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poor texture for my model #24
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before stage2: |
In my opinion, if there are many holes in the texture map after stage 1, most of the original texture is masked out due to the large dilate kernel size in stage 2. I think adjusting the dilate kernel size when extracting the mask could be one of the possible solutions. |
I followed the process in readme to run the program and wanted to texture my car model, but the result did not meet my expectations. May I ask where I ran it incorrectly?
prompt: change "monkey head" to "red car"
result:
result of stage1/init-img-0.png:
axis is Zup
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