@@ -51,14 +51,20 @@ void CUICustomSpin::InitSpin(Fvector2 pos, Fvector2 size)
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m_pFrameLine->SetWndPos (Fvector2 ().set (0 , 0 ));
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m_pFrameLine->SetWndSize (Fvector2 ().set (size.x , SPIN_HEIGHT));
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- m_pFrameLine->InitTexture (" ui_inGame2_spin_box" , " hud" DELIMITER " default" );
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+
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+ if (!m_pFrameLine->InitTexture (" ui_inGame2_spin_box" , " hud" DELIMITER " default" , false ))
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+ m_pFrameLine->InitTexture (" ui_spiner" , " hud" DELIMITER " default" , false );
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m_pBtnUp->InitButton (Fvector2 ().set (size.x - BTN_SIZE_X - 2 .0f , 1 .0f ), Fvector2 ().set (BTN_SIZE_X, BTN_SIZE_Y));
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- m_pBtnUp->InitTexture (" ui_inGame2_spin_box_button_top" );
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+
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+ if (!m_pBtnUp->InitTexture (" ui_inGame2_spin_box_button_top" , false ))
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+ m_pBtnUp->InitTexture (" ui_spiner_button_t" , false );
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m_pBtnDown->InitButton (
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Fvector2 ().set (size.x - BTN_SIZE_X - 2 .0f , BTN_SIZE_Y + 2 .0f ), Fvector2 ().set (BTN_SIZE_X, BTN_SIZE_Y));
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- m_pBtnDown->InitTexture (" ui_inGame2_spin_box_button_bottom" );
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+
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+ if (!m_pBtnDown->InitTexture (" ui_inGame2_spin_box_button_bottom" , false ))
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+ m_pBtnDown->InitTexture (" ui_spiner_button_b" , false );
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m_pLines->m_wndPos .set (Fvector2 ().set (0 , 0 ));
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m_pLines->m_wndSize .set (Fvector2 ().set (size.x - BTN_SIZE_X - 10 .0f , SPIN_HEIGHT));
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