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Changelog

[2.1.0] - 2026-02-05

  • Released to Unity Asset Store

[2.1.0-pre.2] - 2026-02-04

  • Fixed losing connection to spacenavd during domain reload on Linux
  • Fixed DllNotFoundException: libspnav.so.0 error message on Windows

[2.1.0-pre.1] - 2026-01-29

Added

  • @AshaTheSorceress added Linux support based on spacenavd and libspnav
  • A menu option to retrieve the settings window if it gets positioned outside of the visible desktop

Fixed

  • @pfcwuenscher fixed a rotation issue for the Spacemouse Enterprise
  • @Jo-Solem fixed an initialization bug for SpaceNavigatorWirelessHID
  • Misc. bug fixes

[2.0.0] - 2025-04-30

  • Lock mouse cursor while navigating on MacOS (the 3dconnexion driver normally prevents the device from moving the mouse cursor)
  • Horizon lock works in telekinesis mode (not in world space though)
  • Reenabled coordinate system dropdown in toolbar in telekinesis mode

[2.0.0-pre.14] - 2025-02-18

  • Added version number to settings window

[2.0.0-pre.13] - 2025-01-22

  • Applied Jonathan Owen's fixes for SpaceMouse Wireless
  • Added note how to get runtime editor navigation working
  • Fixed timer for auto-saving settings
  • Fixed more UnityEditor namespace causing errors in build

[2.0.0-pre.12] - 2024-08-18

  • Fixed UnityEditor namespace error during player build

[2.0.0-pre.11] - 2024-07-09

  • Added editor toolbar : switch mode, speed gear, presentation mode and open settings window
  • Cleaned up settings window
  • Added option to only navigate when Unity has focus, using PR from Jay Ott
  • Added option to toggle led when unity gains/loses focus

[2.0.0-pre.10] - 2024-06-12

  • Merged improvement by AJ Campbell which implements framerate independent navigation
  • Added a fix for drift + recalibration button

[2.0.0-pre.9] - 2022-08-10

  • Merged fix by cpetry to prevent exception when quitting without SpaceNavigator connected

[2.0.0-pre.8] - 2022-08-06

  • Merged PR by Stefan Beer which fixes drifting (issue #29, #51)

[2.0.0-beta.7] - 2021-06-29

  • Merged PR by krisrok which enables toggling the SpaceNavigator's LED
  • Merged PR by Jiapeng Chi which fixes rotation offsets between editor and play mode

[2.0.0-beta.6] - 2021-06-21

  • Added separate layout for SpaceNavigator Wireless
  • Merged PR by Felix Herbst to match trailing spaces in manufacturer name, fixes Space Pilot Pro and possibly others

[2.0.0-beta.5] - 2021-04-09

  • Added Input Device Helper by Felix Herbst, can be used to supply HID descriptor data when reporting issues for unsupported 3dconnexion devices

[2.0.0-beta.4] - 2021-03-15

  • Added debug logs
    Enable logging by adding SPACENAVIGATOR_DEBUG to Project Settings/Player/Scripting Define Symbols

[2.0.0-beta.3] - 2021-03-14

  • Sensitivity settings are applied in editor
  • Axis locks are applied in editor
  • Excluded ViewportController editor-only code from build

[2.0.0-beta.2] - 2021-03-14

  • Added error message when new input system is not active
  • Added option to have both input systems active to readme

[2.0.0-beta.1] - 2021-03-10

  • Changed git package url in readme to /develop branch for beta release

[2.0.0-alpha.2 to 8] - 2021-03-05 - 2021-03-10

  • Package manager + git experiments
  • Prepare for beta publishing

[2.0.0-alpha.1] - 2021-03-04

  • Refactored driver to work on the new Unity Input System.
  • Restructured project as a Unity custom package.

[1.5.2] 2017-01-03

Fixes

  • Fixed sceneview camera pos/rot being reset on play/stop.
  • Settings are now saved immediately after any modification.

[1.5.1] - 2016-02-28

Fixes

  • Merged Stephen Wolter's deadzone fix for drifting on mac.
  • Added SpaceNavigatorDriver namespace.
  • Renamed a script that was conflicting with another sdk.

[1.5] - 2016-02-10

Features

  • Added option to navigate in the editor at runtime.
  • Separate axis lock settings for navigation and manipulation modes.
  • Autosave settings every 30 seconds.
    Fixes
  • Fixed horizon lock, coord sys and snap setting not being saved.
  • Refactored driver settings.

[1.4.1] - 2016-01-05

  • Fixed drift on Mac (contributed by Enrico Tuttobene)

[1.4] - 2015-05-03

  • Driver works without having the editor window open.
  • Fixed inverted yaw axis on PC.
  • Tweaked sensitivity scale of PC and Mac implementations.
  • Fixed errors in Follow Curve sample in Unity 5.

[1.3.3] - 2015-04-10

  • Mac support.
  • Added XCode project for Mac 3DConnexionWrapper (see github).
  • Fixed incorrect default sensitivity presets.
  • Added scroll bars to editor window.
  • Lined up checkboxes in editor window.