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main.js
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main.js
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npm publishconst {app, BrowserWindow} = require('electron');
const path = require('path');
const url = require('url');
const open = require('open');
const Server = require('./server/server');
const Login = require('./server/login');
const Host = require('./server/host');
const settings = require('./settings');
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
const server = new Server(new Login(), { hostData: new Host(settings.port) });
server.start(settings.port);
function createWindow() {
// Create the browser window.
win = new BrowserWindow({ x: 300, y: 100, width: 800, height: 600, frame: false, transparent: true, alwaysOnTop: true, webPreferences: { devTools: false } })
const port = settings.port || 3000;
// and load the index.html of the app.
win.loadURL(url.format({
pathname: `localhost:${port}`,
protocol: 'http:',
slashes: true
}))
// Open the DevTools.
win.webContents.openDevTools()
win.webContents.on('new-window', function (event, url) {
event.preventDefault();
open(url);
});
// Emitted when the window is closed.
win.on('closed', () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})