If you have haven't read the quick intro to Git see Cloning and System Requirements first.
With the project installed and system requirements ready:
- Run
scons
in the project root.- Ensure a
game/bin/openvic/libopenvic
file is produced for your platform (windows, linux, macos)
- Ensure a
- Open Godot, click import, naivgate to the
game
directory and clickImport and Edit
.- Wait for the import to finish, close the editor without saving, then reopen the project in Godot.
- Press the play button at the top right of the editor.
- To build for debug run
scons
in the project root. - To build for debug with debug symbols and breakpoints run
scons dev_build=yes debug_symbols=yes
in the project root. - To build for release run
scons target=template_release
- Build
scons
with either debug or release:- For debug just run
scons
orscons target=template_debug
- For release just run
scons target=template_release
- For debug just run
- Open Godot and open the project.
- Click
Project
at the top left and clickExport
.- If you do not have templates, download and install them, wait for them to complete.
- Click
Export Project...
- If you built all binaries, you can click
Export All
and select debug or release there.
- If you built all binaries, you can click
- A file popup will appear, to export click
Save
:- If you built scons with debug, leave
Export With Debug
ticked. - Else untick
Export With Debug
for release.
- If you built scons with debug, leave