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Flaky test ruin_placement: Cannot execute null.is cut(). #609

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Description

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Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:

ruin_placement: [2026-02-28 15:53:25] Runtime in code/game/machinery/doors/airlock.dm,452: Cannot execute null.is cut().
proc name: requiresID (/obj/machinery/door/airlock/requiresID)
src: Janitorial (/obj/machinery/door/airlock/grunge)
src.loc: the floor (33,53,3) (/turf/open/floor/plasteel/dark)
call stack:
Janitorial (/obj/machinery/door/airlock/grunge): requiresID()
Janitorial (/obj/machinery/door/airlock/grunge): bumpopen(the cockroach (/mob/living/basic/cockroach))
Janitorial (/obj/machinery/door/airlock/grunge): bumpopen(the cockroach (/mob/living/basic/cockroach))
Janitorial (/obj/machinery/door/airlock/grunge): Bumped(the cockroach (/mob/living/basic/cockroach))
the cockroach (/mob/living/basic/cockroach): Bump(Janitorial (/obj/machinery/door/airlock/grunge))
the cockroach (/mob/living/basic/cockroach): Bump(Janitorial (/obj/machinery/door/airlock/grunge))
the cockroach (/mob/living/basic/cockroach): Bump(Janitorial (/obj/machinery/door/airlock/grunge))
the floor (33,53,3) (/turf/open/floor/plasteel/dark): Enter(the cockroach (/mob/living/basic/cockroach), null, 0)
the cockroach (/mob/living/basic/cockroach): Move(the floor (33,53,3) (/turf/open/floor/plasteel/dark), 1, 0, 1)
the cockroach (/mob/living/basic/cockroach): Move(the floor (33,53,3) (/turf/open/floor/plasteel/dark), 1, 0)
the cockroach (/mob/living/basic/cockroach): Move(the floor (33,53,3) (/turf/open/floor/plasteel/dark), 1, null)
/datum/idle_behavior/idle_rand... (/datum/idle_behavior/idle_random_walk): perform idle behavior(0.1, /datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/cockroach))
/datum/ai_controller/basic_con... (/datum/ai_controller/basic_controller/cockroach): process(0.1)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): fire(0)
AI Behavior Ticker (/datum/controller/subsystem/processing/ai_behaviors): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0) at code/game/machinery/doors/airlock.dm:452

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