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Hydra 70's #1

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Nerfclasher opened this issue Jul 30, 2016 · 6 comments
Closed

Hydra 70's #1

Nerfclasher opened this issue Jul 30, 2016 · 6 comments

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@Nerfclasher
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The Hydra 70 sound is either too long, or bugging out.

When in ripple mode hold your fire button down and the sound will play over itself again and again and again, and continues to play at the cockpit view (haven't tested the world view) until the rocket hits the ground.

from

@SpannerMonkey
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I can confirm this one is still current, sound is stuck in perpetual loop until rocket impact, tested all situations and error persists

@SpannerMonkey
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Further to the above issue, the problem is not just with standard BDA rockets but any type of rocket. I have a custom rocket turret and associated custom rockets in Boomsticks and these too display the sound looping issue. Will check sound files for errors

@Nerfclasher
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This must be a serious issue that needs addressed fast because it could fixed by making the sounds quieter as they move away

@Nerfclasher
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Looking in the files the sound loops repeatedly

@jrodrigv
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jrodrigv commented Aug 3, 2016

I will work on this next. I will keep you updated with my findings.

@jrodrigv
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jrodrigv commented Aug 3, 2016

@Nerfclasher @PapaJoesSoup I just fixed this issue on the support branch. Can you test it?

jrodrigv pushed a commit that referenced this issue Nov 6, 2016
jrodrigv pushed a commit that referenced this issue Apr 22, 2018
Updating Dev repo to current
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3 participants