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193 lines (158 loc) · 6.98 KB
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#pragma once
#include <dsound.h> //library "dsound.lib"
#pragma comment (lib, "dsound.lib")
#include <mmsystem.h>
#pragma comment (lib, "winmm.lib") //for many mmio* functions
#pragma comment (lib, "dxguid.lib") //for several IID_IDirectSound* symbols
#include <vector>
#define TRACE __noop
//--------------------------------------------------------------------------------------
// 도움 매크로
//--------------------------------------------------------------------------------------
#ifndef SAFE_DELETE
#define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
#endif
#ifndef SAFE_DELETE_ARRAY
#define SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } }
#endif
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
#endif
//--------------------------------------------------------------------------------------
// 디버깅 편의용 윈도우 함수
//--------------------------------------------------------------------------------------
#if defined(_DEBUG) && defined(_WINDOWS) && !defined(_AFX) && !defined(_AFXDLL) && !defined(TRACE)
#define TRACE TRACE_WIN
HRESULT TRACE_WIN(LPCTSTR lpszFormat, ...);
HRESULT TRACE_WIN(HRESULT hr, LPCTSTR lpszFormat, ...);
#define TRACE_WIN_REQUIRE_IMPL
#endif
//-----------------------------------------------------------------------------
// Classes used by this header
//-----------------------------------------------------------------------------
class CSoundManager;
class CSound;
class CStreamingSound;
class CWaveFile;
//-----------------------------------------------------------------------------
// Typing macros
//-----------------------------------------------------------------------------
#define DXUT_StopSound(s) { if(s) s->Stop(); }
#define DXUT_PlaySound(s) { if(s) s->Play( 0, 0 ); }
#define DXUT_PlaySoundLooping(s) { if(s) s->Play( 0, DSBPLAY_LOOPING ); }
//-----------------------------------------------------------------------------
// Name: class CSoundManager
// Desc:
//-----------------------------------------------------------------------------
class CSoundManager
{
protected:
IDirectSound8* m_pDS;
private:
std::vector <CSound*> m_soundVector;
public:
CSoundManager();
~CSoundManager();
HRESULT init(HWND hWnd);
void release();
void stop(int id);
HRESULT play(int id, bool bLooped);
HRESULT add(LPTSTR filename,int *id);
protected:
HRESULT Initialize( HWND hWnd, DWORD dwCoopLevel );
inline IDirectSound8* GetDirectSound() { return m_pDS; }
HRESULT SetPrimaryBufferFormat( DWORD dwPrimaryChannels, DWORD dwPrimaryFreq, DWORD dwPrimaryBitRate );
HRESULT Get3DListenerInterface( IDirectSound3DListener** ppDSListener );
HRESULT Create( CSound** ppSound, LPTSTR strWaveFileName, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );
HRESULT CreateFromMemory( CSound** ppSound, BYTE* pbData, ULONG ulDataSize, LPWAVEFORMATEX pwfx, DWORD dwCreationFlags = 0, GUID guid3DAlgorithm = GUID_NULL, DWORD dwNumBuffers = 1 );
HRESULT CreateStreaming( CStreamingSound** ppStreamingSound, LPTSTR strWaveFileName, DWORD dwCreationFlags, GUID guid3DAlgorithm, DWORD dwNotifyCount, DWORD dwNotifySize, HANDLE hNotifyEvent );
};
//-----------------------------------------------------------------------------
// Name: class CSound
// Desc: Encapsulates functionality of a DirectSound buffer.
//-----------------------------------------------------------------------------
class CSound
{
protected:
IDirectSoundBuffer** m_apDSBuffer;
DWORD m_dwDSBufferSize;
CWaveFile* m_pWaveFile;
DWORD m_dwNumBuffers;
DWORD m_dwCreationFlags;
HRESULT RestoreBuffer( IDirectSoundBuffer* pDSB, BOOL* pbWasRestored );
public:
CSound( IDirectSoundBuffer** apDSBuffer, DWORD dwDSBufferSize, DWORD dwNumBuffers, CWaveFile* pWaveFile, DWORD dwCreationFlags );
virtual ~CSound();
HRESULT Get3DBufferInterface( DWORD dwIndex, IDirectSound3DBuffer** ppDS3DBuffer );
HRESULT FillBufferWithSound( IDirectSoundBuffer* pDSB, BOOL bRepeatWavIfBufferLarger );
IDirectSoundBuffer* GetFreeBuffer();
IDirectSoundBuffer* GetBuffer( DWORD dwIndex );
HRESULT Play( DWORD dwPriority = 0, DWORD dwFlags = 0, LONG lVolume = 0, LONG lFrequency = -1, LONG lPan = 0 );
HRESULT Play3D( LPDS3DBUFFER p3DBuffer, DWORD dwPriority = 0, DWORD dwFlags = 0, LONG lFrequency = 0 );
HRESULT Stop();
HRESULT Reset();
BOOL IsSoundPlaying();
};
//-----------------------------------------------------------------------------
// Name: class CStreamingSound
// Desc: Encapsulates functionality to play a wave file with DirectSound.
// The Create() method loads a chunk of wave file into the buffer,
// and as sound plays more is written to the buffer by calling
// HandleWaveStreamNotification() whenever hNotifyEvent is signaled.
//-----------------------------------------------------------------------------
class CStreamingSound : public CSound
{
protected:
DWORD m_dwLastPlayPos;
DWORD m_dwPlayProgress;
DWORD m_dwNotifySize;
DWORD m_dwNextWriteOffset;
BOOL m_bFillNextNotificationWithSilence;
public:
CStreamingSound( IDirectSoundBuffer* pDSBuffer, DWORD dwDSBufferSize, CWaveFile* pWaveFile, DWORD dwNotifySize );
~CStreamingSound();
HRESULT HandleWaveStreamNotification( BOOL bLoopedPlay );
HRESULT Reset();
};
//-----------------------------------------------------------------------------
// class CWaveFile -- from here to the end of the file
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Typing macros
//-----------------------------------------------------------------------------
#define WAVEFILE_READ 1
#define WAVEFILE_WRITE 2
//-----------------------------------------------------------------------------
// Name: class CWaveFile
// Desc: Encapsulates reading or writing sound data to or from a wave file
//-----------------------------------------------------------------------------
class CWaveFile
{
public:
WAVEFORMATEX* m_pwfx; // Pointer to WAVEFORMATEX structure
HMMIO m_hmmio; // MM I/O handle for the WAVE
MMCKINFO m_ck; // Multimedia RIFF chunk
MMCKINFO m_ckRiff; // Use in opening a WAVE file
DWORD m_dwSize; // The size of the wave file
MMIOINFO m_mmioinfoOut;
DWORD m_dwFlags;
BOOL m_bIsReadingFromMemory;
BYTE* m_pbData;
BYTE* m_pbDataCur;
ULONG m_ulDataSize;
CHAR* m_pResourceBuffer;
protected:
HRESULT ReadMMIO();
HRESULT WriteMMIO( WAVEFORMATEX *pwfxDest );
public:
CWaveFile();
~CWaveFile();
HRESULT Open(LPTSTR strFileName, WAVEFORMATEX* pwfx, DWORD dwFlags );
HRESULT OpenFromMemory( BYTE* pbData, ULONG ulDataSize, WAVEFORMATEX* pwfx, DWORD dwFlags );
HRESULT Close();
HRESULT Read( BYTE* pBuffer, DWORD dwSizeToRead, DWORD* pdwSizeRead );
HRESULT Write( UINT nSizeToWrite, BYTE* pbData, UINT* pnSizeWrote );
DWORD GetSize();
HRESULT ResetFile();
WAVEFORMATEX* GetFormat() { return m_pwfx; };
};