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osi_object.proto
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osi_object.proto
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syntax = "proto2";
option optimize_for = SPEED;
import "osi_common.proto";
package osi3;
//
// \brief A simulated object that is neither a moving object (vehicle or
// \c MovingObject e.g. pedestrian, animal, or vehicle) nor a traffic related
// object (\c TrafficLight, \c TrafficSign).
//
// \image html OSI_BaseStationary.svg
//
// \c StationaryObject excludes traffic lights, traffic signs and road marking
//
message StationaryObject
{
// The ID of the object.
//
// \rules
// is_globally_unique
// is_set
// \endrules
//
optional Identifier id = 1;
// The base parameters of the stationary object.
//
optional BaseStationary base = 2;
// The classification of the stationary object.
//
optional Classification classification = 3;
// Opaque reference of an associated 3D model of the stationary object.
//
// \note It is implementation-specific how model_references are resolved to
// 3d models.
//
optional string model_reference = 4;
// External reference to the stationary-object source.
//
// The external reference points to the source of a stationary object, if it
// is derived from an external sources like OpenDRIVE or OpenSCENARIO.
//
// For example, to reference an object defined in an OpenDRIVE map
// the items should be set as follows:
// * reference = URI to map, can remain empty if identical with definition
// in \c GroundTruth::map_reference
// * type = "net.asam.opendrive"
// * identifier[0] = "object" for t_road_objects_object and
// "bridge" for t_road_objects_bridge
// * identifier[1] = id of t_road_objects_object or t_road_objects_bridge
//
// For example, to reference OpenSCENARIO entities of the type MiscObject,
// which describe partly stationary objects, the items should be set as
// follows:
// * reference = URI to the OpenSCENARIO File
// * type = "net.asam.openscenario"
// * identifier[0] = Entity-Type ("MiscObject")
// * identifier[1] = name of MiscObject in Entity
//
// \note The following rule, described in OpenDRIVE, also applies:
// * Objects derived from OpenSCENARIO shall not be mixed with objects
// described in OpenDRIVE.
//
// \note For non-ASAM Standards, it is implementation-specific how
// source_reference is resolved.
//
// \note The value has to be repeated because one object may be derived
// from more than one origin source, for example, from a scenario file
// and from sensors.
//
repeated ExternalReference source_reference = 5;
// The dominating color of the material of the structure.
//
optional ColorDescription color_description = 6;
//
// \brief Classification data for a stationary object.
//
message Classification
{
// The type of the object.
//
optional Type type = 1;
// The dominating material of the structure.
//
optional Material material = 2;
// The dominating density of the material of the structure.
//
optional Density density = 3;
// The dominating color of the material of the structure.
//
// \attention DEPRECATED: This color enum will be removed in version
// 4.0.0. Use the field \c #color_description (\c ColorDescription) of
// \c StationaryObject instead.
//
optional Color color = 4;
// The attributes of the emitting structure if stationary object is classified as such.
//
optional EmittingStructureAttribute emitting_structure_attribute = 5;
// The IDs of the lanes that the object is assigned to.
//
// \note Might be multiple IDs if the object stretches over multiple lanes.
//
// \note OSI uses singular instead of plural for repeated field names.
//
repeated Identifier assigned_lane_id = 6;
// Percentage values of the object width in the corresponding lane.
//
// \note Might be multiple percentages if the object stretches over multiple lanes.
//
// \note OSI uses singular instead of plural for repeated field names.
//
repeated double assigned_lane_percentage = 7;
// Assignment of this object to logical lanes.
//
// \note OSI uses singular instead of plural for repeated field names.
//
repeated LogicalLaneAssignment logical_lane_assignment = 8;
// Definition of object types.
//
enum Type
{
// Type of the object is unknown (must not be used in ground truth).
//
TYPE_UNKNOWN = 0;
// Other (unspecified but known) type of object.
//
TYPE_OTHER = 1;
// Object is a bridge.
//
TYPE_BRIDGE = 2;
// Object is a building.
//
TYPE_BUILDING = 3;
// Object is a pole (e.g. from a traffic light).
//
TYPE_POLE = 4;
// Object is a pylon.
//
TYPE_PYLON = 5;
// Object is a delineator (e.g. at a construction site).
//
TYPE_DELINEATOR = 6;
// Object is a tree.
//
TYPE_TREE = 7;
// Object is a barrier.
//
TYPE_BARRIER = 8;
// Object is vegetation.
//
TYPE_VEGETATION = 9;
// Object is a curbstone.
//
TYPE_CURBSTONE = 10;
// Object is a wall.
//
TYPE_WALL = 11;
// Landmarks corresponding to vertical structures in the
// environment.
//
TYPE_VERTICAL_STRUCTURE = 12;
// Landmarks corresponding to rectangular structures in the
// environment, like walls.
//
TYPE_RECTANGULAR_STRUCTURE = 13;
// Landmarks corresponding to overhead structures in the
// environment, like sign bridges.
//
TYPE_OVERHEAD_STRUCTURE = 14;
// Landmarks corresponding to reflective structures
// in the environment, like reflective poles on the
// road boarder.
//
TYPE_REFLECTIVE_STRUCTURE = 15;
// Landmarks corresponding to construction site elements in the
// environment, like beacons.
//
TYPE_CONSTRUCTION_SITE_ELEMENT = 16;
// Object is a speed bump.
//
TYPE_SPEED_BUMP = 17;
// Landmarks corresponding to sources of electromagnetic waves
// in the environment, like street lights.
//
TYPE_EMITTING_STRUCTURE = 18;
}
// Definition of material types.
//
enum Material
{
// Allow aliases in enum
//
option allow_alias = true;
// Type of the material is unknown (must not be used in ground
// truth).
//
MATERIAL_UNKNOWN = 0;
// Other (unspecified but known) type of material.
//
MATERIAL_OTHER = 1;
// Wooden structure.
//
MATERIAL_WOOD = 2;
// Plastic structure.
//
MATERIAL_PLASTIC = 3;
// Concrete structure.
//
MATERIAL_CONCRETE = 4;
// Metal structure.
//
MATERIAL_METAL = 5;
// Natural stone structure.
//
MATERIAL_STONE = 6;
// Glass structure.
//
MATERIAL_GLASS = 7;
// Glass structure.
//
// \note Deprecated variant spelling of MATERIAL_GLASS
//
MATERIAL_GLAS = 7;
// Mud structure.
//
MATERIAL_MUD = 8;
}
// Definition of material density types.
//
enum Density
{
// Type of the material density is unknown (must not be used in
// ground truth).
//
DENSITY_UNKNOWN = 0;
// Other (unspecified but known) type of material density.
//
DENSITY_OTHER = 1;
// No perforation - solid;
//
DENSITY_SOLID = 2;
// Perforation max. ]0; 100] mm
//
DENSITY_SMALL_MESH = 3;
// Perforation max. ]100; 500] mm
//
DENSITY_MEDIAN_MESH = 4;
// Perforation max. ]500; 5000] mm
//
DENSITY_LARGE_MESH = 5;
// Perforation max. ]5000; infinity[ mm
//
DENSITY_OPEN = 6;
}
// Definition of colors for structures.
//
// \attention DEPRECATED: This color enum will be removed in version
// 4.0.0. Use \c ColorDescription instead.
//
//
enum Color
{
// Allow aliases in enum
//
option allow_alias = true;
// Color is unknown (must not be used in ground truth).
//
COLOR_UNKNOWN = 0;
// Other (unspecified but known) color.
//
COLOR_OTHER = 1;
// Yellow.
//
COLOR_YELLOW = 2;
// Green.
//
COLOR_GREEN = 3;
// Blue.
//
COLOR_BLUE = 4;
// Violet.
//
COLOR_VIOLET = 5;
// Red.
//
COLOR_RED = 6;
// Orange.
//
COLOR_ORANGE = 7;
// Black.
//
COLOR_BLACK = 8;
// GRAY.
//
COLOR_GRAY = 9;
// GRAY.
//
// \note Deprecated variant spelling of COLOR_GRAY
//
COLOR_GREY = 9;
// White.
//
COLOR_WHITE = 10;
}
//
// \brief Attributes of type emitting structure. The horizontal_angle and the vertical_angle in
// emitted_spatial_intensity are symmetrical across the normal, which is defined by the mounting position
// of the emitting structure.
//
message EmittingStructureAttribute
{
// This message determines the range of the emitted wavelength and its
// desired number of samples.
//
repeated WavelengthData wavelength_data = 1;
// Spatial signal strength distribution of the emitted electromagnetic wave.
// For every sample in wavelength_data an emitted_spatial_signal_strength has to be defined.
//
// \note emitted_spatial_signal_strength.size() = WavelengthData.samples_number.size()
//
repeated SpatialSignalStrength emitted_spatial_signal_strength = 3;
}
}
}
//
// \brief A simulated object that is either a vehicle or another
// moving object (animal, pedestrian, etc), but not a stationary
// object (\c TrafficLight, \c TrafficSign, or \c StationaryObject).
//
// \image html OSI_MovingObject.svg
//
// \image html OSI_HostVehicle.svg
//
// \note The fields \c MovingObject::vehicle_attributes and \c
// MovingObject::vehicle_classification have to be filled if the \c
// MovingObject::Type is set to #TYPE_VEHICLE.
//
message MovingObject
{
// The ID of the object.
//
// \rules
// is_globally_unique
// is_set
// \endrules
//
optional Identifier id = 1;
// The base parameters of the vehicle.
//
// \note The bounding box does NOT include side mirrors for vehicles.
// \note The height includes the ground_clearance. It always goes from the
// top to the ground.
//
optional BaseMoving base = 2;
// Definition of object types.
//
enum Type
{
// Type of the object is unknown (must not be used in ground truth).
//
TYPE_UNKNOWN = 0;
// Other (unspecified but known) type of moving object.
//
TYPE_OTHER = 1;
// Object is a vehicle.
//
TYPE_VEHICLE = 2;
// Object is a pedestrian.
//
TYPE_PEDESTRIAN = 3;
// Object is an animal.
//
TYPE_ANIMAL = 4;
}
// The type of the object.
//
optional Type type = 3;
// The IDs of the lanes that this object is assigned to.
//
// \note Might be multiple if the object is switching lanes or moving from
// one lane into another following lane.
//
// \note DEPRECATED: Use assigned_lane_id in MovingObjectClassification
// instead.
//
repeated Identifier assigned_lane_id = 4;
// Specific information about the vehicle.
//
// \note This field is mandatory if the \c #type is
// #TYPE_VEHICLE .
//
// \rules
// check_if this.type is_equal_to 2 else do_check is_set
// \endrules
//
optional VehicleAttributes vehicle_attributes = 5;
// Specific information about the classification of the vehicle.
//
//
// \note This field is mandatory if the \c #type is
// #TYPE_VEHICLE .
//
// \rules
// check_if this.type is_equal_to 2 else do_check is_set
// \endrules
//
optional VehicleClassification vehicle_classification = 6;
// Opaque reference of an associated 3D model of the moving object.
//
// \note It is implementation-specific how model_references are resolved to
// 3d models.
//
optional string model_reference = 7;
// The trajectory that this moving object expects to follow in the future.
//
// This is not externally perceivable information, rather this is to aid
// realistic simulation of traffic participants that are not under test.
// This information should not be made available to the stack under test.
//
// \note Moving objects are not required to stick to this trajectory. It is
// indicative and equivalent to the output of a perception and prediction
// system.
//
repeated StatePoint future_trajectory = 8;
// Specific information about the classification of the vehicle.
//
optional MovingObjectClassification moving_object_classification = 9;
// Optional external reference to the moving-object source
//
// The external reference points to the source of an moving object, if it
// is derived from an external sources like OpenSCENARIO.
//
// For example, to reference OpenSCENARIO entities of the type Vehicle or
// Pedestrian, which describe moving objects, the items should be set as
// follows:
// * reference = URI to the OpenSCENARIO File
// * type = "net.asam.openscenario"
// * identifier[0] = Entity-Type ("Vehicle" or "Pedestrian")
// * identifier[1] = name of Vehicle/Pedestrian in Entity
//
// \note For non-ASAM Standards, it is implementation-specific how
// source_reference is resolved.
//
// \note The value has to be repeated because one object may be derived
// from more than one origin source, for example, from a scenario file
// and from sensors.
//
repeated ExternalReference source_reference = 10;
// The dominating color of the material of the moving object.
//
optional ColorDescription color_description = 11;
// Specific information about the pedestrian.
//
// \note This field is mandatory if the \c #type is
// #TYPE_PEDESTRIAN.
//
// \rules
// check_if this.type is_equal_to 3 else do_check is_set
// \endrules
//
optional PedestrianAttributes pedestrian_attributes = 12;
//
// \brief The vehicle attributes for \c MovingObject (host or other).
//
// This is an extension to the \c MovingObject with additional attributes,
// such as type and lights. The origin of the rear (front) axis coordinate
// system in global coordinates is calculated as:
// \c MovingObject::base . \c BaseMoving::position + R * \c
// MovingObject::VehicleAttributes::bbcenter_to_rear (front) for the host
// vehicle (R rotates from vehicle to world frame, i.e. inverse orientation
// of \c MovingObject::base . \c BaseMoving::orientation).
//
// For all vehicles, including host vehicles, the position given in
// \c MovingObject::base . \c BaseMoving::position points to the center of
// the vehicle's bounding box.
//
// The vehicle object coordinates are defined as x-axis is the direction
// from rear to front of the vehicle, y-axis corresponds to rear axle and
// z-axis points to vehicle ceiling [1]. The coordinate system is
// right-handed. Therefore the positive y-axis points to the left of the
// vehicle.
//
// \par Reference:
// [1] DIN Deutsches Institut fuer Normung e. V. (2013). <em>DIN ISO 8855 Strassenfahrzeuge - Fahrzeugdynamik und Fahrverhalten - Begriffe</em>. (DIN ISO 8855:2013-11). Berlin, Germany.
//
message VehicleAttributes
{
// The ID of the driver of the (host) vehicle.
//
// \note Field need not be set if host_vehicle is set to false or use
// value for non valid id.
//
optional Identifier driver_id = 1;
// Deprecated: Will be removed in next major release. Moved to WheelData.
// Median radius of the wheels measured from a center of the wheel
// including tire.
//
// Unit: m
//
// \rules
// is_greater_than_or_equal_to: 0
// \endrules
//
optional double radius_wheel = 2;
// Number of independent wheels.
//
// \rules
// is_greater_than_or_equal_to: 1
// \endrules
//
optional uint32 number_wheels = 3;
// The vector pointing from the bounding box center point (\c
// MovingObject::base . \c BaseMoving::position) to the middle (in x, y
// and z) of the rear axle under neutral load conditions. In object
// coordinates.
//
optional Vector3d bbcenter_to_rear = 4;
// The vector pointing from the bounding box center point (\c
// MovingObject::base . \c BaseMoving::position) to the middle (in x, y
// and z) of the front axle under neutral load conditions. In object
// coordinates.
//
optional Vector3d bbcenter_to_front = 5;
// Static minimal distance or space from the lowest point of the vehicle's
// body to the surface plane below it under neutral load conditions. This
// distance disregards, for example, driving-dynamic effects or
// road-surface effects. Can be useful to approximate the clearance area
// under a vehicle that a sensor can see through.
// \note \c ground_clearance is included in the bounding box height.
//
optional double ground_clearance = 6;
// Description of each wheel.
//
// \note OSI uses singular instead of plural for repeated field names.
//
repeated WheelData wheel_data = 7;
// Angle of the steering wheel.
// Zero means the steering wheel is in its center position, a positive value
// means the steering wheel is turned to the left and a negative value
// means the steering wheel is turned to the right of the center position.
//
// Unit: rad
//
optional double steering_wheel_angle = 8;
// \brief Detailed wheel data.
// The focus is on the description of a wheel regarding the perceivable
// information from the outside.
// It is not intended to be used for dynamic calculations, for example.
//
message WheelData
{
// The axle which contains this wheel. A value of 0 represents the
// front-most axle of the vehicle with higher numbers incrementing
// towards the rear-most axle.
//
optional uint32 axle = 1;
// The index of the wheel on the axle, counting in the direction
// of positive-y, that is, right-to-left.
//
// For example, on a standard 2-axle, 4-wheel car, the rear-right
// wheel would be (axle=1, index=0).
// This concept works also for twin tires.
//
optional uint32 index = 2;
// A vector pointing from the vehicle's reference system (center of bounding
// box) to the geometric center of the wheel.
//
optional Vector3d position = 3;
// Median radius of the wheel measured from the center of the wheel to
// the outer part of the tire.
//
// Unit: m
//
optional double wheel_radius = 4;
// Median radius of the rim measured from the center to the outer, visible part of the rim.
//
// Unit: m
//
optional double rim_radius = 5;
// Median width of the tire.
//
// Unit: m
//
optional double width = 6;
// Orientation of the wheel.
//
// The reference system is the vehicle frame (center of bounding box).
//
optional Orientation3d orientation = 7;
// Rotation rate of the wheel.
// The rotation rate around the y-axis with respect to the wheel's coordinate system.
//
// Unit: rad/s.
//
// The sign convention is defined using the right-hand rule.
// It is applied on the y-axis of the vehicle's reference system (center of bounding box).
// Counterclockwise is positive and clockwise is negative.
//
// \image html OSI_RotationRate.svg
// \note The vehicle's reference coordinate system is only used to determine the sign convention of the rotation rate.
//
optional double rotation_rate = 8;
// Opaque reference of an associated 3D model of the wheel.
//
// \note It is implementation-specific how model_references are resolved to
// 3d models.
//
optional string model_reference = 9;
// The value describes the kinetic friction of the tire's contact point.
// If different friction coefficients due to more than one contact points are available,
// this value contains the average.
//
// Unit: Dimensionless
//
// \par References:
// [1] Britannica, T. Editors of Encyclopaedia. (2020, June 24). <em>coefficient of friction</em>. Retrieved May 18, 2022, from https://www.britannica.com/science/coefficient-of-friction
//
optional double friction_coefficient = 10;
}
}
//
// \brief Information for the classification of moving objects regarding
// \c MovingObject (host or other).
//
message MovingObjectClassification
{
// The IDs of the lanes that this object is assigned to.
//
// \note Might be multiple if the object is switching lanes or moving from
// one lane into another following lane.
//
// \note OSI uses singular instead of plural for repeated field names.
//
repeated Identifier assigned_lane_id = 1;
// Percentage value of the object width in the corresponding lane.
//
// \note Might be multiple if the object is switching lanes or moving from
// one lane into another following lane.
//
// \note OSI uses singular instead of plural for repeated field names.
//
repeated double assigned_lane_percentage = 2;
// Assignment of this object to logical lanes.
//
// \note OSI uses singular instead of plural for repeated field names.
//
repeated LogicalLaneAssignment logical_lane_assignment = 3;
}
//
// \brief Information for the classification of vehicles regarding
// \c MovingObject (host or other).
//
message VehicleClassification
{
// Definition of vehicle types.
//
// \note OSI provides a richer set of vehicle types than is supported by some
// other OpenX standards (in particular, OpenScenario 1.x and 2.x, and OpenLabel).
// This is primarily for historical reasons. Where a single type from a
// different standard can map to multiple OSI types it is left up to the
// discretion of the OSI implementer how that mapping is achieved. In previous
// versions, for example, a simulator might have used the dimensions of a provided
// 3d model of a vehicle with type "car" in OpenScenario, to determine whether it
// should be a TYPE_SMALL_CAR or TYPE_MEDIUM_CAR in OSI. As part of the harmonization
// effort, it should now map to TYPE_CAR, which is an alias of the old TYPE_MEDIUM_CAR,
// and all other car type enums have been deprecated in favor of TYPE_CAR.
//
// \note Vehicle type classification is a complex area and there are no
// universally recognized standards. As such, the boundaries between some of the
// OSI vehicle types are not well-defined. It is left to the implementer to
// decide how to distinguish between them and agree that with any applications which
// make use of that specific interface instance. For example, how to distinguish
// between a HEAVY_TRUCK and a DELIVERY_VAN, or a TRAILER and a SEMITRAILER.
//
enum Type
{
// Allow aliases in enum
//
option allow_alias = true;
// Type of vehicle is unknown (must not be used in ground truth).
//
TYPE_UNKNOWN = 0;
// Other (unspecified but known) type of vehicle.
//
TYPE_OTHER = 1;
// Vehicle is a small car.
//
// Definition: Hatchback car with maximum length 4 m.
//
// \note Deprecated differentiation, use TYPE_CAR instead
//
TYPE_SMALL_CAR = 2;
// Vehicle is a compact car.
//
// Definition: Hatchback car with length between 4 and 4.5 m.
//
// \note Deprecated differentiation, use TYPE_CAR instead
//
TYPE_COMPACT_CAR = 3;
// Vehicle is a car.
//
// This is to be used for all car-like vehicles, without any
// further differentiated type available.
//
TYPE_CAR = 4;
// Vehicle is a medium car.
//
// Definition: Hatchback or sedan with length between 4.5 and 5 m.
//
// \note Deprecated differentiation, use the alias TYPE_CAR instead
//
TYPE_MEDIUM_CAR = 4;
// Vehicle is a luxury car.
//
// Definition: Sedan or coupe that is longer then 5 m.
//
// \note Deprecated differentiation, use TYPE_CAR instead
//
TYPE_LUXURY_CAR = 5;
// Vehicle is a delivery van.
//
// \image html OSI_TYPE_DELIVERY_VAN.svg
//
TYPE_DELIVERY_VAN = 6;
// Vehicle is a (heavy) truck.
//
// \image html OSI_TYPE_HEAVY_TRUCK.svg
//
TYPE_HEAVY_TRUCK = 7;
// Vehicle is a tractor capable of pulling a semi-trailer.
//
// \image html OSI_TYPE_SEMITRACTOR.svg
//
TYPE_SEMITRACTOR = 16;
// This vehicle is a semi-trailer that can be pulled by a
// semi-tractor.
//
// \note The vehicle can be, but doesn't need to be,
// attached to another vehicle.
//
// \image html OSI_TYPE_SEMITRAILER.svg
//
TYPE_SEMITRAILER = 8;
// Vehicle is a trailer.
//
// \note The vehicle can be, but doesn't need to be,
// attached to another vehicle.
//
// \image html OSI_TYPE_TRAILER.svg
//
TYPE_TRAILER = 9;
// Vehicle is a motorbike or moped.
//
TYPE_MOTORBIKE = 10;
// Vehicle is a bicycle (without motor and specific lights).
//
TYPE_BICYCLE = 11;
// Vehicle is a bus.
//
TYPE_BUS = 12;
// Vehicle is a tram.
//
TYPE_TRAM = 13;
// Vehicle is a train.
//
TYPE_TRAIN = 14;
// Vehicle is a wheelchair.
//
TYPE_WHEELCHAIR = 15;
// Vehicle is a stand-up scooter, including
// motorized versions.
//
TYPE_STANDUP_SCOOTER = 17;
}
// The type of the vehicle.
//
optional Type type = 1;
// The light state of the vehicle.
//
optional LightState light_state = 2;
// Flag defining whether the vehicle has an attached trailer.
//
optional bool has_trailer = 3;
// Id of the attached trailer.
//
// \note Field need not be set if has_Trailer is set to false or use
// value for non valid id.
//
// \rules
// check_if this.has_trailer is_equal_to true else do_check is_set
// \endrules
//
optional Identifier trailer_id = 4;
// The role of the vehicle.
//
optional Role role = 5;
//
// \brief The state of the lights of a vehicle.
//
message LightState
{
// State of the object's indicators.
//
optional IndicatorState indicator_state = 1;
// State of the front fog light.
//
optional GenericLightState front_fog_light = 2;
// State of the rear fog light.
//
optional GenericLightState rear_fog_light = 3;
// State of the head lights.
//
optional GenericLightState head_light = 4;
// State of the high beam.
//
optional GenericLightState high_beam = 5;
// State of the reversing light.
//
optional GenericLightState reversing_light = 6;
// State of the brake lights.
//
optional BrakeLightState brake_light_state = 7;
// State of the (rear) license plate illumination.
//
optional GenericLightState license_plate_illumination_rear = 8;
// Lighting of emergency vehicles (ambulance, fire engine, police
// car, etc.). Must be set only if a vehicle is allowed to use this
// illumination type.
//
optional GenericLightState emergency_vehicle_illumination = 9;
// Lighting of service vehicles (snow removal, garbage truck, towing
// vehicle, slow or wide vehicle, etc.). Must be set only if a
// vehicle is allowed to use this illumination type.
//
optional GenericLightState service_vehicle_illumination = 10;
// Definition of indicator states.
//
enum IndicatorState
{
// Indicator state is unknown (must not be used in ground
// truth).
//
INDICATOR_STATE_UNKNOWN = 0;
// Other (unspecified but known) state of indicator.
//
INDICATOR_STATE_OTHER = 1;
// Indicators are off.
//
INDICATOR_STATE_OFF = 2;
// Left indicator is on.
//
INDICATOR_STATE_LEFT = 3;
// Right indicator is on.
//
INDICATOR_STATE_RIGHT = 4;