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[macOS] Segfault on quit #1651
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Possible duplicate of #1586 although that one is for Linux and not macOS |
The issue should have been fixed, please test! Duplicate of #1586. |
Yes, it quits properly now. Thanks! |
Actually, the issue is not fully fixed. I was able to quit successfully when on the game menu, but I just tried quitting from in-game and got another segfault. |
That is another issue, not related to #1586 then (though, with similar reasons and symptoms). |
@shinra-electric, please, test it now with the latest In f97fedd I've made the changes that should hide the crash from the user. |
Stack trace for me:
The reason is that, during |
After trying again I get a crash on launch: But I've noticed that there have been many changes since I tried it last, so it may be unrelated to the crash fix PR. |
What's the log from the engine? |
The error was |
The reason why full log is needed is because the error
I've added multithreaded renderer library initialization, it works on Windows, but does not work on Linux. |
@shinra-electric, I've fixed that issue, please, test it again! |
Same error with NSWindow: |
Fixed. |
The NSWindow error is gone, but it's still crashing on launch: |
Just for further information, this log has more information about the crash on launch: |
Describe the bug
OpenXRay will segfault when trying to quit, either via in-game menu or Command+Q
If the game is run from the command line, closing the terminal window may force-quit it. But if the app is run from an app bundle, trying to force-quit or
kill -9 PID
doesn't work and a restart is required.To Reproduce
Try to quit the game
Expected behavior
It should quit cleanly
BugTrap error report
Terminal Saved Output.txt
Desktop (please complete the following information):
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