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osi_groundtruth.proto
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osi_groundtruth.proto
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syntax = "proto2";
option optimize_for = SPEED;
import "osi_version.proto";
import "osi_common.proto";
import "osi_environment.proto";
import "osi_trafficsign.proto";
import "osi_trafficlight.proto";
import "osi_roadmarking.proto";
import "osi_lane.proto";
import "osi_logicallane.proto";
import "osi_referenceline.proto";
import "osi_object.proto";
import "osi_occupant.proto";
package osi3;
//
// \brief The ground truth information from the simulation environment.
//
// This ground truth information is supposed to describe the whole simulated
// environment around any simulated vehicle. For each simulated host vehicle
// (there may be one or multiple), define an area around the vehicle which
// is greater than the combined field of views (FOV) of all obstructed sensors
// in the vehicle. The ground truth data is supposed to describe the convex
// hull of all such areas w.r.t. a global simulation coordinate system.
//
// The simulation coordinate system may change during the simulation if and
// only if all coordinates w.r.t. this coordinate system are also changed.
//
// The data has to be sent at a rate defined by the receiving partner. When
// sending, values with default values might be left default in order to improve
// performance.
//
// To provide a complete interface, all fields of all contained messages must be
// properly set unless specifically stated in the field's definition that the
// field may remain unset.
//
// In enums (e.g. types) the unknown (first / default) value is not allowed to
// be used in the ground truth interface.
//
// \image html OSI_GroundTruth.svg "Ground Truth"
//
message GroundTruth
{
// The interface version used by the sender (i.e. the simulation
// environment).
//
// \rules
// is_set
// \endrules
//
optional InterfaceVersion version = 1;
// The data timestamp of the simulation environment. The zero time point is
// arbitrary but must be identical for all messages.
// Recommendation: Zero time point for start point of the simulation.
//
// \note Zero time point does not need to coincide with the UNIX epoch.
//
// \note For ground truth data this timestamp coincides both with the
// notional simulation time the data applies to and the time it was sent
// (there is no inherent latency for ground truth data, as opposed to
// sensor data).
//
// \rules
// is_set
// \endrules
//
optional Timestamp timestamp = 2;
// The ID of the host vehicle object referencing to \c MovingObject .
//
// \note This ID has to be filled and is not optional!
//
// \rules
// refers_to: MovingObject
// is_set
// \endrules
//
optional Identifier host_vehicle_id = 3;
// The list of stationary objects (excluding traffic signs and traffic
// lights).
//
repeated StationaryObject stationary_object = 4;
// The list of all other moving objects including all (host) vehicles.
//
repeated MovingObject moving_object = 5;
// The list of traffic signs.
//
repeated TrafficSign traffic_sign = 6;
// The list of traffic lights.
//
repeated TrafficLight traffic_light = 7;
// The list of road surface markings (lane markings are excluded and
// defined as \c LaneBoundary).
//
repeated RoadMarking road_marking = 8;
// The list of lane boundaries.
//
repeated LaneBoundary lane_boundary = 9;
// The list of lanes forming a road network.
//
repeated Lane lane = 10;
// The list of passengers in the (host) vehicle(s).
//
repeated Occupant occupant = 11;
// Conditions of the environment.
//
optional EnvironmentalConditions environmental_conditions = 12;
// The ISO country code in 3 digit numeric format according to:
// ISO Code 3166/1 [1].
// E.g. Germany = 276, USA = 840.
//
// \par Reference:
// [1] ISO International Organization for Standardization. (2013). <em>ISO 3166-1 Codes for the representation of names of countries and their subdivisions - Part 1: Country codes</em>. (ISO 3166-1:2013). Geneva, Switzerland.
//
// \rules
// is_iso_country_code
// \endrules
//
optional uint32 country_code = 13;
// Projection string that allows to transform all coordinates in GroundTruth
// into a different cartographic projection after the \c proj_frame_offset
// has been applied.
//
// The string follows the PROJ rules for projections [1].
//
// \par Reference:
// [1] PROJ contributors. (2019). <em>PROJ coordinate transformation software library</em>. Open Source Geospatial Foundation. Retrieved January 25, 2019, from https://proj.org/usage/projections.html
//
optional string proj_string = 14;
// Opaque reference of a map.
//
// \note Origin and orientation of the map have to coincide with the
// inertial coordinate frame of the ground truth.
//
// \note It is implementation-specific how map_reference is resolved.
//
optional string map_reference = 15;
// Opaque reference of an associated 3D model.
//
// The model covers the static parts of the environment that are not
// provided as individual models referenced from ground truth objects
// like moving or stationary objects.
//
// \note Origin and orientation of the model have to coincide with the
// inertial coordinate frame of the ground truth.
//
// \note It is implementation-specific how model_references are resolved to
// 3d models. The parts the world model contains are also implementation-specific.
// For example, the world model can either contain street geometries or
// derives street geometries automatically from a map reference.
//
optional string model_reference = 16;
// Reference lines used by LogicalLane
//
repeated ReferenceLine reference_line = 17;
// Logical lane boundaries used by LogicalLane
//
repeated LogicalLaneBoundary logical_lane_boundary = 18;
// Logical lanes used e.g. by traffic agents
//
repeated LogicalLane logical_lane = 19;
// Coordinate frame offset to be used for PROJ transformations.
//
optional ProjFrameOffset proj_frame_offset = 20;
//
// \brief Coordinate frame offset to transform from OSI's global coordinate
// system to a coordinate reference system to be used for given PROJ
// transformations.
//
// If an offset is defined, always apply the \c proj_frame_offset on
// global OSI coordinates before applying any transformations defined in
// \c proj_string.
//
// To apply the offset, global coordinates are first translated by the given
// positional offset (x,y,z). Then, the yaw angle is used to rotate around
// the new origin.
//
// The offset is applied on global OSI coordinates using an affine
// transformation with rotation around z-axis:
//
// xWorld = xOSI * cos(yaw) - yOSI * sin(yaw) + xOffset
//
// yWorld = xOSI * sin(yaw) + yOSI * cos(yaw) + yOffset
//
// zWorld = zOSI + zOffset
//
//
// If no yaw is provided (recommended), the formulas simplify to:
//
// xWorld = xOSI + xOffset
//
// yWorld = yOSI + yOffset
//
// zWorld = zOSI + zOffset
//
message ProjFrameOffset
{
// Positional offset for relocation of the coordinate frame.
//
optional Vector3d position = 1;
// Yaw/heading angle for re-orientation of the coordinate frame around
// the z-axis.
//
optional double yaw = 2;
}
}