speed Points -**Type**: Action - -You automatically block the next melee attack made against you within the next minute. diff --git a/Compendium/Cypher/B/Blood-Fever.md b/Compendium/Cypher/B/Blood-Fever.md deleted file mode 100644 index 3063f17..0000000 --- a/Compendium/Cypher/B/Blood-Fever.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Blood Fever -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Blood Fever - -**Type**: Enabler - -When you have no points in one or two Pools, you gain an asset to attacks or defense rolls (your choice). diff --git a/Compendium/Cypher/B/Bloodlust.md b/Compendium/Cypher/B/Bloodlust.md deleted file mode 100644 index a2faef6..0000000 --- a/Compendium/Cypher/B/Bloodlust.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Bloodlust -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler -points: - - 3 Might ---- - -# Bloodlust - -**Points**: 3 Might Points -**Type**: Enabler - -If you take down a foe, you can move a short distance, but only if you move toward another foe. You don’t need to spend the points until you know that the first foe is down. diff --git a/Compendium/Cypher/B/Blurring-Speed.md b/Compendium/Cypher/B/Blurring-Speed.md deleted file mode 100644 index 8f79ad6..0000000 --- a/Compendium/Cypher/B/Blurring-Speed.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Blurring Speed -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler -points: - - 7 Speed ---- - -# Blurring Speed - -**Points**: 7 Speed Points -**Type**: Enabler - -You move so quickly that until your next turn, you look like a blur. While you are blurred, if you apply Effort to a melee attack task or Speed defense task, you get a free level of Effort on that task; you can move a short distance as part of another action or a long distance as your entire action. diff --git a/Compendium/Cypher/B/Bolt-Rider.md b/Compendium/Cypher/B/Bolt-Rider.md deleted file mode 100644 index 9db3982..0000000 --- a/Compendium/Cypher/B/Bolt-Rider.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Bolt Rider -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 4 Intellect ---- - -# Bolt Rider - -**Points**: 4 Intellect Points -**Type**: Action - -You can move a long distance from one location to another almost instantaneously, carried by a bolt of lightning. You must be able to see the new location, and there must be no intervening barriers. diff --git a/Compendium/Cypher/B/Bolts-of-Power.md b/Compendium/Cypher/B/Bolts-of-Power.md deleted file mode 100644 index d050720..0000000 --- a/Compendium/Cypher/B/Bolts-of-Power.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Bolts of Power -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 5 Intellect ---- - -# Bolts of Power - -**Points**: 5+ Intellect Points -**Type**: Action - -You blast a fan of lightning out to short range in an arc that is approximately 50 feet (15 m) wide at the end. This discharge inflicts 4 points of damage. If you apply Effort to increase the damage rather than to ease the task, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. diff --git a/Compendium/Cypher/B/Bouncing-Shield.md b/Compendium/Cypher/B/Bouncing-Shield.md deleted file mode 100644 index 942b1fe..0000000 --- a/Compendium/Cypher/B/Bouncing-Shield.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Bouncing Shield -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Bouncing Shield - -**Type**: Enabler - -When you use Throw Force Shield, instead of dissipating after one attack (whether it hits or misses), it will attack up to two additional targets within short range. Effort or other modifiers applied to the first attack affect all other targets as well. Whether you hit all, some, or none of your targets, the shield dissipates and then reforms in your grasp. (If you choose Bouncing Shield and have previously taken the Throw Force Shield ability, you have the option to exchange that ability for Healing Pulse.) diff --git a/Compendium/Cypher/B/Bound-Magic-Creature.md b/Compendium/Cypher/B/Bound-Magic-Creature.md deleted file mode 100644 index 88bc397..0000000 --- a/Compendium/Cypher/B/Bound-Magic-Creature.md +++ /dev/null @@ -1,21 +0,0 @@ ---- -aliases: - - Bound Magic Creature -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Enabler ---- - -# Bound Magic Creature - -**Type**: Action - -You have a level 3 magic ally bound to a physical object (perhaps a minor djinn bound to a lamp, a lesser demon bound to a coin, or a spirit bound to a mirror). The magic ally doesn’t yet have the full power that one of its kind could possess when mature. Normally, the ally remains quiescent in its bound object. When you use an action to manifest it, it appears next to you as a creature that can converse with you. The creature has its own personality determined by the GM and is a level higher than its base level for one area of knowledge (such as local history). The GM determines whether the magic ally has a long-term goal of its own. - -Each time the magic ally becomes physically manifest, it remains so for up to one hour. During that period, it accompanies you and follows your instructions. The magic ally must remain an immediate distance from you; if it moves farther away, it is yanked back into its object at the end of your following turn and cannot return until after your next ten-hour recovery roll. It doesn’t attack creatures, but it can use its action to serve as an asset for any one attack you make on your turn. Otherwise, it can take actions on its own (though you’ll likely roll for it). - -If the creature is reduced to 0 health, it dissipates. It reforms in its object in `dice: 1d6+2` days. - -If you lose the bound object, you retain a sense of the direction in which it lies. diff --git a/Compendium/Cypher/B/Brainwashing.md b/Compendium/Cypher/B/Brainwashing.md deleted file mode 100644 index 7cdde5a..0000000 --- a/Compendium/Cypher/B/Brainwashing.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Brainwashing -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 6 Intellect ---- - -# Brainwashing - -**Points**: 6+ Intellect Points -**Type**: Action - -You use trickery, well-spoken lies, and mind-affecting chemicals (or other means, like magic or high technology) to make others temporarily do what you want them to do. You control the actions of another creature you touch. This effect lasts for one minute. The target must be level 3 or lower. You can allow it to act freely or override its control on a case-by-case basis as long as you can see it. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the target or increase the duration by one minute. Thus, to control the mind of a level 6 target (three levels above the normal limit) or control a target for four minutes (three minutes above the normal duration), you must apply three levels of Effort. When the duration ends, the creature doesn’t remember being controlled or anything it did while under your influence. diff --git a/Compendium/Cypher/B/Break-Their-Mind.md b/Compendium/Cypher/B/Break-Their-Mind.md deleted file mode 100644 index de6d546..0000000 --- a/Compendium/Cypher/B/Break-Their-Mind.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Break Their Mind -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 7 Intellect ---- - -# Break Their Mind - -**Points**: 7+ Intellect Points -**Type**: Action - -Using your clever words and knowledge of others, and given a couple of rounds of conversation to gain a few specific pieces of context regarding your target, you can utter a sentence designed to cause your target immediate psychological distress. If the target can hear and understand you, it suffers 6 points of Intellect damage (ignores Armor) and forgets the last day of its life, which might mean it forgets you and how it came to be where it currently is. In addition to the normal options for using Effort, you can choose to use Effort to attempt to break the mind of one additional target who can hear and understand you. diff --git a/Compendium/Cypher/B/Break-the-Line.md b/Compendium/Cypher/B/Break-the-Line.md deleted file mode 100644 index d337b24..0000000 --- a/Compendium/Cypher/B/Break-the-Line.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Break the Line -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 4 Intellect ---- - -# Break the Line - -**Points**: 4 Intellect Points -**Type**: Action - -You have an eye for group discipline and hierarchy, even among your foes. If a group of foes is gaining any kind of benefit from working together, you can attempt to disrupt that benefit by pointing out the weak spot in the enemy’s line, formation, or swarm attack. This effect lasts for up to a minute or until all the affected foes spend a round assessing and resetting themselves to regain their normal advantage. diff --git a/Compendium/Cypher/B/Break-the-Ranks.md b/Compendium/Cypher/B/Break-the-Ranks.md deleted file mode 100644 index cca824f..0000000 --- a/Compendium/Cypher/B/Break-the-Ranks.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Break the Ranks -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 6 Speed ---- - -# Break the Ranks - -**Points**: 6 Speed Points -**Type**: Action - -You move up to a short distance and attack up to four different foes as a single action as long as they are all along your path. Any modifiers that apply to one attack apply to all the attacks you make. If you have another special ability that allows you to move and take an action, when you use Break the Ranks, you gain an asset to attacking these foes. diff --git a/Compendium/Cypher/B/Breaker.md b/Compendium/Cypher/B/Breaker.md deleted file mode 100644 index 0ef858e..0000000 --- a/Compendium/Cypher/B/Breaker.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Breaker -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler ---- - -# Breaker - -**Type**: Enabler - -You are trained in tasks related to damaging objects with the goal of breaking, piercing, or demolishing them. It is a Might action to damage an object, and on a success, the object moves one step down the object damage track. If the Might roll exceeds the difficulty by two steps, the object instead moves two steps down the object damage track. If the Might roll exceeds the difficulty by four steps, the object moves three steps down the object damage track and is immediately destroyed. Brittle material reduces the effective level of the object, while hard material like wood or stone adds 1 to the effective level or 2 for very hard objects like those made of metal. diff --git a/Compendium/Cypher/B/Brute-Strike.md b/Compendium/Cypher/B/Brute-Strike.md deleted file mode 100644 index 580bfc0..0000000 --- a/Compendium/Cypher/B/Brute-Strike.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Brute Strike -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler -points: - - 4 Might ---- - -# Brute Strike - -**Points**: 4 Might Points -**Type**: Enabler - -You deal 4 additional points of damage with all melee attacks until the end of the next round. diff --git a/Compendium/Cypher/B/Buddy-System.md b/Compendium/Cypher/B/Buddy-System.md deleted file mode 100644 index bceed03..0000000 --- a/Compendium/Cypher/B/Buddy-System.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Buddy System -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 3 Intellect ---- - -# Buddy System - -**Points**: 3 Intellect Points -**Type**: Action - -Choose one character standing next to you. That character becomes your buddy for ten minutes. You are trained in all tasks involving finding, healing, interacting with, and protecting your buddy. Also, while you stand next to your buddy, both of you have an asset on Speed defense tasks. You can have only one buddy at a time. diff --git a/Compendium/Cypher/B/Built-In-Weaponry.md b/Compendium/Cypher/B/Built-In-Weaponry.md deleted file mode 100644 index d05c669..0000000 --- a/Compendium/Cypher/B/Built-In-Weaponry.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -aliases: - - Built-in Weaponry -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action ---- - -# Built-in Weaponry - -**Type**: Action - -Biomechanical implants, a magical jewel fused to your forehead, or something just as wild now provides you with inherent weaponry. This allows you to fire a blast of energy up to long range that inflicts 5 points of damage. There is no cost for you to use this ability. diff --git a/Compendium/Cypher/B/Burning-Light.md b/Compendium/Cypher/B/Burning-Light.md deleted file mode 100644 index 2dd5966..0000000 --- a/Compendium/Cypher/B/Burning-Light.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Burning Light -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 3 Intellect ---- - -# Burning Light - -**Points**: 3 Intellect Points -**Type**: Action - -You send a beam of light at a creature within long range and then tighten the beam until it burns, inflicting 5 points of damage. diff --git a/Compendium/Cypher/B/Burst-of-Escape.md b/Compendium/Cypher/B/Burst-of-Escape.md deleted file mode 100644 index 2de26e5..0000000 --- a/Compendium/Cypher/B/Burst-of-Escape.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Burst of Escape -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Enabler -type: - - Enabler -points: - - 5 Speed ---- - -# Burst of Escape - -**Points**: 5 Speed Points -**Type**: Enabler - -You can take two separate actions this round, as long as one of them is to hide or to move in a direction that is not toward a foe. diff --git a/Compendium/Cypher/B/Bypass-Barrier.md b/Compendium/Cypher/B/Bypass-Barrier.md deleted file mode 100644 index 1331bb7..0000000 --- a/Compendium/Cypher/B/Bypass-Barrier.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -aliases: - - Bypass Barrier -tags: - - Cypher/Abilities/B - - Cypher/Abilities/Action -type: - - Action -points: - - 6 Intellect ---- - -# Bypass Barrier - -**Points**: 6+ Intellect Points -**Type**: Action - -You get past a door, force field, or other barrier up to 3 feet (1 m) thick that is blocking your way. Depending on the barrier, this might involve finding a weak spot you can push through, pressing the right button by luck, just breaking through, or even weirder explanations like touching a thin place between dimensions or an unexpected interaction with your equipment. The difficulty of the task is the level of the barrier. This ability allows you alone to pass through, not anyone else, and the way through closes at the end of your turn (which might mean you’re trapped on the far side). You have an asset in any attempts to get through it again. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum thickness of the barrier, each level adding 3 feet (1 m).